Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Galemp on March 13, 2011, 10:37:40 pm
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I'll let these speak for themselves.
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/quickshot1.png)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/quickshot2.png)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/quickshot3.png)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/quickshot4.png)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/quickshot5.png)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/quickshot6.png)
Model by RagingLoli, POF and textures by yours truly.
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WORDS FAIL ME
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MY BODY IS READY
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AW YEA
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THIS THREAD IS ALL IN CAPS BECAUSE THAT SHIP IS SO AWESOME
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Awesome. When you putting it on the SVN so I can test/go over the pof/etc? :D
Also, are you making an up-gunned version for mods? There's at least two prominent mods I know of that'd be using it.
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Holy crap that's good. This ship just went from "ugly amorphous blobby thing" to "sexiest vasudan ship".
(Small gripe about low-res texturing on the orange/purple spotty texture on the rudders)
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This thread is well named
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:yes:
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Awesome. When you putting it on the SVN so I can test/go over the pof/etc? :D
The quick-and-dirty test POF I made seems to work well, so, quite soon. You'll be glad to hear that detail boxing, turrets, LODs, and new debris are all up and running. All that needs doing is the textures, and I'm working on those myself.
Also, are you making an up-gunned version for mods? There's at least two prominent mods I know of that'd be using it.
I'll need a copy of the up-gunned Typhon POF you're referring to to be certain, but it looks like RagingLoli modeled in about a dozen more little blisters on the hull that I'm sure are meant to be those turrets. I'll be happy to make the up-gunned model the MediaVPs standard and just leave those turrets tabled out, much like the claw beams on the sides of the Lucifer POF.
There's a lot of work left on the textures; many places still need shaping on the tilemaps to help them hug the curves of the hull better, and there's weathering effects and unique details I'd like to implement in places. Then there's shine and normal maps to worry about, so expect this to be done about the same time as the Colossus and Sathanas.
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Wow. :eek2:
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HOLY **** IT'S ABOUT TIME.
And looking as good as ever.
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The Typhon was always one of my favorite designs. This model looks really awesome.
But I don't like the vasudan turtle-plating textures on it. It looks more like a refit version (e.g. with better armor) with these textures plugged on.
But all the rest is just :yes: :yes: :yes:
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There is a minor problem. It existed in the retail model and it exists in this gawgeos one as well. The ends of the "arms" just sort of stop, like the rest of the "arm" was cut off and it's just FLAT. IMO, this needs to be addressed.
As it stands it is pretty, but the arms are glaring at me all the time.
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FINALLY! The Typhon gets some love. I've been waiting for this. :yes:
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Not bad. Will this also have the subspace whirl for engines? :P
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Amazing, finally a proper HTL Typhon.
After two failed attempts (Trashman's was just bad and Esarai's got way off the original design) this one is one of the best HTL Vasudan ships.
Scales don't look good on it though. They're a strictly FS2 Vasudan design element and I'd prefer them to stay that way.
Arms seem flat at the end, but in fact, they're recessed.
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Scales don't look good on it though. They're a strictly FS2 Vasudan design element and I'd prefer them to stay that way.
They are? Then what about the Aten then? :p
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And the Thoth?
Only problem I got with the awesome thing is the grey. Is that one of the things you mentioned that are left to do with the texture?
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Oh, right, so not strictly.
But these scales still seem FS2-ish. In FS1, ships were very diverse and scales were exclusive to the Aten. On Thoth, you don't really see them that much (and they're of different style).
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I wuv this ship, I want to see it in action.
The next MVP release is gonna be huge, big time.
Thanks Galemp, you rock man.
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HTL Dusa on HTL Typhon action!
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Oh.. the scales are fine. We see them on FS1 ships and they provide a nice break from the purple tech texture that otherwise would just lazily cover the whole thing.
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It could be the (lack of?) lighting, but the glowmap bakes seem a little strong to me - a large part of the top is fuzzy light-blue, a good part of the bottom fuzzy blue. Of course, they may appear differently in-game, that'd have to be checked first.
Other than that, great job. Like mjn.mixael said, the scales are fine. They provide a good change from the main texture, without catching the eye too much (IMHO anyway).
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I'm not a fan of the scales. But who really cares?
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This particular style looks really FS2-ish, I suggest to try some alternate ways to texture these parts, maybe one of them will look better.
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Dear zombie Jesus.... it's beautiful.
It really captures the essence of the original Typhon while adding so much awesome to it.
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The scales are fine.
The Aten's ****ing covered with them.
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The Typhon was always a thing of beauty... now she's a thing of DIVINE beauty!
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This particular style looks really FS2-ish, I suggest to try some alternate ways to texture these parts, maybe one of them will look better.
Given that this is for FS2, and that that model is technically the upgraded version of the Typhon with added beams, I'd say it makes perfect sense for it to look FS2-ish.
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It still has parts from Trashman's HTL Typhoon [like hangar] but they looks cool after revamp. Good work :yes:.
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It still has parts from Trashman's HTL Typhoon [like hangar] but they looks cool after revamp. Good work :yes:.
Really? I suspect not, this model came from RagingLoli.
(and it's typhon not typhoon)
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This particular style looks really FS2-ish, I suggest to try some alternate ways to texture these parts, maybe one of them will look better.
Given that this is for FS2, and that that model is technically the upgraded version of the Typhon with added beams, I'd say it makes perfect sense for it to look FS2-ish.
That would imply needing a separate version for FSport. Not that I don't like the model though. I don't really see the problem with scales. o_o
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The next MVP release is gonna be huge, big time.
When will that happen?
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The next MVP release is gonna be huge, big time.
When will that happen?
Someone on the team might have a more precise guesstimate, but I feel like the answer to this should be default after all these years: when it's done.
There's no precise way to predict the release dates of these big community projects because the pace at which contributors can work, and the amount of content in the release, are both moving targets.
Personally my wild guess is six months or so, but we'll see.
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It still has parts from Trashman's HTL Typhoon [like hangar] but they looks cool after revamp. Good work :yes:.
Interesting assessment since this model came from Ragingloli.
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There's no reson he couldn't have based it on Trashman's though.
As for the new Mediavps release, we can't know for sure, but we can guess that it'll come out not much later than 3.7 or 3.6.14 (whichever designation coders will chose) engine builds.
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There's no reson he couldn't have based it on Trashman's though.
There's no reason he would have.
As for the new Mediavps release, we can't know for sure, but we can guess that it'll come out not much later than 3.7 or 3.6.14 (whichever designation coders will chose) engine builds.
3.6.14. 3.7 will be the new pilot code.
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Why do we have sections that were very dark on the original model that are now grey?
I don't care if they're scaled (actually kinda like it) but at least darken them a bit. That grey color just isn't something you'd see on a Vasudan ship.
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3.6.14. 3.7 will be the new pilot code.
Isn't some kind of pilot code improvement already in?
I'm sure that Chief managed to add a new keybind (which works quite well), so itn't the new pilot code at least partically in?
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3.6.14. 3.7 will be the new pilot code.
Isn't some kind of pilot code improvement already in?
I'm sure that Chief managed to add a new keybind (which works quite well), so itn't the new pilot code at least partically in?
No, the new pilot code was pulled.
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I like the continuity between this and the Hatshepsuts engines.
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It still has parts from Trashman's HTL Typhoon [like hangar] but they looks cool after revamp. Good work :yes:.
Interesting assessment since this model came from Ragingloli.
Of course, but he probably started from old Trashman's HTL. I sam early versions of that model and I've noticed a lot of similarities including hangars, aerials on the top of the model and other things. At this moment, similarities are almost invisible but they're still able too notice.
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Umm, no. Ragingloli made this one from scratch. While he may have taken suggestions from Trashmans' Typhon (which, lest we forget, is almost indistinguishable from the retail version, as a test proved), I would assume it's more a case of both of them having similar ideas independent of each other.
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Wow, that is a truly great job. I didn't really ever like the design of the ship, but you've definitely made it pretty.
By the way, am I the only one who thinks of this (http://memory-alpha.org/wiki/Ceti_eel) when I see the Typhon?
EDIT: (http://images1.wikia.nocookie.net/__cb20090525043832/memoryalpha/en/images/thumb/3/3d/Ceti_eel.jpg/180px-Ceti_eel.jpg)
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Probably, if anything it looks like one of the INFR1 Vasudan ships that I can't remeber the name of.
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It still has parts from Trashman's HTL Typhoon [like hangar] but they looks cool after revamp. Good work :yes:.
Really? I suspect not, this model came from RagingLoli.
(and it's typhon not typhoon)
Actually, Trashman DID make a Typhon-ish design with a pair of extra fighterbays on the ventral and he called it the Typhoon... though it was separate from his high(er) detail Typhon.
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Is there, perhaps, some collective effort to get all of the non-HTLed model assets HTLed before the next media VP release, or is it just me?
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It certainly does look like it doesn't it.
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Is there, perhaps, some collective effort to get all of the non-HTLed model assets HTLed before the next media VP release, or is it just me?
