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Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: Omniscaper on June 16, 2005, 04:22:41 pm

Title: "Look at the size of that thing!"
Post by: Omniscaper on June 16, 2005, 04:22:41 pm
"Cut the chatter Red 2. Accelerate to attack speed!!!"

(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/DSWip.jpg)
(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/DSWip2.jpg)

Its currently 7k polys, will optimize. I'm hoping to make a fullsize Deathstar HEAVILY using LOD's. At the moment its at 22km wide and it already takes ages just to approach the behemoth from the distance in the screenshots. I hope the latest FSO build allows for uber large models.

C'MON PEOPLE... GET CRACKING.... THIS IS STAR WARS!!!! OUR GENERATION'S STAR WARS!!! THE ONLY VALID TRILOGY!!!

Dont let Vader's  "Noooooooooo" kill you guys (though I'm still recovering)
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 16, 2005, 04:57:05 pm
What is the status on Bob's subobject LOD's?
Title: "Look at the size of that thing!"
Post by: AqueousShadow on June 16, 2005, 06:34:47 pm
LMAO. Vader's "noooo...." hahahah.

Anyway, with the X-wings and Death Star, the game doesn't even look like FS2. I mean, look at the way the X's are textured. And they're engines. Geez...
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 16, 2005, 07:38:16 pm
Started on the trench area.....

(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/DSWip3.jpg)
(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/DSWip5.jpg)
(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/DSWip6.jpg)
(http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/DSWip7.jpg)


The model is up to 15k now. I restricted the greebling to only a small portion of the trench. I don't even know how long the trench is suppose to be. At the moment it stretches around the entire equator. I attempted to greeble the entire trench and the polys went up to 100k. I think some form of subobject LOD-ing will help with this.
Title: "Look at the size of that thing!"
Post by: EtherShock on June 16, 2005, 10:02:13 pm
Wow, finally a Death Star you can fly to! Hope it's computer friendly.

Do those X-Wings have working S-Foils?
Title: "Look at the size of that thing!"
Post by: Grug on June 16, 2005, 10:19:35 pm
With current restrictions of SCP I doubt the S-Foils work. But it might be an idea for them to push the SCP to support something if the sort. Thus reduce the amount of time to travel to the Death Star. :)

V. Impressive work Omniscaper! (as usual) :D :yes:
Title: "Look at the size of that thing!"
Post by: Trivial Psychic on June 16, 2005, 11:08:06 pm
The S-foil movement should be possible using Bob's sub-object animation code, although finding a way to disable weaponry while they are closed may be difficult.  As far as the speed boost, I am told that not all SW games have this as an effect of closed S-foils, so the team may not want to have this.  If they did however, perhaps the S-foil movement could be coupled with auto-transferrence of power from the weapons to engines in the ETS.  Now that I think of it, perhaps the effect of not having shields in FS, could be converted on a changeable-within-a-mission basis.  That may not make sense, but if you remember, in FS1 you didn't have shields at first (or if you're in subspace) and there is no shield entry in the ETS.  Perhaps a way can be coded to remove weapons energy from the ETS whenever the S-Foils are closed, and then restore it when they are open.  This would also be coupled with the afore-mentioned auto energy transferrence to the engines for the speed boost.
Title: "Look at the size of that thing!"
Post by: Col. Fishguts on June 17, 2005, 02:49:08 am
Quote
Originally posted by Omniscaper
*snip*. At the moment it stretches around the entire equator. I attempted to greeble the entire trench and the polys went up to 100k.


IIRC, the trench run in ANH didn't take place in the trench around the equator, but in a trench leading "up" to the "north pole".
Title: "Look at the size of that thing!"
Post by: TopAce on June 17, 2005, 03:39:02 am
Quote
Originally posted by Col. Fishguts


IIRC, the trench run in ANH didn't take place in the trench around the equator, but in a trench leading "up" to the "north pole".


Yes, the trench is not the equator of the Death Star.
Title: "Look at the size of that thing!"
Post by: DaBrain on June 17, 2005, 04:54:07 am
AWESOME!!!  :eek2:

:yes: :yes: :yes:

I saw all Star Wars movies in the last days. ---> Star Wars fever!

Those shots are great.
Title: "Look at the size of that thing!"
Post by: Deepstar on June 17, 2005, 08:21:21 am
:jaw:
GREAT!

:yes::yes::yes:
Title: "Look at the size of that thing!"
Post by: starfox on June 17, 2005, 08:47:05 am
My God....*Passed out*
Title: "Look at the size of that thing!"
Post by: DaBrain on June 17, 2005, 09:02:24 am
Quote
Originally posted by Omniscaper
http://www.game-warden.com/bsg/staff_images/WIP%20Gallery/DSWip7.jpg


OMG, the empire build the fourth Deathstar. :shaking:
 ;7
Title: "Look at the size of that thing!"
Post by: EtherShock on June 17, 2005, 10:08:28 am
Quote
Originally posted by Col. Fishguts


IIRC, the trench run in ANH didn't take place in the trench around the equator, but in a trench leading "up" to the "north pole".

It didn't? :confused: Where is that mentioned, in the book?

