Author Topic: RELEASE: The Aftermath II - The Blue Guardian  (Read 40329 times)

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Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
NEW UPDATE RELEASED

This update has tackled the issues found in TBG. The game balancing issue was due to the high difficulty factor encountered by players. This issue is now addressed in this update. Other fixes include some very hidden bugs that were found during my playthrough, there are rare instances or scenarios that break the mission's continuity. These are fixed by adding additional SEXPs. Some modifications were also made to the Command Briefing, Mission Briefings, Debriefings, and in-game dialogues to improve some of the narratives. Grammar and Spelling corrections were also made (as best as I can).

While very little change was done to the mission design itself, the adjustments I made will now improve the gaming experience while retaining the feel and intensity of the missions that I had intended for both the Reboot and TBG. The tradition of The Aftermath's chaos is still there but it will no longer be overwhelming like before. That being said, I still need your feedbacks and suggestions. Please let me know and I assure you that will get to it.

One important thing. I still use the very old FSO 372 when I'm updating this. But basing on your post, the mod works with the newer FSO builds so it is fine, I guess. Anyway, my method is still very much traditional FS2 modding and there are no radical modifications.



These are the download links for both The Aftermath Reboot and The Blue Guardian. Both mods MUST be updated.

DOWNLOAD LINKS

The Aftermath Reboot:

AF-RootMain23.rar ---- http://www.mediafire.com/file/diyegxus5e42up0/AF-RootMain23.rar/file-
AF-Extra23.rar ----- http://www.mediafire.com/file/oc5ijwzfemv6fyy/AF-Extra23.rar/file


    ---NOTE: These links are also posted in the Reboot forum thread.

The Blue Guardian:

TBG-Root2.rar ---- http://www.mediafire.com/file/lgc7m9kg2x9unxg/TBG-Root2.rar/file
TBG-Files2.rar ----- http://www.mediafire.com/file/wb1988diq9dgb7j/TBG-Files2.rar/file

The procedure is the same. Extract the downloaded files to the mod's root folder and the old files will be replaced with the updated ones (AF-RootMain23.rar and AF-Extra23.rar for Reboot. And TBG-Root2.rar and TBG-Files2.rar for The Blue Guardian).

The Release Posts of both mods are also updated. The new download links are also found there.

 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
Oh yes... The "horny" line is taken out. It was meant to be a joke, a very bad one it turned out. I don't know why I did that...  :banghead:

  

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
TO THE PEOPLE FROM KNOSSOS:

I'm not sure how to contact you so I just posted my message here.

I very much appreciated on how you made it possible for both Reboot and The Blue Guardian be added to the Knossos installer. I hope you can make the proper adjustments for the latest update. Please note that the secondary list in the mod.ini file for both mods in these updates is still MediaVPs 2014. I also hope, if its possible, that the extra files in the mod folder (the "Read Me" text files and the "Alternate Campaign Version.rar" file) be included in the installation because these contain some important instructions and an "alternate campaign" file.

Thank you.


 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
Oh, one more thing.

The "mod.ini" file still has "MediaVP_2014" as it's ssecondary list. I am not sure of the name of the latest MediaVPs. Please make the adjustments in the "mod.ini" file.

 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
Oh yes, one more important thing.

Whatever incompatibity fixes you had made when the March 2020 came out, you have to redo it again because I still used the FSO 372 in making this update.

Like I said before, Knossos and newer FSO builds doesn't work on my end, I tried it.

 

Offline mjn.mixael

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Re: RELEASE: The Aftermath II - The Blue Guardian
October update is on Knossos now.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Fusion

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Re: RELEASE: The Aftermath II - The Blue Guardian
I've had two issues at spots in the campaign where everything functionally freezes. Lightning From Heaven is one of them - the Gabriel jumps in, then stops moving after jumping in. It never attacks the VNI ships, the VNI ships never attack it, and the mission ends, forcing me to kill myself repeated times in order to move on. I have similar issues in a later mission(cannot remember which one) where ships will freeze in place and never engage to presumably move the story forward.

