Author Topic: Mod Download  (Read 1368 times)

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Hi All,

i'm having some trouble getting hold of the mod.
It's not listed in the Freespace Open Installer, and the blue planet 2 core file is a broken link.
Is there anywhere else I can go to get War in Heaven parts 1-3? I believe the one on the MODDB page only has parts 1-2, or am I mistaken?

 
Can't confirm the issue right now, but just in case I zipped up my bp2 folder, uploading it now. If its an issue with the servers ill share a download link here. should be done in an hour or so.

TechnoD11

EDIT:
here it is:

EDIT:
Link removed. needed the space back

let me know if you have any trouble. BTW you will need at least SCP 3.7.2 RC3 or later, plus Media VP's 2014.
Extract the folder and put it in your FS2 folder. Select the mod in your launcher and away you go!
« Last Edit: February 24, 2015, 09:46:06 am by TechnoD11 »

 
  

Offline AdmiralRalwood

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https://dev.tproxy.de/fs2/mirrors/ shows that the only listed mirror for the Blue Planet downloads is currently down, which is why it's not showing up in the installer.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.