Quote
Originally posted by Grug
With current restrictions of SCP I doubt the S-Foils work. But it might be an idea for them to push the SCP to support something if the sort. Thus reduce the amount of time to travel to the Death Star. :)

Interesting, I would think the position of the S-Foils wouldn't affect speed in space. If applicable however, it would definitely affect atmospheric speed. But getting that order to "lock S-Foils in attack position" and seeing it would be sweet and make the experience even more authentic...if it's possible, and if we can't, we can always use time compression to speed up the approach. ^_^

Speaking of speed, is it going to stay the same or accelerated to relative movie speed? That always annoyed me about sims.
Title: "Look at the size of that thing!"
Post by: TopAce on June 17, 2005, 12:51:19 pm
Quote
Originally posted by DaBrain


OMG, the empire build the fourth Deathstar. :shaking:
 ;7


So, have we already modelled three? :nervous: :D
Title: "Look at the size of that thing!"
Post by: Starman01 on June 17, 2005, 01:12:11 pm
I don't even know there was a third one :confused:  (though I have not read much romans, so maybe I missed something).

Awesome pictures and models Omniscaper, you are indeed very talented (spelling ? ) :yes: :p
Title: "Look at the size of that thing!"
Post by: Roanoke on June 17, 2005, 01:28:49 pm
wasn't there launch bays (such as when Vadar arrives in RotJ) in the equaitor section ?
Title: "Look at the size of that thing!"
Post by: TopAce on June 17, 2005, 01:54:19 pm
Quote
Originally posted by Starman01
I don't even know there was a third one :confused:  ...


In the picture of Omniscaper, the Death star is named as Death Star 4. That's what started this 'the Empire had four Death Stars!' thing.

Quote
Originally posted by Roanoke
wasn't there launch bays (such as when Vadar arrives in RotJ) in the equaitor section ?


Unnecessary waste of polies.
Title: "Look at the size of that thing!"
Post by: Flaser on June 17, 2005, 04:14:48 pm
Quote
Originally posted by TopAce

In the picture of Omniscaper, the Death star is named as Death Star 4. That's what started this 'the Empire had four Death Stars!' thing.
Unnecessary waste of polies.


That's what Bob superdetailing is there for:
High poly details that can be rendered but not all at once.
Title: "Look at the size of that thing!"
Post by: Roanoke on June 17, 2005, 04:36:54 pm
Quote
Originally posted by TopAce
Unnecessary waste of polies.



I wouldn't have thought so
Title: "Look at the size of that thing!"
Post by: Goober5000 on June 17, 2005, 11:08:55 pm
Quote
Originally posted by Col. Fishguts
IIRC, the trench run in ANH didn't take place in the trench around the equator, but in a trench leading "up" to the "north pole".
Mmm... nope.  I just rewatched that scene - the trench they use is clearly the one on the equator.
Title: "Look at the size of that thing!"
Post by: AqueousShadow on June 18, 2005, 01:38:16 am
Yea. There are no other, deep trenches anyway.
Title: "Look at the size of that thing!"
Post by: TopAce on June 18, 2005, 04:20:50 am
I wouldn't place a bet on it. Let me investigate.
*finishes what he wanted to do and starts investigating

Quote
Quote from the Star Wars Wikipedia (http://starwars.wikicities.com/wiki/Main_Page):
The basic structure of the station was sphere the size of a small moon, with a kilometer wide trench containing docking bays running around its equator


:o
Title: "Look at the size of that thing!"
Post by: Ypoknons on June 18, 2005, 05:31:45 am
The DS is brilliant, but the X-Wing, with its beautiful rounded engines in SCP lighting, is drool-worthy also.
Title: "Look at the size of that thing!"
Post by: EtherShock on June 18, 2005, 12:34:06 pm
I stand corrected. The briefing indicates a north/south polar trench, and the film definitely proves it's not a kilometer wide. (http://www.theforce.net/swtc/ds/#trench)

Hey Ypoknons, did you used to be on the XWAUP board? Your name looks familiar.
Title: "Look at the size of that thing!"
Post by: Goober5000 on June 18, 2005, 04:30:18 pm
Quote
Originally posted by EtherShock
The briefing indicates a north/south polar trench
The briefing also shows the firing dish on the equator.  The rebel briefing diagrams are not known for their accuracy. :p

In the actual battle scene, the X-Wings are shown flying into the trench on the equator; therefore that's the trench that should be used.
Title: "Look at the size of that thing!"
Post by: TopAce on June 18, 2005, 04:32:18 pm
Quote
Originally posted by Goober5000
The briefing also shows the firing dish on the equator.  The rebel briefing diagrams are not known for their accuracy. :p
...


Nah... imperial schematics are too simple. :)
Title: "Look at the size of that thing!"
Post by: EtherShock on June 18, 2005, 06:31:26 pm
Quote
Originally posted by Goober5000
The briefing also shows the firing dish on the equator.  The rebel briefing diagrams are not known for their accuracy. :p

In the actual battle scene, the X-Wings are shown flying into the trench on the equator; therefore that's the trench that should be used.

I always wondered why the plans looked different.