 

Offline Sorlag

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Re: RELEASE: The Aftermath II - The Blue Guardian
Hello,
first off thanks a lot for all the effort and time you spent doing this. I really enjoyed the first part.
Unfortunately I cannot play the second aprt beyond the frist mission in act 1. There reason is pretty silly. I cannot board the Gettysburg to finish the mission. Nothing happens when I approach the fighter bay. Is this a known issue ? What can I do about it ?

Best regards,
Sorlag

 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian

Unfortunately I cannot play the second aprt beyond the frist mission in act 1. There reason is pretty silly. I cannot board the Gettysburg...

You have to enter through the front of the ship, on the upper deck. It's where you started at the beginning.

 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
I've had two issues at spots in the campaign where everything functionally freezes.

Hmm... the game did frozed. Make sure you use FSO 19.0. Later builds or version tend to have problems.

 

Offline Sorlag

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Re: RELEASE: The Aftermath II - The Blue Guardian

You have to enter through the front of the ship, on the upper deck. It's where you started at the beginning.

Hi,
I am sorry but finding where to land is not the issue. You made this very clearly visible by the fighter bay subsystem. The problem is that nothing happens once I arrive there, even if I lodge myself into the fighter bay. I have also tried every other cavity the ships has to offer.  Furthermore I do not start at any ship. It is the mission where you start with three wings attacking a lufcier destroyer, a cruiser joining in later.

I managed to skip the mission by turning invulnerability off and killing myself five time, but that just delays the problem since nothing happens for me after finishing the second mission main objective, too. Just eerie silence and inactive AI for me.

Might it be an imcompatiblity with FSO or MediaVp ? I am running this on Knossos.

Best regards
« Last Edit: April 01, 2021, 09:48:25 am by Sorlag »

 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian

You have to enter through the front of the ship, on the upper deck. It's where you started at the beginning.

Hi,
I am sorry but finding where to land is not the issue. You made this very clearly visible by the fighter bay subsystem. The problem is that nothing happens once I arrive there, even if I lodge myself into the fighter bay. I have also tried every other cavity the ships has to offer.  Furthermore I do not start at any ship. It is the mission where you start with three wings attacking a lufcier destroyer, a cruiser joining in later.

Hmm... That's strange. My counterpart in this mod, CT27, didn't have this problem. Yeah, must be compatibility issue. Use FSO 19.

 
Re: RELEASE: The Aftermath II - The Blue Guardian
Hello,
first off thanks a lot for all the effort and time you spent doing this. I really enjoyed the first part.
Unfortunately I cannot play the second aprt beyond the frist mission in act 1. There reason is pretty silly. I cannot board the Gettysburg to finish the mission. Nothing happens when I approach the fighter bay. Is this a known issue ? What can I do about it ?

Best regards,
Sorlag
Having the same issue using version 1.2.0 on Knossos 0.14.3
Reaching the fighter bay doesn't trigger the mission end.

 

Offline Madeye

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Re: RELEASE: The Aftermath II - The Blue Guardian
Same here :(

 
Re: RELEASE: The Aftermath II - The Blue Guardian
Hello,
first off thanks a lot for all the effort and time you spent doing this. I really enjoyed the first part.
Unfortunately I cannot play the second aprt beyond the frist mission in act 1. There reason is pretty silly. I cannot board the Gettysburg to finish the mission. Nothing happens when I approach the fighter bay. Is this a known issue ? What can I do about it ?

Best regards,
Sorlag
Having the same issue using version 1.2.0 on Knossos 0.14.3
Reaching the fighter bay doesn't trigger the mission end.
Managed to get on board the Gettysburg using the larger ship (x-wing style) but got stuck on "A wounded Fox" where after destroying Demora and all other cruisers & vettes, nothing happens, no mission success, no return to base no nothing :(

 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
CT27 also had this problem. I checked and it worked perfectly on my end so it's not a mission code bug. I suspect it's a compatibility issue. You have to use FSO 19.0 (actually this mod is made for FSO 374). I used variables to check for multiple scenarios. I don't know how the newer FSO builds handle those.

 

Offline CT27

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Re: RELEASE: The Aftermath II - The Blue Guardian
Hello,
first off thanks a lot for all the effort and time you spent doing this. I really enjoyed the first part.
Unfortunately I cannot play the second aprt beyond the frist mission in act 1. There reason is pretty silly. I cannot board the Gettysburg to finish the mission. Nothing happens when I approach the fighter bay. Is this a known issue ? What can I do about it ?

