(http://pjfoliver.googlepages.com/colossus.jpg)
(http://pjfoliver.googlepages.com/colossus2.jpg)
I mean, the Colossus' construction started only 10 years after the end of the Great War, so the Terrans were only slightly ahead of FS1 in terms of ship engineering.It was a joint T-V effort. This one addresses the problem.
In FS2 the Colossus really looks like an FS1-style warship, unlike more recent designs like the Hecate or Aeolus. I'm afraid that this HTL model, although impressive, is not the right one. Please note that this is a compliment in terms of modelling art, and a critic in terms of pragmatic usage. ;)
It was a joint T-V effort. This one addresses the problem.
In terms of having rounded sections? It is part Vasudan also.
Snail ninja'd me once again...
:P
(http://img502.imageshack.us/img502/7789/colliconcept1lo2.th.jpg) (http://img502.imageshack.us/my.php?image=colliconcept1lo2.jpg)
Is the white part of it? :wtf:
NTF Colossus? :wtf:
More Helios fodder for Alpha 1. :lol:NTF Colossus? :wtf:
Yup! :D
Y'know, a bit more Terran-Shivanish, with black-red textures :)
More Helios fodder for Alpha 1. :lol:NTF Colossus? :wtf:
Yup! :D
Y'know, a bit more Terran-Shivanish, with black-red textures :)
Then I'm afraid NTV will not have one... :PNOOOOOOOOOOOOOOOOOOO!!!! :P
Sathadessus! ;7
Sathadessus! ;7
LOL!
A prototype Colossus X-2.
As a newbie with no respect, what i see here is a giantic waste of HLP resources. :hopping:It's not like anyone is being paid. We just work on whatever we feel like doing at the time. Then we show off our handywork.
Excuse me?Well hey, weird things have happened I'm sure.
A prototype Colossus built before the definitive version? "Incredibly expensive waste of money" may not be enough to describe that action... :lol:
A prototype Colossus built before the definitive version? "Incredibly expensive waste of money" may not be enough to describe that action... :lol:Nah, the GTVA just luuuuuuuuuuuuuuuuuuves wasting money!
Also it doesn't look quite like the real colossus any more, and i reckon it won't be compatible as far as turrets... or is this a makeover, rather than a facelift?It's an alternative design, based more closely on the concept art of the Colossus.
There are huge sections of undetailed, flat-ish sections on the model... If the tiling was lessened, or if extra stuff was added there it'd make the model so much kewler.
This one?
(http://pjfoliver.googlepages.com/colossus.jpg)
(http://pjfoliver.googlepages.com/colossus2.jpg)
The cleaning up has, in fact, just been finished. There's some more modifications to be done to accommodate the turrets, and there's some major detail-box greeblage still to be done... and after that, UV unwrapping and texturing...
But I think we can all agree that this much detail is worth the effort. Sorry Trashman. Maybe try working on another ship? Your style is well suited to FS1 Shivan fighters, like the Scorpion, Nephilim or Manticore.
I keep saying the Colossus was a T-V project. It shouldn't look 200% Terran.
Where did it say that? :confused:I keep saying the Colossus was a T-V project. It shouldn't look 200% Terran.
Why not? The chassis and hull was the Terrans part of the Collosus, the reactors and internal workings were the work of the Vasudans. So externally the Collosus would look 100% Terran.
Where did it say that? :confused:I keep saying the Colossus was a T-V project. It shouldn't look 200% Terran.
Why not? The chassis and hull was the Terrans part of the Collosus, the reactors and internal workings were the work of the Vasudans. So externally the Collosus would look 100% Terran.
If so then my personal convictions for my entire life have been based on false assumptions and I will go kill myself. :(
If Terran hulls are stronger, how come the Typhon and Hatshepsut BOTH have more HP than the Orion and Hecate?
There's no doubt Terran weapons are stronger of course (*cough*Vasudan Light Laser*cough*) ;)
It's odd how only Terran ships have one fighterbay with the exception of the Shivan's Moloch and oddly enough the Sathanas.Terran fighterbays are bigger I guess...
and the Sath. Well, you can fit a Fenris in its fighterbay.It's probably true. :nod:
And then there's those ships with entryways so small the launched fighters/bombers actually collide with each other as they exit the launch bay...
It gets worse if the fighter/bomber is a new model that's big and doesn't follow the "FS standard" dimensions...
/random_rant_don't_mind_me :nervous:
And then there's those ships with entryways so small the launched fighters/bombers actually collide with each other as they exit the launch bay...
It gets worse if the fighter/bomber is a new model that's big and doesn't follow the "FS standard" dimensions...
/random_rant_don't_mind_me :nervous:
Actually,I think it should be the ships that should have been designed with a proper Launch bay that should support ALL it's bombers and fighters. Most designs I have seen do not do that too well and the bays are merely an afterthought in the design. Also, to be fair, the engine for FreeSpace2 has a very basic way to handle multi fighter and bomber ships for launching. They also do not have anything for recovery of bombers and fighters either that I'm aware of.
The Il2 flight sim has just what is needed for such a thing by the fact you can launch and recover planes off carriers. I'm not sure, but the same principal could be coded into FreeSpace2 so the ships take off in sequence and land in sequence as well. Once they have landed, they would de-spawn or exit the game. And this flight sim has been around for as long as FreeSpace2 has. :D
I thought IL-2 was from 2002-2003?
I thought IL-2 was from 2002-2003?
IL-2 Sturmovik's first version was published in 2001 so it's been around since the FS2 source code was opened and work on FS2_Open started, which IMHO is the relevant comparision regarding the engine. However, to be honest the original IL-2 compared to Forgotten Battles was more like comparing FS1 to FS2, although the differences weren't quite so drastic, but FB is definitely a sequel to the first Sturmovik game. Forgotten Battles came out in 2003, Ace Expansion Pack and Pacific Fighters in 2004, and IL-2 Sturmovik 1946 in 2006.
What Herra Tohtori said!!!
Sorry I was not clear about that! and YES it's been around since FS2 was open is what I meant.
I have done a mission once where I made all the leftover fighters and bombers to return to the station and fly into the fighterbay then warp out without the warp once. It was a pain-in-the-you-know-what to make as I'm not too savvy with all them fancy expressions and codes in FRED2. Sometimes the shipos didn't warp out like they should and some hug around after they should have warped out until I told them to warp. I made that mission about 8 years ago before SCP and many computers back.
Its pretty simple to add a fighter bay in PCS2 if it already looks like it has a place for one.
Well, it's easy for people who are good at it.Its pretty simple to add a fighter bay in PCS2 if it already looks like it has a place for one.
Fighterbays will not work without paths, and adding them in a proper way isn't extremely easy.
It has to be tested ingame for multiple spacecraft types, which is not easy.
True, but it's not difficult to estimate based on the size of the fighterbay, and plenty of FS ships have that same problem. Also, Ursa has no e :P
He's pluralizing. It's an alternative to Ursas.
Why not having multiple fighterbay?
Fighter bay for small fighter and interceptor
fighter bay for heavy assault fighter and bomber :confused:
He's pluralizing. It's an alternative to Ursas.
All right ... just never heard that plural form of the word before... :eek2:
Why not having multiple fighterbay?
Fighter bay for small fighter and interceptor
fighter bay for heavy assault fighter and bomber :confused:
Is that possible? If not I don't imagine it would require a major code change, but don't quote me on it.
Where does that money come from? :doubt:
It's in a state of flux. The model has progressed a bit since the last shots, but ATM I halted work on it. Working on the Archangel. A bit on one then a bit on hte other. I keep switching betwen them.
And by texturing, do you mean tiling?
EDIT: (in case you folks are interested)
http://www.infinity-universe.com/Infinity/index.php?option=com_smf&Itemid=75&topic=10589.0
^Spam. really^Where does that money come from? :doubt:Me....
No. I entered my lazy period.
I have a dozen half-finished models lying around and neither of them is moving forward.
LOL welcome in club :D
Me too have about 4-5 unfinished Stagate ships... And don't have time to complete them :(
Dunno...work is ATM on hold.
I'm concetrating on a few things for Infintiy, but not even that is going very well, since my right arm is fubar.
Well, it may have something to do with this thread not having been posted in for almost 2 years.....The download link on the wiki points here.