No, that trench was huge. It was the one the Falcon got pulled into. The exhaust port trench was much smaller.
Title: "Look at the size of that thing!"
Post by: Col. Fishguts on June 19, 2005, 04:27:25 pm
Quote
Originally posted by Goober5000
The briefing also shows the firing dish on the equator.  The rebel briefing diagrams are not known for their accuracy. :p


Well, that's by far not the only error in Star Wars, but it clearly indicates that the trench was supposed to be one leading to the pole (http://www.theforce.net/swtc/Pix/laserdisk/sw4/dsanim011.jpg).

Quote

In the actual battle scene, the X-Wings are shown flying into the trench on the equator; therefore that's the trench that should be used.


We see them only entering a trench. It's impossible to tell exactly which one. But the equatorial trench (http://www.theforce.net/swtc/Pix/laserdisk/sw4/mfequator04.jpg) seems to be much wider than the one through which the rebels flew.

And the semi-canon schematics (http://www.theforce.net/swtc/Pix/blue/dsblue1.gif) also indicate polar trenches.
Title: "Look at the size of that thing!"
Post by: Goober5000 on June 19, 2005, 08:49:37 pm
Quote
Originally posted by Col. Fishguts
But the equatorial trench (http://www.theforce.net/swtc/Pix/laserdisk/sw4/mfequator04.jpg) seems to be much wider than the one through which the rebels flew.
Hrm.  This is indeed a problem.
Title: "Look at the size of that thing!"
Post by: TopAce on June 20, 2005, 05:45:43 am
Eventually, I will turn out to be right about the trench not being on the equator.
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 20, 2005, 12:14:03 pm
Please don't tell me that my hours of setting up greeble arrays wass all for nothing! :)
Title: "Look at the size of that thing!"
Post by: TopAce on June 20, 2005, 02:41:25 pm
Leave it as it is, don't worry about this. That we discuss where the trench is does not mean you have to rework the whole. No-one is interested in it while playing.

Anyway, if they complain, we will say: 'be glad you have something!'
Title: "Look at the size of that thing!"
Post by: EtherShock on June 20, 2005, 03:38:03 pm
Nah, I think we're just arguing for the sake of arguing Omni.
Title: "Look at the size of that thing!"
Post by: AqueousShadow on June 20, 2005, 06:10:15 pm
TopAce is right.
Title: "Look at the size of that thing!"
Post by: Mongoose on June 20, 2005, 07:13:03 pm
I'm not enough of a Star Wars uber-nerd to care, so long as I can fly in a mission that's as amazing as that screenshot looks. :D
Title: "Look at the size of that thing!"
Post by: FireCrack on June 20, 2005, 08:17:48 pm
EDIT: didnt notice a whole second apge.
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 21, 2005, 05:25:53 pm
BEHOLD 181,840 polygons of Deathstar greeble GOODNESS!!!

May the greeble god bless Bobboau! :)

(http://www.game-warden.com/bsg/staff_images/WIP Gallery/DSWip9.jpg)
(http://www.game-warden.com/bsg/staff_images/WIP Gallery/DSWip10.jpg)
(http://www.game-warden.com/bsg/staff_images/WIP Gallery/DSWip11.jpg)

Note: Print Screen took off 10fps from each shot when I pressed it. I'm running at 1680x1050 resolution!
Title: "Look at the size of that thing!"
Post by: AqueousShadow on June 21, 2005, 06:14:11 pm
Holy....~60 FPS with that monster? Then again...you're gonna have to add turrets, cranes, structures, bars, and fighters.

How are you running at such highres anyway?
Title: "Look at the size of that thing!"
Post by: EtherShock on June 21, 2005, 06:17:52 pm
*Senses people with average machines are screwed*
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 21, 2005, 06:20:58 pm
Widescreen LCD screen. What sucks about LCD monitors is that non-native resolutions look blurry. At least with a CRT, all resolutions look crisp.

Hangars are a definite, turrets will be an issue with a model this large. I'm hoping Bob's subobject LOD's can be used with turrets. The cranes and stuff I'm still thinking about.

Because of the scale of the trench, getting the "trench run" sense of speed is still non-existant. Increasing time compression to 4 definitely does the trick. But who wants to play at 4x speed?

I'm thinking about scaling down the trench width instead of adding more greebles. I'd like to make mission where the turrets above the trench has 100 percent accuracy, making the trench run absolutely necessary.

The only major problem I forsee is the AI's nack for collissions.

For the record I have a 2.66 ghz P4 xeon and a Geforce 6600gt.
Title: "Look at the size of that thing!"
Post by: Knight Templar on June 21, 2005, 06:32:29 pm
Your hours of greebling aren't for nothing, they're just wrong. The equatorial trench was and always will be for docking bays and drive units. Remember the docking back in RotJ where the Emperor / Vader landed? That would be on the equator.

The "trench" trench was a lot smaller (hardly a few fighters wide) and therefore couldn't have been the equatorial trench.

