Author Topic: Planning a MVPs Release/Update  (Read 14255 times)

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Offline DefCynodont119

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Re: Planning a MVPs Release/Update
RE: Randomized explosions.

I just added the sounds used by Inferno and BluePlanet to the roster, see attachment.

[attachment eaten by a Shivan]
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Offline Mito [PL]

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Re: Planning a MVPs Release/Update
@DefCynodont119:
Mmm, nice. I also remember you mentioning something about randomised pitch or something like that with the explosion sounds. I wonder if it would be a good idea to include this in tables, too.
I will definitely download your expanded sound pack and ply a bit of FS while using it, but also I will probably try out the pitch setting and sound off about that too.

I'm not really sure if BP explosions will be fitting for a FS2 setting, though. Seems to me like the BP team went into the direction of physical accuracy instead of the Rule Of Cool that dominates retail FS2...
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Offline DefCynodont119

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Re: Planning a MVPs Release/Update
To be honest, the BP/Inferno (they use the same sounds) explosions don't seem that different then the FS2 sounds. .

At least compared to the POCHIE! and THUNDERCLAP! sounds that others have already added. . .   :p


Go in the files and compare INF_boom_1 and INF_boom_2 with the others if you want.

I will add pitch variance just give me a moment.

Attachment added, Give it a go!

[attachment eaten by a Shivan]
« Last Edit: February 06, 2020, 02:00:54 pm by DefCynodont119 »
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Offline mjn.mixael

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Re: Planning a MVPs Release/Update
Updated list of changes

Randomized explosion sound pack
Hecate
Chronos
AmazonAdv
TAC1
Zephyrus
Aeolus
Mission bugfixes
Shivan Flak effects
Other misc minor fixes
Updated cbanims using new ship assets
Removed additional redundant POFs
Kestrelius' new weapon effects
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Offline BirdofPrey

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Re: Planning a MVPs Release/Update
I'm very unfamliar with the radar icons and what's actually changed. Galemp, I'd love your input on including this or not. I'd like to get this release out Soon (tm).
AW CRAP
Sorry haven't been around lately.  The icons I did are in .png (I think the original ones are bitmaps, but I honestly don't remember), are antialiased through the alpha channel, and are slightly larger in size and then scaled from there in the table file.
« Last Edit: February 16, 2020, 08:04:47 pm by BirdofPrey »
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Offline mjn.mixael

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Re: Planning a MVPs Release/Update
New update coming soon (tm).

On the list for this update...

-New Myrmidon (Nyctaeus)
-New Perseus (Nyctaeus)
-New Ganymede (Axem)
-New FS1 weapon effects (Kestrellius)
-Enhanced sound environment and new sound effects (MorGy)

Last chance for additional submissions.

And don't say Demon...
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Offline Iain Baker

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Re: Planning a MVPs Release/Update
sounds good  :yes:
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Offline Su-tehp

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Re: Planning a MVPs Release/Update
I was totally going to single-word post "Demon" in response to mjn.mixael's post saying "And don't say 'Demon'" but that gif of Nebula spitting and saying "It's not ripe" is just too awesome to spoil with words.
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Re: Planning a MVPs Release/Update
And don't say Demon...


That's so mean :/

 
Re: Planning a MVPs Release/Update
Oh, maybe somebody could look after the thing with the Sath debris?

 

Offline Iain Baker

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Re: Planning a MVPs Release/Update
A few more sugestions:

Fixing the ships that shoot through their own hulls, such as the Rakshasa, Aeolus and (I think) the Ravana?

Cockpit mod as an optional extra would be very welcome.

The improved hud that distinguishes between fighter and bomber wings would also be welcome (I have tried using it but it keeps crashing so I assume I'm doing something wrong.)

How about optional post-processing filters such as the one used by Vassago's Dirge, a sorta Reshade for freespace. (Come to think of it, would ReShade be compatible with FS as is?)

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Re: Planning a MVPs Release/Update
Quote
Fixing the ships that shoot through their own hulls, such as the Rakshasa, Aeolus and (I think) the Ravana?

See the other thread

Quote
Cockpit mod as an optional extra would be very welcome.

Would be interesting, but it would mess with every mod that doesn't have cockpits for custom ships.

