Author Topic: Yet another turret thread  (Read 4907 times)

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Offline diamondgeezer

Damn, but this is a good topic. I forgot just how great this topic was. And how uber-1337-kewl the proposed fix would be.

 

Offline vyper

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That wouldn't be anything to do with the fact that you started it, would it?

-------------------------
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Offline TrashMan

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*BUMP*...again... Couse it's a damn good thread, and something that really should be done!
Don't tell me to put my turrets carefully! - go to the navy warship designer and tell him that and see how far you'll get!

*hmm.... imagine navy battleships without 90% of it's turrets!*
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Offline Krackers87

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this would definently help. I support this all the way.

Maybe if we bribe some coders with cookies....



I have a gun in a crevace facing forward with a ":rim" on the left and right. I want it to have a 120 degree firing up and down but less left and right. Its easiest to do that with just making them not shot through the hull.

It will also fix other ships automaticaly instead of having to go back and do the  X,Y,Z thing on all FS2 original ships.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

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well listen method man
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born just a little too slow

 

Offline redmenace

  • 211
if you make them vorlon cookies they might go for that.
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Offline Kazan

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:mad: :mad: :mad: :mad:

Two threads are not required simultaneously for the same FSCKING thing [/i]
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Offline Flipside

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They weren't originally, they were about 3 months apart, I only posted the link to mine for reference.

Flipside.

 

Offline KARMA

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I admit I'm a newbie to turretting, so I have a question that may be stupid:
can I have single part rotational turret that rotates in any direction around the center? I mean a simple cylinder (a turrett arm) with the center of rotation on it's base (the connection between the turrett and the hull).
If no, will it be hard to be implemented?
If yes, will it be possible to have multipart turretts with the base that stay still? The point is that this way I could have a turrett that somehow looks like a standard multipart (a base, thought still, and a moving arm) that could be placed even on the sides of the ship

 

Offline Raptor

  • 210
Quote
Originally posted by Raa Tor'h
I know I'm bumping, sue me...:rolleyes: Or better yet, blame Raptor for linking to this. :p


Thanks, mate.:rolleyes:

Quote
Originally posted by Raa Tor'h
What if you were able to alter the fov code so you could specify an axis?

like:

$fovz=30
$fovy=60
$fovx=20

so it forms a smal restricted area around the normal that it can fire in?


That might work, but you would need to make sure that it was backwards compatible.

And to avoid any more tantrums from our modderators, I suggest we all now post only in the other thread.
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Offline Kazan

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backwards compatability with the flags would be ez
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