Still looks nice though.
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 21, 2005, 06:43:44 pm
I'm aware of the thickness of the equatorial trench. That is why, for this instance, I made a trench within a trench. You can see this in the screenshots. The diameter of this Deathstar is only 44km, less than half of the canon 120km. I'd like to make this larger, but it just takes too darn long to get from the first creen shot of this thread to the trench.
Title: "Look at the size of that thing!"
Post by: EtherShock on June 21, 2005, 07:11:39 pm
You could make the approach a seperate mission and just use the red alert flag to avoid making the appoach again, either that or tweak craft speeds.
Title: "Look at the size of that thing!"
Post by: Goober5000 on June 21, 2005, 08:18:19 pm
I agree: make it canon size, and then FREDders can do what they want.  The mission start point is the mission designer's responsibility, not the model designer's. :) Furthermore, you need to make it canon size so that you don't see the curvature of the trench (you can see it in the above shots).

I'm starting to agree with those who say the trench run wasn't in the equatorial trench.  It must have started near the equator, from the movie shots, but the sizes are too different for them to be the same trench.

As for the speed issue, the X-Wing mission says that "your R2 unit will boost your speed as you enter the trench".  So all you need is a ship with a higher top speed.
Title: "Look at the size of that thing!"
Post by: TopAce on June 22, 2005, 04:00:16 am
We'll need the SCP for that. Here is my quickly-built-up(and probably lame) idea:

-Build the Death Star, with the trench.
-Build a separate model, a cube which has the sizes of the trench, height, lenght, width(<-- you can yell at me for spelling any of these wrong, Goober :)). Place the cube to completely cover the whole trench. Make the whole model with an invisible texture.
-You need to set in the tables that the player should not collide the invisible texture.
-Then, when the engine detects that the player's craft is in this 'Cube', which is particularly the trench, then it will start buring the afterburners, which are not on any Battle of Yavin-era craft.

So we have the help from the SCP to:
Title: "Look at the size of that thing!"
Post by: Hippo on June 22, 2005, 06:21:40 am
or:

Code: [Select]

$Formula: ( when
   ( <
      ( distance "Death Star" "X-Wing 0" )
      60000
   )
   ( change-ship-model
      "X-Wing #Faster"
      "X-Wing 0"
   )
)
Title: "Look at the size of that thing!"
Post by: Goober5000 on June 22, 2005, 06:25:10 am
Change-ship-class, rather.  But that's the idea. :nod:
Title: "Look at the size of that thing!"
Post by: TopAce on June 22, 2005, 06:50:44 am
Ah, so the player has to be faster not only in the trench.
Title: "Look at the size of that thing!"
Post by: Goober5000 on June 22, 2005, 10:08:54 am
:confused:
Title: "Look at the size of that thing!"
Post by: Ghost on June 22, 2005, 01:06:55 pm
When they close the S-foils.

In the movie, it's definitely not the equatorial trench.

1. Kilometer wide. You can almost fit an ISD in there, lengthwise!(Key word, almost, so don't chew me out).
2. That's where all the docking bays are.

Probably more and I'm not thinking of them, but oh well. Either way, superb work, guys. *is waiting for a release*
Title: "Look at the size of that thing!"
Post by: Hippo on June 22, 2005, 01:52:58 pm
There is no canon information that says when the S-foils close the X-wing goes faster. (think about it, how is moving 2 engines together going to increase speed? Its more for amnuverability factors and weapon conversion/field of fire that they expand/contract) There is also no canon information that the X-wing actually increases its top speed in the trench, other than they are at full throttle)...
Title: "Look at the size of that thing!"
Post by: Mongoose on June 22, 2005, 01:58:32 pm
You could just have all of the ships have a ridiculously high top speed, say something like 1000 m/s.  Might make for some interesting dogfighting, though. :p  Whatever you decide, I'd agree that having a "life"-size Death Star in-game would be just about the most awesome thing that anyone's ever pulled off in FS2. :D
Title: "Look at the size of that thing!"
Post by: TopAce on June 22, 2005, 02:03:37 pm
The problem would be the AI. They can't handle such a high speed any well.
Title: "Look at the size of that thing!"
Post by: EtherShock on June 22, 2005, 06:23:00 pm
Quote
Originally posted by Goober5000
As for the speed issue, the X-Wing mission says that "your R2 unit will boost your speed as you enter the trench".  So all you need is a ship with a higher top speed.

I don't think the speed burst  is really necessary like it was in X-Wing, just tweak the speeds, but that's for the modders to decide. I'm wondering how I'd get far away enough before it goes boom though.
Title: "Look at the size of that thing!"
Post by: AqueousShadow on June 22, 2005, 06:27:32 pm
How similar are the Death Star and Death Star II, because if this DS II was a bit different, we can't quite use the RotJ references. Though, there was the whole "that's no moon" thing with the Millenium Falcon getting close to it.
Title: hmm
Post by: TIMMAY on June 22, 2005, 06:50:59 pm
Just to try and help clear some things up (been a SW Fanboy WAY too long :p)

#1: The equatorial is exactly that... the trench around the equator, all it has is docking bays and more guns and more docking bays..

The actual "Trench Run" is at the very north pole of the death star as in the briefing it says its a small thermal exhaust port they have to shoot torpedoes in... and you wouldn't really want a exhaust port for something like that amongst docking bays :p

#2: Regarding the X-Wings speed, when Luke flew into the trench he got R2 to increase the power to the engines only, this would have lessened some of the power from other systems to gain this little bit of extra speed (lasers, shields etc).

Closing/opening their S-Foils is for;
     :Easier Storage
     :Gives the lasers more accuracy and range (width/height not distance)
     :Allows the craft to actually be flyable in a combat situation in a atmosphere

#3: The DSI and DSII are 95% the same except for the fact that the DSII was less powerful in the fact it was mainly going to be used on starships/planetary bases rather than outright destroying planets and it also didn't have a open exhaust port like DSI which is why the rebels had to strike when it was uncompleted due to the fact that they could access the power core.. If the DSII was fully completed they rebels would have been majorly screwed :p

Edited. Smiley code fixed - TopAce
Title: "Look at the size of that thing!"
Post by: Pnakotus on June 23, 2005, 03:19:05 am
The DS2 was LESS powerful?  It's something like 20 times the volume!  It had a more flexible superlaser that allowed it to hit starships reliably, but of course it could still explode planets.  900km spheres are to be feared, plainly.
Title: "Look at the size of that thing!"
Post by: TopAce on June 23, 2005, 04:23:20 am
I guess the DS2 had fewer turbolasers. The number of lasers on the DS1 was probably an overkill.
Title: "Look at the size of that thing!"
Post by: NGTM-1R on June 23, 2005, 04:48:15 am
DS2, according to the Offical Guide to Vehicles and Ships, had nearly twice the armament of the first Death Star. The Superlaser remained capable of planet destruction: how it was used against the Rebel fleet at Endor, even with its power turned way down, was gross overkill.
Title: Re: hmm
Post by: AqueousShadow on June 23, 2005, 12:02:20 pm
Quote
Originally posted by TIMMAY
Closing/opening their S-Foils is for;
     :Easier Storage
     :Gives the lasers more accuracy and range (width/height not distance)
     :Allows the craft to actually be flyable in a combat situation in a atmosphere


Ahhh...that makes more sense now. So, the S-foils DO make the X-wing faster, or more accurately, make the X-wing more flyable in an atmospheric situation. But as far as space goes, it gives no speed boost whatsoever.
Title: "Look at the size of that thing!"
Post by: Goober5000 on June 23, 2005, 01:52:25 pm
I never noticed a speed boost when flying in X-Wing (the game).  The only speed boost was when I entered the trench.
Title: "Look at the size of that thing!"
Post by: Pnakotus on June 24, 2005, 01:02:45 am
The most sensible and current idea about S-foils is cooling.  The ROTS fighters have alot of opening wing panels etc, and this is apparently to increase radiator area to dump waste heat from combat systems.  TIEs don't need them because they're 50% radiators already.  I'm not sure if the Xwing wings work this way (particularly geometry-wise, since they'd be radiating back onto themselves) but it's a retcon, AND it makes sense.  Better than 'goes faster for no reason because Rogue Squadron says so'! :)
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 24, 2005, 04:43:39 pm
Fraps / carpul tunnel camera work / video editing  MADNESS!


http://www.penguinbomb.com/omniscaper/WIPS/trench.wmv
Title: "Look at the size of that thing!"
Post by: Nico on June 24, 2005, 04:56:33 pm
Just read through the topic. On the topic of the trench, I'm with the "it's not the equator one" faction. Really, it's pretty obvious.

As for wasted time... mmh, what prog are you using? I can do an overdetailled trench like that in about 2 minutes, with max :) Let me try and tell me what you think, I'll post pics in a couple minutes
Title: "Look at the size of that thing!"
Post by: Nico on June 24, 2005, 05:04:42 pm
Hop. It's just a plugin, all you have to do is make the trench itself, and then play around with the settings. Just have to be careful, coz it's easy to go overboard. There's 24933 triangles in that pic, for exemple.
Title: "Look at the size of that thing!"
Post by: WMCoolmon on June 24, 2005, 08:32:27 pm
I'm going to go out on a limb here and say that the S-foils are there to keep the lasers from overheating, during a combat situation.
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 24, 2005, 09:06:00 pm
Hey Nico, does the greeble pluggin work for 3dsmax 7.1? Its annoying making a tilable configuration of cubes and bevels that dont look tiled. Whats GREAT about Bob's subobject LOD's is that you CAN GO OVERBOARD.

I have 3 levels of detail that the trench progressively renders within a particular radius. Pop up is noticeable when approaching from above the trench. Once inside, the detailling almost seemlessly renders.

If you watch ANH, there is a slight curvature to the trench. If I increase the DS size from 44km to 120km, I think it will look just about right.

I'll put turrets and hangars this weekend.

Can someone hook me up with a weapon.tbl entry that will give me a long laser (imperial/rebel) blast? Too dug into modelling to decipher the weapons.tbl again.
Title: "Look at the size of that thing!"
Post by: Nico on June 25, 2005, 04:25:52 am
Quote
Originally posted by Omniscaper
Hey Nico, does the greeble pluggin work for 3dsmax 7.1? Its annoying making a tilable configuration of cubes and bevels that dont look tiled. Whats GREAT about Bob's subobject LOD's is that you CAN GO OVERBOARD.

I have 3 levels of detail that the trench progressively renders within a particular radius. Pop up is noticeable when approaching from above the trench. Once inside, the detailling almost seemlessly renders.

If you watch ANH, there is a slight curvature to the trench. If I increase the DS size from 44km to 120km, I think it will look just about right.

I'll put turrets and hangars this weekend.

Can someone hook me up with a weapon.tbl entry that will give me a long laser (imperial/rebel) blast? Too dug into modelling to decipher the weapons.tbl again.


I don't know if it works on max7, sorry, I'm still using max5, but I see no reason why it wouldn't, technically, it's just the bevel tool coupled to a scatter tool.
Btw, I'v looked at pics of the trench, and I believe it's possible to do the exact same visual as in the movie.
Anyway, search for greeble (yup, that's how it's called, handily enough :p) in google, it's a small, free plugin.
Title: "Look at the size of that thing!"
Post by: TopAce on June 25, 2005, 05:41:09 am
Nico's trench looks better than Omni's. It looks more realistic.
But I have a rough guess that Omni's greebles take up fewer polies, so I would prefer Omni's to Nico's.

I am a performance-preferitor, so it's no surprise.

I wonder if there's a greeble tool for TrueSpace, too. I haven't seen one yet. :sigh:
Title: "Look at the size of that thing!"
Post by: KARMA on June 25, 2005, 09:22:44 am
there's a pattern maker in ts6 or above, you create a first set of meshes, then you define direction and repetition
Title: "Look at the size of that thing!"
Post by: TopAce on June 25, 2005, 09:46:15 am
That's not good for me, I have only 3.2
Title: "Look at the size of that thing!"
Post by: Nico on June 25, 2005, 12:39:32 pm
Well I went for the higher level of detail (but not highest). With Greeble, you can do exactly the same thing Omni did. My point was just to show that you can save a lot of time doing that kind of things.
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 25, 2005, 01:57:59 pm
Found greeble for 3dsmax 7... VERY NICE. Will update the trench and video soon.

Can someone point me to the fabled in game cutscene making stuffs for the FSO?
Title: "Look at the size of that thing!"
Post by: Nico on June 25, 2005, 02:05:12 pm
See? That's a lifesaver :)
Now you can put the trench at the right place w/o worrying about extra work ^^

Note: if you look at the original trench, you'll notice it looks more or less like cubes put together, you don't actaully see the "wall", just the greebles. It's not difficult doing that with Greeble: you can hide the original mesh, you put only those big square greebles, you make them large enough, and it'll cover up the whole section nicely. If you collapse the stack, the hidden geometry will be deleted (you'll save a few polys that way) and will have a nice, very close to original trench.
Title: "Look at the size of that thing!"
Post by: thrawn on June 27, 2005, 02:32:54 pm
This (http://www.st-v-sw.net/images/Wars/Special/DSsize/DS1trench02.jpg)  is a picture of the trench being the Death Star's equator.
Title: "Look at the size of that thing!"
Post by: TopAce on June 27, 2005, 02:46:40 pm
That's not that trench. That's another one. There is not only ONE trench on the Death Star.
Title: "Look at the size of that thing!"
Post by: Nico on June 27, 2005, 03:17:05 pm
Ah, but Thrawn is right anyway, that's the equator one the falcon is tracted to. That's also the one (well, another one, but still the one :p) where Palpatine arrives in ep06.
Title: "Look at the size of that thing!"
Post by: TopAce on June 27, 2005, 03:27:03 pm
Of course, that's the equator. Have I said it wasn't? I only said it was not that trench the fighters had to dive to reach the exhaust port. Okay?
Title: "Look at the size of that thing!"
Post by: Nico on June 27, 2005, 04:43:51 pm
then you haven't understood his post, or your comment is irrelevant or something, but that's not making sense, what you're saying now, and what you replied to him :p
Because:
Quote
Of course, that's the equator. Have I said it wasn't?

Quote
That's not that trench. That's another one.

I'd say yes, you obviously have said it wasn't :p
Title: "Look at the size of that thing!"
Post by: EtherShock on June 27, 2005, 09:38:08 pm
I thought we were done arguing about this? :confused:
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 28, 2005, 02:45:41 am
Quote
Originally posted by EtherShock
I thought we were done arguing about this? :confused:


How else can you show off your Star Wars technical knowledge. We dorks just love our egos. :)
Title: "Look at the size of that thing!"
Post by: Col. Fishguts on June 28, 2005, 03:13:22 am
Yes...StarWars-fanboyism knows no boundaries!!!!111
Title: "Look at the size of that thing!"
Post by: Nico on June 28, 2005, 04:51:11 am
Quote
Originally posted by EtherShock
I thought we were done arguing about this? :confused:


obviously, but since I love to ass**** flies (if that expression doesn't exists in english, you have to adopt it :p)...