Quote
How about optional post-processing filters such as the one used by Vassago's Dirge, a sorta Reshade for freespace. (Come to think of it, would ReShade be compatible with FS as is?)

I think ReShade is compatible with FS, atleast Darius shared some setting for it at one point.

 

Offline mjn.mixael

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Re: Planning a MVPs Release/Update
Fixing the ships that shoot through their own hulls, such as the Rakshasa, Aeolus and (I think) the Ravana?
Would change retail mission balance, so no. This won't be fixed in the MediaVPs. Mods can easily fix those models by adding the Check Hull flag to the turrets in question.

Cockpit mod as an optional extra would be very welcome.
MediaVPs is a repository of retail asset upgrades. Cockpits were not in retail, so this won't be going in.

The improved hud that distinguishes between fighter and bomber wings would also be welcome (I have tried using it but it keeps crashing so I assume I'm doing something wrong.)
If it looked more like the retail HUD and not an out-of-place add on, I might consider it.

How about optional post-processing filters such as the one used by Vassago's Dirge, a sorta Reshade for freespace. (Come to think of it, would ReShade be compatible with FS as is?)
This is also outside the scope of what the MediaVPs is for.
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Re: Planning a MVPs Release/Update
Would change retail mission balance, so no. This won't be fixed in the MediaVPs. Mods can easily fix those models by adding the Check Hull flag to the turrets in question.

"C'mon, it's just a couple thousand turrets, can't take that long..."

 
Re: Planning a MVPs Release/Update
My tiny appendix for MVPs. ;)

Summary for files in zip
Code: [Select]
Fenris
detail1
renamed turret09n-01-main to turret09b-01-main

detail2
renamed turret09c-01-main_001 to turret09c-01-main


Leviathan
detail1
renamed turret09a-02-sub_001 to turret09b-02-sub


Bes
mv_assets_v-shp.tbm
changed $Subsystem: Turret01-main,3,2.0 to $Subsystem: Turret01,3,2.0

deleted:
$Subsystem: Turret03,3,2.0
    $Default PBanks: ( "Vasudan Turret" )
$Subsystem: Turret04,3,2.0
    $Default PBanks: ( "Vasudan Turret" )
$Subsystem: Turret05,3,2.0
    $Default PBanks: ( "Vasudan Turret" )

because these turrets don't exist in model


Edjo
Turrets
deleted fire points for Turret01b and Turret01c

http://www.mediafire.com/file/1k2vhcf5z1at4ri/mvps41_fixes.zip/file

 

Offline Axem

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Re: Planning a MVPs Release/Update
Oh, maybe somebody could look after the thing with the Sath debris?

I'll take a gander at it tonight.

 
Re: Planning a MVPs Release/Update
Oh, maybe somebody could look after the thing with the Sath debris?

I'll take a gander at it tonight.

Thanks, man! :)

 

Offline mjn.mixael

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Re: Planning a MVPs Release/Update
My tiny appendix for MVPs. ;)

Summary for files in zip
Code: [Select]
Fenris
detail1
renamed turret09n-01-main to turret09b-01-main

detail2
renamed turret09c-01-main_001 to turret09c-01-main


Leviathan
detail1
renamed turret09a-02-sub_001 to turret09b-02-sub


Bes
mv_assets_v-shp.tbm
changed $Subsystem: Turret01-main,3,2.0 to $Subsystem: Turret01,3,2.0

deleted:
$Subsystem: Turret03,3,2.0
    $Default PBanks: ( "Vasudan Turret" )
$Subsystem: Turret04,3,2.0
    $Default PBanks: ( "Vasudan Turret" )
$Subsystem: Turret05,3,2.0
    $Default PBanks: ( "Vasudan Turret" )

because these turrets don't exist in model


Edjo
Turrets
deleted fire points for Turret01b and Turret01c

http://www.mediafire.com/file/1k2vhcf5z1at4ri/mvps41_fixes.zip/file

Thank you for finding these and providing zip of fixes. They have been included!

Sath fix is also included thanks to Axem.
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Re: Planning a MVPs Release/Update
Nice work :yes: :yes: :yes:

 

Offline mjn.mixael

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Re: Planning a MVPs Release/Update
New release coming in 2-3 weeks. Get your upgrades and bugfixes submitted quickly so we can test and release on schedule.
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