Best regards,
Sorlag
Having the same issue using version 1.2.0 on Knossos 0.14.3
Reaching the fighter bay doesn't trigger the mission end.
Managed to get on board the Gettysburg using the larger ship (x-wing style) but got stuck on "A wounded Fox" where after destroying Demora and all other cruisers & vettes, nothing happens, no mission success, no return to base no nothing :(

For what it's worth, I was using the October 31, 2017 nightly (which I think was based off of 3.8.1) when playing the "The Aftermath" campaigns.

As for "A Wounded Fox", I used to have that problem too.  I found two possible workarounds:

1-Let at least one of the Shivan cruisers or corvettes escape.  For some reason I was able to progress if that particular secondary objective was failed (i.e. I got the return to base message).

2-This one is a little more difficult to achieve:  You have to make sure the Demora doesn't force any of your ships to evacuate AND you have to achieve the secondary objective of no smaller Shivan ships leaving.  You have to move very quickly, but (after ordering the rest of my squad to take out the Shivan AWACS/comms ships) disable a few of the smaller Shivan ships, then destroy the Demora's main forward beams, then disable the rest of the smaller Shivan capital ships.  Then go to work on disabling Demora.  I was somehow able to do this and I was able to progress in the campaign.

 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
Actually, there's only two failure scenarios here, when Demora escapes or when the task force backs out and Demora lives.

The others scenarios, one Shivan cruiser or corvette escaped, two or more Shivan cruisers or corvettes escaped, or all Shivan escort cruisers and corvette escaped, as long as Demora is killed, are all success scenarios, levels of success. The worst success is all escorting Shivan ships escaped. Success but thousands will die. Read the debriefing.

 

Offline herkie423

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Re: RELEASE: The Aftermath II - The Blue Guardian
I played the mission "A Wounded Fox" more than a hundred times but I haven't had the problem of no "RTB"

I heavily used variables as logical switches in all the TBG missions. It helps indicate the exact scenarios to render the exact success or failure debriefings as most of the missions have multiple levels of success and failures. I think the newer FSO builds have a different way of handling variables.

By the way, out of a hundred, I only got 3 best success wins, the one when Demora and ALL escorting Shivan ships were destroyed. Most of the time, 2 or more, even all Shivan escorts escaped when Demora was killed.

 

Offline Marguel

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Re: RELEASE: The Aftermath II - The Blue Guardian
So...wall of text AND spoilers incoming.

I've really liked this campaign. The post capella setting, the richter story, the capital ship missions, the boreas missions, it's really cool. I'm starting act 5 right now, but i had to skip 4 entire missions to get there. Here goes my experience in case it helps:

Lightning in Heaven No way to defend the aksha (vasudan ship with admiral tet), too many missiles to intercept, cruiser's missile launchers are really tough to take down, loads of bombers. Never get to see the gabriel come and save me.

Solar eclipse Pt. 2
No way to defend the gate, the regular laser cannons (not the beams) just cut through the eden installation, and without bomber availability in the previous mission, i can't take them down fast enough even if i have a full treb loadout. Even if the enemy bombers never get to hit the installation...

Plans to negotiate Lindos (Galahad) reaches the node but never departs. I managed to kill one rigelian bird (after 72 minutes of play) but i couldn't finish the mission because I'm guessing it should depart? (From dialogue).

A Caucus for peace
Those 2 destroyers destroy the Katrina and there's literally nothing I can do. I've killed every fighter, bomber, escort, diplomat, when the 2 vasudan destros come in, no matter if i send everyone to disarm one, and i take the other, the katrina always dies. And before it does, it clears me from the objective (cover the katrina) and then it gets irremediably destroyed. I must have played the damn thing like 20 times, put the difficulty in super easy, nothing works. I hate this, because i really liked the campaign and don't want to just skip missions but they're definitely impossible.
idk if it's bugs or what but i can't do it. Never happened before in any campaigns I played.

I tried lowering the difficulty in all these missions but it seems like nothing changes

Hope it helps.
Despite this, i really liked this campaign
"You'll see. It'll be better than last time. "
"I hope so. I died."