Blaise Russel used existing models, with a few retextures. Spoon used models of a detail level practical for a one-man project.
And as far as I can tell, WoD and Blaise Russel's work are generally regarded as being pretty damn good in spite of all this.
Yeah thanks but you're deliberatly skewing my point. We're not talking about how a campaign with low poly models is regarded upon release, we're talking about whether one person can make a difference. In the past one person has made a difference, they've made the whole sum of the experience. So saying one person cannot make a difference to BWO is erraneous because it's not about the number of contributors it's about the depth of those contributions.
Oh, you're welcome.
You stated that the addition of one person could bring about the completion of a campaign currently stalled on the creation, uvmapping, and texturing of a large number of hi-poly models. You "proved" your point by citing one person who made a campaign with several new low-poly models, and one person who made a number of campaigns with no new models and a couple tilemapped reskins.
I'll concede that the number of ships left to complete may be fewer than I'm making it out to be. However, nobody outside the project has any idea how much work needs to be done because you apparently have to do a couple months of
to so much as be told how many models exist, and what their status is. Shockingly, not a lot of people seem to feel like taking the plunge.
My point about perception of the Spoon's and Blaise Russel's campaigns was incidental to my point, but thanks for acting as if it somehow undermined it.
Edit:
No one cares enough to try.
Fake edit: i suspect that when this campaign goes to voice acting, anyone who wants to audition will have to go through an FBI background check before being mailed their lines in a special envelope that will auto-incinerate ten seconds after the lines have been read.
Real edit: Okay, I'll also concede that one person who models, uvmaps, and textures like it's his job could probably save BWO. However, people want to either do their own thing or be part of an active team. Nobody wants to single-handedly salvage someone else's project while enjoying zilch in terms of creative expression. That is why the fact that nothing is (to the knowledge of the public) getting done strongly discourages people from coming in and getting it done.