Author Topic: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing  (Read 280925 times)

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POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
So no 3ds7? Oh great. #6 POFexporter worked once and then stopped. Why did I get 3ds 7???
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POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
Quote
Originally posted by Styxx
Eh, no worries. Fixing the Reset X-Form problem is high on the priority list, but I'm a bit out of time and it may take a while.


ok, more than a month now, anything new maybe?

and i have another problem, no reset x-form this time, i swear :)
is there a polycount maximum for this exporter? cause i have a model with an overall polycount of 30k and it wont export at all. at 1% it kicks max. even when i tried just detail-0 it didnt export.
i really could use a better max exporter ;)

 

Offline IPAndrews

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POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
Did you mention the moment of intertia problem (apparently that's what it is) that means when you kill a big ship it spins around on the spot like a crazy thing as it explodes?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
oh yeah, this is another thing too :)

and my last problem was solved by stratcomm, it was because an object didnt have textures on it.

 

Offline IPAndrews

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POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
Styxx
Styxx
Styxx
Styxx
Styxx
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
Moment of Inertia IPAndrews. You need to open the resulting POF with Modelview32 and in put new MOI numbers. Copy the numbers from a retail FS2 ship of similiar scale and mass.

 

Offline IPAndrews

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POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
ModelView - corrupt pofs - low polygon limit.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline tomcat

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POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
Ian you are talk out of ya arse..
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-----------------------------------------------
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Offline StratComm

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POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
Styxx, got another glitch.  It looks like insignia generation has something wrong with it.  The points themselves look ok in PCS, but in game the insignia goes all sorts of crazy.  If you ever get back into developing this, could you take a look at that?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
POF exporter for MAX - Need people with MAX 4, 5 or 6 for testing
There is a version of Modelview with increased limits. I'm able to view my 30K+ Galactica without a hitch. http://dynamic.gamespy.com/~freespace/fsdoc/index.php?pagename=ModelView%2032

 

Offline pecenipicek

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Re: POF exporter for MAX - Need people with MAX 4,
where is the link for the most current version of this plugin for max?
Skype: vrganjko
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Offline StratComm

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Re: POF exporter for MAX - Need people with MAX 4,
In theory it's in the first post.  Styxx, you should probably get that to point to the new hlp space before the one on Gamespy disappears forever.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Setekh

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Re: POF exporter for MAX - Need people with MAX 4,
In theory it's in the first post. Styxx, you should probably get that to point to the new hlp space before the one on Gamespy disappears forever.

Thanks for bringing it to our attention. I have something to bring to your attention:

http://www.3dap.com/hlp/staff/sticks/pofexp.zip = www.hard-light.net/3dap/hlp/staff/sticks/pofexp.zip

You can thank Shrike for that one. :drevil:
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Offline pecenipicek

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Re: POF exporter for MAX - Need people with MAX 4,
cool, thanks
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Ok, I have the latest exporter for 3ds 7 working but there are some... problems besides the reset x thing (heck, I don't even know what that is!) and it didn't come with a new readme. I'm using the early readme but the export options indicate that more points can be added. However I don't know what to name them to export them correctly.
That I can handel but the old readme says: "engines are defined by Dummy helpers called "engine-0" to "engine-N""
I named the dummies correctly, did the points, linked, and some more things but when I export, PCS doesn't see (or read, as a better term) the engines. Though I can easily adapt myself to fix this using coordinates from MAX but doing PCS and MAX at the same time just gobbles up my cpu power and may cause a crash and ruin everything and possible corrupting the POF. So... is there a newer readme out? If not, I just need the names of the Dummies needed to export correctly.
I have created a masterpiece.

 

Offline StratComm

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Re: POF exporter for MAX - Need people with MAX 4,
I believe the thruster glows are just connected to their parent subsystem.  No engine-X container, the $engineX subsystem serves that purpose.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Ok so it would be like this then: Subsystem Dummie $engine0 with points 1-4 linked to the subsystem will add the glow?
I have created a masterpiece.

 

Offline StratComm

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Re: POF exporter for MAX - Need people with MAX 4,
I believe so, yes.  So long as the things you're linking to it are dummies themselves.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: POF exporter for MAX - Need people with MAX 4, 5 and 6 for testing
Now that slightly confuses me. Dummies themselves, not points? I was thinking this:

Engine Glow Points -> Engine Subsystem Dummy

Are you saying:

Engine Glow Dummies -> Engine Subsystem Dummy

or

Glow points -> Engine Dummy -> Subsystem Dummy

Ummm... jeez, now I'm confusing myself. Um, just write a sort of small hierarch tree that labels the subsystem dummy to whatever is needed. I'm sorry to have you do that but I don't really like experimenting half blind.
I have created a masterpiece.

 

Offline StratComm

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Re: POF exporter for MAX - Need people with MAX 4,
Engine Glow Dummies->Engine Subsystem Dummy.  Points aren't used for engines or glowpoints.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM