Author Topic: Now heres a challenge  (Read 2004 times)

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Now heres a challenge
try and find a way to allow 24m pcx to be used for texture maps and effects (nebulas / planets / weapons )

i _REALLY_ need 24m colours for backgrounds, maps are not so much of a problem
The Babylon Project 2D Art / Texturing / Model Setup / Experimentation and Implementation

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