Tactics for every retail capital ship to face the enemy with most of it's turrets... I mean to avoid that dancing thing the do now, I know you can dissable that from the table but still It would be nice to have custom IA's for every capital ship, sorry if that doesn't fit here.
I'm not sure exactly what you mean. Do you mean having every capship try to put its target in the spot where it can bear down with the most firepower? If so, that's fairly hard to do... I suppose it's possible if there is a table entry or something that specifies the "optimal" attack position, but it would mean that people would have to manually debate over and choose the "best' attack position for every single capship.
exactly, the positions can be discussed by the comunity but we can all agree on some.. for example I've been doing missions with Deimos lately and for me the set up should be like this:
When facing a weaker enemy the Deimos must put up most of it's firepower to bare and kill the threat as fast as possible for that a position like
this should be acquired.
But... if it's facing a far superior foe.. let's say a Deimos against an Orion (which we know will turn the Deimos into dust) it must try to shield itself from the firepower and STILL be able to respond to the aggression... something like
this minimizing the hit zone for the Orion and still having something to fight with.... sure it will not be that effective but it's better than the actual.
PD: disregard the orion on the second shot... it's not meant to be there.. in fact it's only a test mission which I used to test some nameplates.. so the position should be facing straight forward the aggressor.