Man, really, be happy Killmenow isn't around anymore, coz he's the worst SW fanboy I've ever seen, paired with the worst argumenter I've ever heard :p (worst as in you'll always be wrong and he will spend a day long proving you he's right :p)
Title: "Look at the size of that thing!"
Post by: Hiddengecko on June 28, 2005, 03:25:46 pm
I think there IS a speed boost/afterburner in Star Wars. Remember the start of Episode III? The Jedi Starfighters boosted once around the time they did that barrel roll(s)
Title: "Look at the size of that thing!"
Post by: EtherShock on June 28, 2005, 04:48:47 pm
That was probably them accelerating to attack speed. The Falcon has a few engine bursts as well...or it could just be for (gasp) visual flair. :p
Title: "Look at the size of that thing!"
Post by: TopAce on June 28, 2005, 04:58:47 pm
Quote
Originally posted by Nico
then you haven't understood his post, or your comment is irrelevant or something, but that's not making sense, what you're saying now, and what you replied to him :p
Because:


I'd say yes, you obviously have said it wasn't :p


No, it is you who doesn't make any sense: The equator and the trench are not the same. The screenshot is about the equator, which is not the same as the trench the rebel flew into.
Title: "Look at the size of that thing!"
Post by: Nico on June 29, 2005, 03:13:26 pm
yes, and Thrawn said the equator trench was that way, and not the way the bomb run trench was. He pointed out the diffrences, you see? Ah but never mind, I don't care.
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 29, 2005, 06:00:10 pm
OK peeps, cut this discussion. I watched the ANH DVD and the Rebel briefing diagram shows multiple trenches that lead to the north pole. I've made the necesarry changes following that diagram. Can we please chill out now. I'll have a NEW and IMPROVED trench placed in the right spot in a couple of hours.
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 29, 2005, 06:39:31 pm
Heres a clip of a re-greebled trench. I'm still trying to figure out how to greeble the surrounding landscape so it will blend with the trench. This is a FULL 120 km diameter DS. Though canon sized, the curvature is still there but is not as pronounced. Onlythe first couple of seconds  does the game run at a 2x time compression, but the trench entrance is running at 1x at a full 80 fps. I have increased the speed of the Xwing to 320 max engine power.

http://www.penguinbomb.com/omniscaper/WIPS/DSv2.wmv
Title: "Look at the size of that thing!"
Post by: Goober5000 on June 29, 2005, 06:59:46 pm
Ooh, pretty. :)

Can you post a video of the X-Wing running at 100 m/s?
Title: "Look at the size of that thing!"
Post by: Bobboau on June 29, 2005, 09:57:20 pm
nice :), that is exactly the sort of detail I made that code for, you've used it perfictly as far as I can tell. do what you did with the sides of the trench only just the top, and make some of the segment boxes diferent sizes. two or three more levels of detail would perfect this, it'd be nice if there were lots of little pipes and shit.
but it's just great that someone has finaly made the full potential of one of my less instantly spectacular little code tricks.

have you posted any of this stuff on any SW sites, XWUP maybe would be interested in helping out
Title: "Look at the size of that thing!"
Post by: Mongoose on June 30, 2005, 03:40:59 pm
My God...that's the most beautiful thing I've ever seen in this game :D
Title: "Look at the size of that thing!"
Post by: KARMA on June 30, 2005, 04:02:44 pm
the trench is almost nearly perfect:)
I don't like that much the transitions (which I realize that are necessary) and the difference between the trench and the rest of the DS. Keep experimenting omni, it's turning out wonderful;)
Title: "Look at the size of that thing!"
Post by: Col. Fishguts on June 30, 2005, 04:10:59 pm
woah....just woah.

Nice touch simulating the camerea movements seen in the movie when entering the trench ;)
Title: "Look at the size of that thing!"
Post by: Omniscaper on June 30, 2005, 11:41:04 pm
My brain is about to explode!!!

I'm starting to think that perhaps the trench sequence should be a seperate POF "arena" that can be loaded when the player reaches a certain distance from the the DS model.

I'm having trouble trying to greeble a sphere with a SANE amount of polygons. Styxx's pluggin can handle so much, but I think a 2 millon polygon DS maybe pushing it too far.

I'm gonna try making a 20km plane of greebles with the trench. This will also solve the curvature which a number of you folks dislike anyways.

Anyone have any suggestions as to an alternate method of making this?
Title: "Look at the size of that thing!"
Post by: Bobboau on July 01, 2005, 12:04:30 am
try the 2 million model, just to see what would happen, as long as it isn't too horable to get the detail boxes done.
Title: "Look at the size of that thing!"
Post by: Omniscaper on July 01, 2005, 03:09:37 am
The pluggin would just crash after 3 minutes of processing. I've yet to break the 180k barrier.

What is the maximum number of subobjects allowed?
Title: "Look at the size of that thing!"
Post by: Gregster2k on July 01, 2005, 03:24:04 am
Can you get us a screenshot of what it looks like with the Shadows Build used on the Battlestar Galactica model recently?
Title: "Look at the size of that thing!"
Post by: Omniscaper on July 01, 2005, 03:44:06 am
The shadow build.. LOL. With 180k polys... I forsee DOOM!!!! I'm having trouble at the moment getting the thing to convert at its current 250k poly. I'm attempting to greeble the ENTIRE sphere.... perhaps thats a bit too NUTS. :)
Title: "Look at the size of that thing!"
Post by: Nico on July 01, 2005, 04:46:44 am
Well, they did it for the star wars game on the sega 32X :p
Title: "Look at the size of that thing!"
Post by: EtherShock on July 01, 2005, 09:29:11 am
Quote
Originally posted by Omniscaper
I'm gonna try making a 20km plane of greebles with the trench. This will also solve the curvature which a number of you folks dislike anyways.