Not officially. This has just been the "perfect storm" in terms of asset creation. We got a hold of Ragingloli's models which were mostly the bigger destroyers and + that no one had touched yet, then RgaNoris started the Sath because he wanted to... soon after the Inferno opted to finish the Shivan strikecraft. At the same time Sab0o popped out of nowhere and worked over the bombers. All that plus the other miscellaneous stuff people have been doing (like Axem, Hades, and BrotherBryon) has just combined into this massive and seemingly collective effort.
It's been awesome!
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Demon needs some love :colbert:
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Unfortunately the revival effort didn't seem to go anywhere.
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Well, IIRC peterv claimed it. But that guy has a lot of projects.
Sadly, the Demon may be one that just has to wait for next time. Currently most of the FSU staff already has large models to work on.
But this thread is about the Typhon and it's awesomeness.
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Well, IIRC peterv claimed it. But that guy has a lot of projects.
Yep, that's the main reason I switched the uvmapping job from peterv to sab0o, so that could free up some of peterv's time.
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Just wanted to say this was the ship I most wanted to see HTLed and it's been given brilliant treatment. I don't get what the fuss with the tiles are, they seem reasonably purpled enough to make them seem like they deserve their place on the ship. I want this ship's babies.
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Heheh, this is miles ahead of the old Typhon. Now sooner or later it'll be ripe for a re-enactment of the Eisenhower disaster.
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This models looks truly awesome, but I somehow dislike these "open" parts.
(http://sebastian.ramrod-network.de/Freespace/images/quickshot1.png)
This looks kinda unfinished as if some of the hull plating was not yet installed or removed for repairs. I think you should try to give it a more turtle-like look. Also I think that the grey doesn't really fit into the colour scheme. I think you should use the texture you use at the outer side of the front forceps, at least for the grey parts at the engines to make it look more Vasudanish.
Apart from that this is really, really, really cool. I look forward to see it ingame as the Typhon is one of my favourite ships too. :)
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So now, we have people complaining against a FS2-like look, and others complaining about a FS1-like mechanic look. Marvellous.
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It looks like someone took a Typhon, and ripped pieces out of the hull to make room for upgrades. Which makes perfect sense, really.
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It does, but only for FS2.
For FS1, this Typhon simply doesn't fit, the only part that should be without armor is weapons subsystem. :)
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Okay, I am going to say something very offensive right now.
**** FS1.
We are upgrading FS2. If this version does not fit your vision of FS1, feel free to make a new one.
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Okay, I am going to say something very offensive right now.
**** FS1.
We are upgrading FS2. If this version does not fit your vision of FS1, feel free to make a new one.
:D
This board and team is not called The FreeSpace Upgrade Project for nothing, pilot.
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Angry The E is high octane nightmare fuel
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What? those are the best parts!, they break the monotony of the hull theme.
Or you want to have a fully UV'd model appearing to be tiled textured?
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So now, we have people complaining against a FS2-like look, and others complaining about a FS1-like mechanic look. Marvellous.
These parts look neither fs1-like nor fs2-like to me, to be honest. I also can't see how it would make the hull be monotone. The parts in fron of the bridge tower and between the engines look good without being monotone at all.
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So now, we have people complaining against a FS2-like look, and others complaining about a FS1-like mechanic look. Marvellous.
I can see why The E was pissed off.
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Are.. you.. serious..
You want your old, completely covered in armor, all purprle/red textured, boring Typhon back? Go use retail. Seriously. Gray doesn't fit the color scheme? Are you mad?
Meh.. I don't need to defend anything. I know that those sort of mesh changes just aren't going to happen at this point.
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While I think the upgrade of the Arcadia should be blocky, I would like the upgraded Typhon to go a bit beyond the limit. The Typhon's Vasudan, ergo it's alien, and IMO justifies enhancements like those.
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Yeah it's not turning back, deal with it.
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...what?
Rather have smooth hull than greebles? Whatever happened to your sense of rule of cool? Even in FSPort, it'll look better as is than with those rib portions covered up. (Now I will shamelessly insert a lobby to get the armor panels off the Leviathan :nervous: jk.)
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Personally, I think it looks fine. It holds the mechanical look it had in FS1 while taking some elements, namely the scales and gray parts, from the Aten, which has both, and no one complains about it being on it.
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The fact is, this model eclipses the old one. By a world's margin. Scales/grey bits or no. And I'm probably one of the more vocal purists.
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Gray doesn't fit the color scheme?
I don't care that gray doesn't fit the color scheme of the model. I care that it doesn't fit the color scheme of any other Vasudan ship we've ever seen.
