Author Topic: Release: 3.6.12 Final  (Read 225742 times)

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Dunno chief, I run the .INF and it tells me the Nebula are missing, I run SSE or SSE2 and the nebulae are all there. Seems strange to me to since on page one it flat out says if I'm don't know download the Inferno build, and us the standard builds on,y as directed.
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Offline The E

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Pleeeeeeeeeeaaaaaaaaaseeeeeeeeeeee post a debug log.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
I'll do that, give me about 5 minuter from now
All vista problems can be corrected, by upgrading to XP

 
Ok E here ya go  :

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -snd_preload
  -mod derelict,mediavps
Building file index...
Found root pack 'C:\Games\Freespace 2\derelict\DerelictPatch.vp' with a checksum of 0xf7d8fb86
Found root pack 'C:\Games\Freespace 2\derelict\DerelictSCP.vp' with a checksum of 0xac988b76
Found root pack 'C:\Games\Freespace 2\derelict\DerelictSCP1.vp' with a checksum of 0x0eff4777
Found root pack 'C:\Games\Freespace 2\derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'C:\Games\Freespace 2\derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'C:\Games\Freespace 2\derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\derelict\' ... 29 files
Searching root pack 'C:\Games\Freespace 2\derelict\DerelictPatch.vp' ... 6 files
Searching root pack 'C:\Games\Freespace 2\derelict\DerelictSCP.vp' ... 86 files
Searching root pack 'C:\Games\Freespace 2\derelict\DerelictSCP1.vp' ... 1618 files
Searching root pack 'C:\Games\Freespace 2\derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'C:\Games\Freespace 2\derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'C:\Games\Freespace 2\derelict\DerelictSCP4.vp' ... 203 files
Searching root 'C:\Games\Freespace 2\mediavps\' ... 0 files
Searching root 'C:\Games\Freespace 2\' ... 18 files
Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 19 roots and 9540 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8400 GS/PCI/SSE2
  OpenGL Version    : 3.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
      Shader file(s) (null-v.sdr / null-f.sdr) not found!
      Shader in_error!  Disabling GLSL!
  Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'derelict-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1180
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'manta332.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.453 (0.453)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.294 (0.294)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 212th Silver Scythes
Someone passed an extension to bm_load for file 'Scythes2.pcx'
Someone passed an extension to bm_load for file '2_dl1.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 -1
SHOCKWAVE =>  Loading default shockwave animation...
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'dl1-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 212th Silver Scythes
Someone passed an extension to bm_load for file 'Scythes2.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x64491b4a, IBX checksum: 0xeda8d854 -- "subspacenode.pof"
Starting mission message count : 205
Ending mission message count : 226
WARNING: "Unable to load starfield bitmap: 'nebulB3-main'!" at starfield.cpp:2532
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277

code tags FTW -- The E
« Last Edit: August 17, 2010, 04:28:05 pm by The E »
All vista problems can be corrected, by upgrading to XP

 
The problem wouldn't happen when I ran warzone, but the above happened when I ran Derelict.

Edit: the error only occurs in 3.6.12d, 3.6.12r seems to function.
« Last Edit: August 17, 2010, 04:30:06 pm by wolfen »
All vista problems can be corrected, by upgrading to XP

 

Offline The E

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Let me guess. You deleted the 3.6.10 mediavps, right? And you only have the mediavps in the mediavps_3612 folder? Because your mediavps folder seems to be empty.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Actually I never got the 3.6.10 media vp's since I reinstalled Freespace, I went straight to 3.6.12  After eth windows XP crash 3.6.12 had already been uped on here, and Tureys installer downloaded it ( yes I clicked the works ;) )
All vista problems can be corrected, by upgrading to XP

 

Offline chief1983

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Derelict is actually listed as requiring the Nebula in the Derelict release thread, isn't it?  I'm not surprised it says that at all, they've probably been removed from the MediaVPs at some point, not sure.  
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Offline The E

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The problem is that the derelict mod.ini points towards the mediavps directory, not the mediavps_3612 directory. Thus the mediavps aren't loaded.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Ok so that explains it, but what happened I didn't delete anything since I reinstalled and started updating Freespace?

Oh and I do have the mediavp's 3612 folder, if that helps
but if I need media vp's to run the Inferno build, then why does r run and d makes an error log?

3.6.12r_.INF runs fine just like 3.6.123 SSE and SSE2
I'm as confused as anybody else who doesn't know squat :)
All vista problems can be corrected, by upgrading to XP

 

Offline The E

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Regular builds just do not give you error messages. That doesn't mean that there are no errors. That's what debug builds are for, they can tell you directly if something's wrong.

Here's what you should do. Go to the derelict folder, open the file called mod.ini, and change "mediavps" to "mediavps_3612".
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Macfie

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  • If somebody made a campaign I've probably got it
Regular builds just do not give you error messages. That doesn't mean that there are no errors. That's what debug builds are for, they can tell you directly if something's wrong.

Here's what you should do. Go to the derelict folder, open the file called mod.ini, and change "mediavps" to "mediavps_3612".

Actually  a regular build will give you error messages.  Parsing errors and the warning telling you that the mod has generated 254 errors.  It just won't give you specific information.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Ok E I did it, took a while to load because I'm doing a movie now too, but WOW what a difference!
Not only does it run on 3.6.12d now its lie somebody turned up the lights :)
This is why I say your guys are the best!
now should I do that with all the mods ? or just the ones that give me errors?
All vista problems can be corrected, by upgrading to XP

 

Offline The E

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Ok E I did it, took a while to load because I'm doing a movie now too, but WOW what a difference!
Not only does it run on 3.6.12d now its lie somebody turned up the lights :)
This is why I say your guys are the best!
now should I do that with all the mods ? or just the ones that give me errors?

What you REALLY should do is download the 3.6.10 mediavps, and install them.
Go here for that: http://www.hard-light.net/forums/index.php/topic,65038.0.html
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
AGAIN I find myself saying thanks
downloading and keeping now, I'll post back when I get everything done with results.

ya know anybody reading this is going to have everything figured out before they even ask their first question LOL
All vista problems can be corrected, by upgrading to XP

 

Offline Topgun

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Can I have a link to the source for final?

Need it for an Arch package.

 

Offline The E

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Point your svn client at: svn://svn.icculus.org/fs2open/branches/fs2_open_3_6_12
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline chief1983

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Actually, I was waiting for some updates to the rest of the unused project files to get committed to that branch and then I was going to make a final official source tarball.  But I'm not sure what those commits were now :P

Might have been the debug stuff that's been committed to trunk now for MSVC6.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Goober5000

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I was going to update the MSVC2005 project.  Haven't gotten to that yet.

 
I just got done placing the 3.6.10 media vp's in the Derelict folder, and now it works on the .INF, SSE, and SSE2
All vista problems can be corrected, by upgrading to XP