Pfft, the curvature is just fine. That's probably how it would look in real life anyway.
Title: "Look at the size of that thing!"
Post by: Goober5000 on July 01, 2005, 10:54:48 am
The curvature of the 120k sphere is fine. :nod:

Ask Styxx about the plugin.  Perhaps there's a bug he forgot to check.
Title: "Look at the size of that thing!"
Post by: Bobboau on July 01, 2005, 04:08:41 pm
yeah, the more I think about it the more I think, it should be able to handle it fine, what is the largest single subobject?
(smallest and average too sence I'm asking)
Title: "Look at the size of that thing!"
Post by: Mongoose on July 01, 2005, 11:25:39 pm
I think the curvature looks a lot better than a flat trench. :)
Title: "Look at the size of that thing!"
Post by: Bobboau on July 02, 2005, 01:50:38 am
agreed
Title: "Look at the size of that thing!"
Post by: Omniscaper on July 02, 2005, 03:21:22 am
Ok... remind me again what is the polygon limit of one material?
Title: "Look at the size of that thing!"
Post by: Bobboau on July 02, 2005, 03:38:11 pm
there is no polygon limit. there is a vertex limit (vertex being a combination of point UV coordanants and normal) of 65536, if you have fewer than 21845.3 triangles on a singular submodel you can know for a fact that you haven't passed this limit.
Title: "Look at the size of that thing!"
Post by: Jokke_r on July 16, 2005, 05:44:35 pm
Hello, this all looks extremely cool. I have a thought though. In the movie the whole getting close to the deathstar scene didn't have any action and went by rather quickly, ofcourse it would be cool to have it ingame but i'd reccomend doing a separate "surface" level in which you could perhaps use combination of skybox and model surface. This way when you only need to have polygons for this certain surface area around the trench you could have much more detailed surface. As in most SW games featureing the trench (rogue squadron games)  they have always limited the area you can fly in by getting blown to pieces by some turbolasers if you move too high from the surface (making you an easier target) or by straying too far from thr trench. In Rogue squadron 1 you were never able to lift above the trench without dying but in the Gamecube version i think they had this auto turn feature if you moved towards the edge (artificial but it works).

I wonder if such feature is possible to implent?

So IMO, 1 level for closing in on the deathstar and another level for the surface around the trench would be ideal since with more detailed surface it would be more imersing as you would undoubtedly dogfight lots of tie's outside the trench before you do your attack run.  :)
Title: "Look at the size of that thing!"
Post by: General Kazooie on July 17, 2005, 12:58:21 am
The question is if that feature is something we would LIKE to implement. I don´t think Omni´s being fighting with the submodel LOD´s only to see his work split up into multiple missions. I don´t see how "fly to the death star -> loading,briefing -> fly in the trench" is supposed to be immersive? Even if it meant(and in this case I don´t think it necessarily means) lower detail, I´d still choose the seamless experience before the two mission approach.

As for limiting the players movement to the trench? I think that´s something that fits Rogue Squadron perfectly. It´s just so... consoleish.

I think the games most of us draw inspiration from are X-wing, Tie-Fighter, XWA.. Games that feel more like Star Wars starfighter simulators than shooters in a Star Wars setting. Part of the simulator feeling is freedom. For example, the freedom to pull out of the trench when you feel the tactical situation demands it.

Besides, as far as I know, we don´t need to do these things for better detail.
Title: "Look at the size of that thing!"
Post by: Bobboau on July 17, 2005, 01:25:25 am
you don't
Title: "Look at the size of that thing!"
Post by: Jokke_r on July 17, 2005, 03:38:14 am
i don't care what you think about it i was just expressing my opinion in order to make this as true to the movie as possible. And being true to the movie and being a simulation at the same time contradicts eachother. Just doesn't work.
Title: "Look at the size of that thing!"
Post by: KARMA on July 17, 2005, 07:15:18 am
Quote
Originally posted by General Kazooie


I think the games most of us draw inspiration from are X-wing, Tie-Fighter, XWA.. Games that feel more like Star Wars starfighter simulators than shooters in a Star Wars setting.  Part of the simulator feeling is freedom.


that's something I said many times, but never that good:)
Title: "Look at the size of that thing!"
Post by: General Kazooie on July 17, 2005, 11:09:29 am
Quote
Originally posted by Jokke_r
i don't care what you think about it i was just expressing my opinion in order to make this as true to the movie as possible. And being true to the movie and being a simulation at the same time contradicts eachother. Just doesn't work.


How exactly do they contradict each other?? I never said any of these games is a simulation of the reality known to us, but a simulation of Star Wars space combat. A simulation fails by definition if it contradicts the very thing it simulates. If it is Star Wars that is simulated, how could a simulator NOT be true to the movie?
Title: "Look at the size of that thing!"
Post by: Bobboau on July 17, 2005, 02:07:22 pm
well the movie wasn't interactive at all so if the player has any controle over the ship then it isn't simulateing the movies :)
Title: "Look at the size of that thing!"
Post by: General Kazooie on July 17, 2005, 02:09:37 pm
Right :)
It also seems I´m making pretty bold statements about the teams inspirations for a junior member of the team ;)