About two hours later, Triton-2 touches down to raid the FSC.
Well, no problems finding the UFO. Cyborg17 parked the Triton directly in front of it.
First blood should have been to Ravenholme, but he missed, so the first two Sectoids went to Kobrar and Doc Fox. Curiously they both actually ran out to meet us, and then neither of them actually faced the Triton, with one looking back towards the door to the UFO and the other looking off to southwest.
There was a moment here I really wish I could have captured with video or a gif, but basically one of the Sectoids fired a Disruptor Pulse Launcher at the guys by the Triton, or so I thought. The Disruptor Pulse headed out that way, but then turned and came back at the tank. (That's actually somewhat clever, going after the rear armor, but as we'll see they negated all this.) Thanks to the magical power of
bull****, the round clearly passed through the tank. Thanks to the alien's power of stupidity, they didn't navigate the weapon at level two and commence a terminal dive to target. The Disruptor Pulse flew off the map edge there without detonating.
(Blaster Bomb and Disruptor Pulse 101: In an open, outdoor environment, always climb the weapon to level 2 and maneuver there, then dive on the target. Depending on the game version you may want to use either a shallow or vertical dive, as some versions of Enemy Unknown have a bug where Blaster Bombs directed vertically instead fly straight south. Either way, though, the bomb will fly through its last waypoint and continue in that direction. If you don't hit the target, it's hard to miss the ground.)
Final score, if you can spot the bodies through the murk: LHN91, two misses, Dilmah G, one hit and one kill, MatthTheGeek, one hit, one miss, one kill. And the tank shot the wellhead to make sure if we didn't kill the DPL-carrier that he certainly couldn't see **** to target anyone else.
LHN91 makes up for his earlier bad aim by killing this guy who was harassing the entry team. If guy is the right word. Describing utterly genderless Sectoids is kind of a pain, gets pretty samey.
Doc Fox looks in a window and spots a Sectoid on the lift, so he shot it.
Remember how The E is not the Last Son of Krypton? Well it turns out Dilmah G might be.
He sees an alien! But it's not anywhere I can find, so I pop up the minimap.
He sees an alien that's still inside the UFO. Through a wall. What. (There are glitches regarding sightline, and explosive penetration, with diagonal walls. This can be exploited, but I'm trying not to do that sort of thing, so.)
Trying to exploit the same reverse-slope trick as that Lobsterman, but without the competence since his enemies came from the the diagonal flank he left open. Sectoids never learn.
Someday, they plan to teach Sectoids to face towards the enemy.
Meanwhile outside, MatthTheGeek panics and drops his gun. Well, at least he didn't try to spray Sonic Cannon fire. Since you can't, since it takes your entire TU stock to fire the thing twice in snapshot mode. (I'm not kidding.) Rhymes_With_PSYCHO and Ravenholme have a brief but heated discussion with this Sectoid, who actually took a pair of Sonic Cannon rounds to kill. That makes him the toughest Sectoid I've ever seen.
Now that Matth is panicking, they managed to mind control him. (It took them about three attempts, though.) He still doesn't have a gun, so he waves his arms about at his fire buddy, Col. Fishguts, who simply sighs. A Sectoid decides the best plan is to run around in front of an open door where Ravenholme can see them, and gets reaction-shot.
Giving grenadier jobs to the two guys who will be on the bridge of the ship seems pretty stupid to me, but I'm not a Sectoid. Doc Fox, Kobrar, do your thing.
Ravenholme reactionshots yet another alien doing the same thing as the first, and we are done here.
Total haul in stuff we aren't going to keep: $7,353360. (Which at this point, stuff we aren't going to keep breaks down to everything but Zrbite, Sonic Cannon ammo, Disruptor Pulses and ammo, and Heavy Thermic Lances we might never be able to use.)