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Except the Hatshepsut of course
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A few people seem to be overlooking this detail:
All that needs doing is the textures, and I'm working on those myself.
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I think it looks fine? I think it fits with FS1 Vasudan ships fine? I don't see what the problem is? Seriously - it's like complaining about the new Hecate because the old Hecate didn't have round turrets - it had more manly hexagonal turrets.
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Actually, the shape of retail turrets isn't really indicative of what they were supposed to look like, since IIRC, retail had an ridiculusly low limit on moving subobject polygons.
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Actually, the shape of retail turrets isn't really indicative of what they were supposed to look like, since IIRC, retail had an ridiculusly low limit on moving subobject polygons.
My central point was more along the lines of - the feel of the ship has barely changed, and although the hull is "open" in a few places - it doesn't look unbelievable or bad at all. Those areas could well be heat sinks or something else.
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They do look a bit out of place, especially on a ship that's supposed to be very though and heavly armored.
FS2 style scales are worse though.
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I think they look fine. Between having the details and more of the same boring hull plating, I'll choose the details any day.
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I'm convinced. Keep the textures :yes:
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Well, this is the third high-poly Typhon so far, so it's not like you're short of options...
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[/lurk]
It looks nice, for the most part. Two small things, though:
1. The baked lighting doesn't work so well. It's too even; make some normal maps, then bake the diffuse part of that. As it is, the effect makes the hull look flat.
2. Just for comparison, do you think you could show a version with the tiled parts color-shifted to be more like ragingloli's original?
[lurk]
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To be honest, I wouldn't even mind having the green scale textures on Raginloli's original back, but I'd probably be burned at the stake for saying that >.>
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1. The baked lighting doesn't work so well. It's too even; make some normal maps, then bake the diffuse part of that. As it is, the effect makes the hull look flat.
Can't. I've tried, doesn't work. Radiosity is weird like that. As I said the textures are still a work in progress, and one of my tasks is to dig in there and get some aspect of the materials into the baked lighting effect.
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I care that it doesn't fit the color scheme of any other Vasudan ship we've ever seen.
That was, actually, all I tried to say, though I just checked the Hatshepsut and Aten models and realized that they indeed have a lot of grey parts. But they are way less noticeable imho... maybe it's because the contrast to the other Aten/Hatshepsut textures is not as strong as compared to the Typhon's?
No idea why some people around here seem so pissed. Did I say anything wrong? :nervous:
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The HLP hive mind was in a bad mood, apparently. Not your fault, really.
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The HLP hive mind was in a bad mood, apparently. Not your fault, really.
Definitely seems that way. Effort has been made to make the tile textures fit in with the rest of the ship via colouration and the grey areas cover the engines only which is perfectly fine. Perhaps the grey textures could be darkened slightly to make them more Vasudany? I personally prefer it the way it is, but maybe darkening the grey will help stop it from standing out too much.
I'm not against criticism, but credit's got to be given where credit is due since this really is a beautiful pice of work. :)
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Definitely seems that way. Effort has been made to make the tile textures fit in with the rest of the ship via colouration and the grey areas cover the engines only which is perfectly fine. Perhaps the grey textures could be darkened slightly to make them more Vasudany? I personally prefer it the way it is, but maybe darkening the grey will help stop it from standing out too much.
I still think that replacing the grey texture with the texture used at the front would do a lot. At least the grey at the engines.
I'm not against criticism, but credit's got to be given where credit is due since this really is a beautiful pice of work. :)
I totally agree with you.
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I'll see what I can do about recoloring the engines. Hold tight, more is on its way.
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I think, perhaps, a darker gray like on the bottom of the Aten would work wonderfully.
Anyway, I can't wait to see the updates, and I surely can't wait to play with the model once it's finished, :D
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It will be nice to see the model in the game once it's done. I've been playing SGWP2 in recent days and have been getting some really nice views of the other Vasudan destroyer. :)
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It will be nice to see the model in the game once it's done. I've been playing SGWP2 in recent days and have been getting some really nice views of the other Vasudan destroyer. :)
What is SGWP2?
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A custom campaign named Second Great War Part 2
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Spent some time today modeling, unwrapping, and painting a modeled launch bay. It's going to be closer to the Karnak than the Hatshepsut in execution, but for those of you who like them, there you go.
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It's in-game, and it works! Behold its diffuse and glow maps (amplified a bit with post-processing.) Shine and normal maps still to come.
