Author Topic: Applying textures to an edited ship model in blender  (Read 2780 times)

0 Members and 1 Guest are viewing this topic.

Offline emark4

  • 27
Applying textures to an edited ship model in blender
I am trying to edit an existing ship model at the moment. SO far I have converted to a .dae file, scaled it appropriately, and made the model edits. However, I noticed that because I converted from .pof to .dae, the textures assigned do not go with it.

Now I need to assign the textures. I do have the textures files and the names, but I am clueless on re applying them to the ship model. How should I do this?   

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: Applying textures to an edited ship model in blender
In blender, open the Materials tab, click on the circle to the left of Base Color, click Image Texture and select the texture. Export as .dae
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd