Originally posted by Turnsky
i reckon the hardest part would be to create a "living galaxy" as it were. y'know, ships going about their usual routines, and the like.
Actually, it's possible using persistant variables. It depends directly on how many missions you have in the entire 'universe' as it were. If the total number of missions available were 30, you'd need 30 variables for each mission. SexPs are usefull, but they have a tendency to run out. Using variables, you can set the arrival cue of ships as true or false, depending on the value of them.
Say I've completed a mission, then I'd set that mission's variable to 1. After this, when I jump back to Sector A, either a new ship will be there with it's arrival cue set to the variable being 1, or the station will be under attack and it'll be directly connected to the previous mission (and the value of the variable) and occur after its done, allowing for a continuing storyline, sub-storylines and so much more.
But then, as mentioned before, there is the immense loading problems....