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/typhonscreen1.jpg)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/typhonscreen2.jpg)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/typhonscreen3.jpg)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/typhonscreen4.jpg)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/typhonscreen5.jpg)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/typhonscreen6.jpg)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/typhonscreen7.jpg)
(http://i1120.photobucket.com/albums/l494/PJFOliver/HTL%20Typhon/typhonscreen8.jpg)
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Very nice. By the way, did you ever fixed this little bug on the texture?
(http://filesmelt.com/dl/weirdbugthing.png)
Also, if you're doing an upgunned version, I think those 10 little cylinder things by the bridge could make either nice missile launchers, or platforms for rows of turrets ala ISD
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Very nice. By the way, did you ever fixed this little bug on the texture?
I did indeed.
Also, if you're doing an upgunned version, I think those 10 little cylinder things by the bridge could make either nice missile launchers, or platforms for rows of turrets ala ISD
I've kept the turret placement close to how it was on TrashMan's upgunned typhon, so it should work the same. Those little greebles there I've baked onto the main texture so they're not being made into turrets at this time.
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Very nice? VERY NICE?? /Trollmode (http://gallery.fanserviceftw.com/_images/6dd21d69a63767685565122c6e91b58b/7538%20-%20obvious%20tagme%20troll.jpg)
I simply LOVE that Typhon. It's very ****ing awesome!!11
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DAMN!! Thats one looking ship, typhoon was always one of my favourite ships next to the hatie
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I see we're still going with subspace vortex windows but the Typhon looks too damn good for me to care now.
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Unbelievable epicicity.
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It's just awesome!
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incredible :yes:
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Excellent. I think I'll try to get to playing ST:R once this (and HTL Hades) are completed and released.
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(http://img823.imageshack.us/img823/7041/screen0002f.jpg) (http://imageshack.us/photo/my-images/823/screen0002f.jpg/)
(http://img521.imageshack.us/img521/1898/screen0003w.jpg) (http://imageshack.us/photo/my-images/521/screen0003w.jpg/)
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(http://img823.imageshack.us/img823/7041/screen0002f.jpg) (http://imageshack.us/photo/my-images/823/screen0002f.jpg/)
(http://img521.imageshack.us/img521/1898/screen0003w.jpg) (http://imageshack.us/photo/my-images/521/screen0003w.jpg/)
What I deduce from the pic, Is that, there is a Narayana and the Typhoon... They are not engaged in combat (as explained by the lack of beamfire, missiles, guass thingies and fires all over).
Are the Vasudans teaming up with the UEF??? ;7
im just trollin you guyz, dont take it too seriously... :P
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Shadowy Typhon is awesome. Really nice picture.
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Those are some impressive screenshots of the new Typhon, particularly the new ones with the Typhon silouetted against the sun. :yes:
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Are the Vasudans teaming up with the UEF??? ;7
why would they still need a typhon?
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drool over awesomeness
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/me dislikes the crepuscular rays feature, and considers this a silly bump.
On a more practical note... will there be a separate FS2-era version of the model, with beam cannons?
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That is the FS2 variant. You should rather ask whether there will be a separate FS1 variant without these things.
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omgomgomgomgomgomgomgogmogmgomgogmogmgogmgomggomgogmgogmomog
(Translation: This is indeed a beautiful model. I was always a fan of the Typhon and it gets me even more excited that there will be different versions for FS1 and 2. Very well done, gentlemen.)
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That is the FS2 variant. You should rather ask whether there will be a separate FS1 variant without these things.
Eh? But if FSPort is already using it, and the mediavps aren't, I figured ... oh. So the FSPort version has beam-ish turrets where there ought to be blob turrets? Bah.
T-LoW: nobody said that.
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I liked the first pic... :nod: The second just looks a little excessive.. :pimp:
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It's just different angle.
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How does one get these sick lighting effects? I have the latest 3.6.14 executable and AFAIK am fully up-to-date.
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By using a build off of FSO trunk. These effects aren't in .14, because they were implemented too late to make the 3.6.14 window.
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By using a build off of FSO trunk. These effects aren't in .14, because they were implemented too late to make the 3.6.14 window.
And how would one do that?
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Start with reading this post (http://www.hard-light.net/forums/index.php?topic=74840.msg1479356#msg1479356) and this post (http://www.hard-light.net/forums/index.php?topic=74840.msg1479352#msg1479352) :)
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Start with reading this post (http://www.hard-light.net/forums/index.php?topic=74840.msg1479356#msg1479356) and this post (http://www.hard-light.net/forums/index.php?topic=74840.msg1479352#msg1479352) :)
Oh thanks! have been searching for this for a long time!
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I hope that that's a pic of the Vasudans and UEF fighting with just a momentary pause. ;)
Great looking picture in any case.