Author Topic: Megaincreased loading times with deferred renderer?  (Read 3910 times)

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Offline Axem

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Re: Megaincreased loading times with deferred renderer?
Well I'm thinking BP will ensure the texture DXT types will be correct, but the MediaVPs Colossus has a giant DXT3 map that increases loading times by like 45 seconds and there probably won't be any update to that for some time, so getting a in-game check on this stuff would still probably be a good idea.

 

Offline Bryan See

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Re: Megaincreased loading times with deferred renderer?
Yeah. I've been testing my BoE mission for Shattered Stars right now, I've noticed that the loading times have been increased as well. Note that I'm using a PBR build to test it.
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Offline Dragon

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Re: Megaincreased loading times with deferred renderer?
Yeah if you don't have transparency you should ditch the alpha channel. But still, I don't want any existing assets to needlessly have long load times which is why I'm willing to find a programmatic solution. Unless you guys think this is okay now that we've figured it out.
Well, if you can do it without too much effort, go for it, but don't spend days of work only to support a lousy texturing practice. The correct way to deal with the problem is to ensure every map is in a format it should be in. DXT3 is a waste of memory and HD space when an alpha channel isn't actually needed.

 

Offline The E

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Re: Megaincreased loading times with deferred renderer?
DXT1, on the other hand, has issues when it comes to reproducing colours accurately. It's not a very good compression format.
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Offline Axem

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Re: Megaincreased loading times with deferred renderer?
But DXT1 does just a good a job at screwing up colors as DXT3 and 5. I did some comparisons and looked at the difference in quality between the three and there was zero difference. Is there some hidden setting you're keeping a secret? :p

 

Offline Spoon

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Re: Megaincreased loading times with deferred renderer?
DXT1, on the other hand, has issues when it comes to reproducing colours accurately. It's not a very good compression format.
There literally shouldn't be any difference between 1 3 and 5 when it comes to rbg
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Offline General Battuta

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Re: Megaincreased loading times with deferred renderer?
We figured out the problem I believe.