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General FreeSpace => FreeSpace Discussion => Topic started by: Assassin714 on June 14, 2023, 01:12:12 am

Title: Weird Freespace dreams
Post by: Assassin714 on June 14, 2023, 01:12:12 am
I just had one. In the dream, I was replaying the main FS2 campaign, except it was the newest, upgraded version released by the community, and one of the changes they had made was to include brand new cutscenes before and after every mission.

I was watching one where the GTVA was evacuating and running from the Shivans, there were some ships (I recall an Orion and Mentu, and some kind of large Vasudan transport) being destroyed by Shivan beams. The odd things were that the beams mostly came from offscreen, and we didn't really get to see much of the Shivan ships (I think that I saw a Sathanas briefly, though). The beams were a very dark/dull red instead of bright red, but in the dream, I didn't find this weird.

The cutscene then shifted to focus on a specific Terran ship (I forget what kind but it was fairly large), there were fighters dogfighting around it, and Shivans were drifting through space and grabbing onto the hull, trying to tear their way in. In response, there were Terrans in spacesuits on the hull of the ship (some of them looking oddly like 40K space marines) fighting them off with guns that shot green lasers.

One Shivan fired its beam weapon (which looked more like a few thin white bolts than the large beam in the original cutscene) and hit one of the Terran soldiers, knocking him off a ledge onto a lower part of the ship (makes no sense in zero-G, but it was a dream...) then he was attacked by a Shivan wearing a Terran spacesuit (these looked more like traditional NASA suits). You couldn't see the Shivan inside but somehow I knew there were supposed to be Shivans inside those suits.

Just as it looked like the suited Shivan was about to kill the guy, it was hit by a white energy blast from behind, accompanied by the distinctive whine of a Banshee cannon. The suited Shivan didn't seem to be physically damaged, but it collapsed and fell off the Terran, apparently dead. Pan to see what was identified as an Angel Scout Fighter (in this cutscene it was so small it was about the same size as the suited Terran). It was shown that these fighters were armed only with a single Banshee laser, and were helping defend the ship against the Shivans.

The armored Terran thanks the Angel pilot, but then suddenly they are surrounded by about 50 more Shivans in those NASA spacesuits, and someone says that the Shivans are overrunning them. At this point, the armored Terran seems to just surrender, walking forward and letting the Shivans tear him apart. The Angel pilot does the same thing, landing on the larger ship's hull so the suited Shivans can climb onto the fighter and destroy it.

Then the dream changed to a situation where I was critiquing the cutscene. I don't recall if I was on the forums or what, but I was speaking to the people here who created the new cutscenes. I said that it was very impressively rendered, but I was confused because I didn't recall any humanoid Shivans (referring to the ones in the spacesuits) in the original games.

The creator of the cutscene replied with "Who says they're humanoid?" and then argued that the Shivans' 5 limbs were in the arms, legs, and head of the spacesuits and the rest of their bodies were contorted to fit inside somehow. I objected to this, saying that Shivans would be too big to fit in Terran spacesuits like that (I specifically remember comparing the size of a Shivan to an elephant).

The cutscene author replied with a long, overly complex analysis of the FS1 Hallfight cutscene, arguing that a rank insignia seen on one of the Terrans' uniforms was always a standard size and could be used to measure the size of the Shivan, thus mathematically proving that it could fit into a NASA spacesuit.

Before I could ask any followup questions, like how the Shivans got those spacesuits in the first place, or why they would even be wearing them (there were even unsuited Shivans in the same cutscene), I woke up.
Title: Re: Weird Freespace dreams
Post by: Mongoose on June 14, 2023, 10:24:28 am
The fact that your dream devolved into an argument about lore accuracy in upgraded cutscenes is just perfect. :lol:
Title: Re: Weird Freespace dreams
Post by: Kie99 on June 28, 2023, 04:42:22 pm
I was deployed from a ship that had found itself lost in a nebula.  This guy who'd gone missing recently shows up in a fighter saying to follow him, nobody really knows what's going on.  Me and my wingmates are following him and we see this ship in the distance, not a spaceship, the outline of old timey pirate ship just sat there in the middle of a nebula.  Then a massive subspace portal opens up behind it and at that point I got woken up.
Title: Re: Weird Freespace dreams
Post by: Trivial Psychic on June 29, 2023, 12:02:09 am
Wasn't that a mission in Derelict?
Title: Re: Weird Freespace dreams
Post by: Assassin714 on June 29, 2023, 08:31:50 am
Wasn't that a mission in Derelict?

Title: Re: Weird Freespace dreams
Post by: Trivial Psychic on June 29, 2023, 11:23:40 pm
At least you didn't run into a Loki class that led you to a bunch of cargo containers and a Shivan Comm Node that all give out disjointed messages when scanned.  :rolleyes:
Title: Re: Weird Freespace dreams
Post by: Cobra on June 30, 2023, 08:43:08 am
The fact that your dream devolved into an argument about lore accuracy in upgraded cutscenes is just perfect. :lol:

THE CABLES, MASON, THEY'RE TOO THICK
Title: Re: Weird Freespace dreams
Post by: Assassin714 on July 24, 2023, 03:49:55 am
I had another one.

I was flying a modified Elysium transport that handled like a fighter. It could fire Kaysers forward, and had 3 missile bays, one of which fired Helios torpedoes. It had an afterburner with a max speed of only 90, though.

I was supposed to destroy these two groups of stations/ships (I forget what they were exactly but I remember at least one Faustus at each one), I was doing hit-and-run attacks, and I fired a pair of Helios warheads then turned away and used my afterburner to escape the blast radius.

Once the two groups were destroyed, a huge Shivan fleet jumped in, with literally thousands of Sathanas juggernauts and many other types of ships.

I got a signal from command saying that they were going to activate an experimental new type of engine on my ship, which was faster than a normal drive but slower than a jump drive. Then I saw my ship flying backwards at crazy speeds, causing the entire battlefield to zoom out quickly (I could see the thousands of Shivan ships, many of them were battling GTVA ships, including at least one Colossus, although the GTVA was severely outnumbered). I'd estimate that my ship was traveling at least many thousands of m/s.

At this point, I was somehow made aware that, in the story of the mission/campaign I was playing, this massive Shivan fleet was just a bluff, and most of the ships were illusions of some sort. But in-game, they were actual ships. So I decided to activate the cheat codes and try to kill all of them with the kill code. In reality this would have been pretty much futile, as it takes 10 kill codes to destroy one Sathanas, and doing that to thousands of them would take hours, even if I held down the button and auto-acquired new targets. But in the dream it worked, and soon the entire fleet was exploding (there were also some other ships exploding that were even bigger than the Sathanas class, but they didn't look Shivan or GTVA).

I then received an order to dock with and enter this huge space station (it looked to have been carved out of an asteroid, with dimensions of maybe 30 x 50 km. There were actually several of these stations scattered around, but I was supposed to dock with one specific one). I realized that if I had played the mission normally, this would be easy as the station would stay still, but since I used cheats to destroy the entire Shivan fleet, the explosions were pushing the station and causing it to rotate a bit, so lining up with and getting inside the docking bay was kind of difficult, but I did it.

The inside of the station was fully navigable, with many complex rooms and chambers, other ships docked inside, etc. The station was still drifting from the force of the explosions so I had to be careful not to bump into the walls. I received an order to go to the 'upper level' of the station to dock my ship and end the mission, but the place was so large and complex that I couldn't find where I was supposed to go (even with a Descent - style 3D map to help).

I accidentally went down a corridor that led to a door I passed through, that wound up at a dead end. The door was one way, so I couldn't go back. But in the dead end room there was a computer that I could use to access the internet (yes, in the game... it was a weird dream after all) and I looked up the cheat code that could make you noclip (because I had forgotten it). In the dream, the cheat was the word "sweater". I used it and went back through the one-way door, and eventually found where I was supposed to go.
Title: Re: Weird Freespace dreams
Post by: Colonol Dekker on July 24, 2023, 12:38:49 pm
I dreamed of a glorious civilization, of cities with spires that reached the sun, of a blue planet with vast seas, of people with myths of humanity everlasting, of children who saw in the embers of dying stars the destiny of their race, and they hurled themselves into the void of space with no fear.
Title: Re: Weird Freespace dreams
Post by: ShivanSlayer on July 24, 2023, 10:30:33 pm
I once dreamed that I and several other people from my Amazon warehouse found an abandoned space station in a nebula.  A Sathanas attacked and I had to blow it up by myself
Title: Re: Weird Freespace dreams
Post by: Cobra on July 31, 2023, 11:06:09 pm
I like how the ****post dreams are more believable than the novellas I'm reading here.
Title: Re: Weird Freespace dreams
Post by: Assassin714 on August 01, 2023, 11:24:04 am
I like how the ****post dreams are more believable than the novellas I'm reading here.

Are dreams supposed to be believable?

Title: Re: Weird Freespace dreams
Post by: Cobra on August 01, 2023, 02:40:11 pm
I like how the ****post dreams are more believable than the novellas I'm reading here.

Are dreams supposed to be believable?



What I find hard to believe are these long narratives that you can somehow remember every detail of. :P
Title: Re: Weird Freespace dreams
Post by: Assassin714 on August 02, 2023, 03:35:27 am
I like how the ****post dreams are more believable than the novellas I'm reading here.

Are dreams supposed to be believable?



What I find hard to believe are these long narratives that you can somehow remember every detail of. :P

There were actually a lot of details I forgot.
Title: Re: Weird Freespace dreams
Post by: + Rennie Ash + on September 16, 2023, 07:31:52 am
pushing the station and causing it to rotate a bit, so lining up with and getting inside the docking bay was kind of difficult, but I did it.

Command : Alpha1, what are you doing?
Alpha1 : Docking
Command : That's imPOSSible!
Alpha1 : No, it's necessary

Command : You're out of line, pilot!
Alpha1 : Docking procedure complete.
Alpha1 : Negative Command, I am perfectly aligned.
Command : Insubordination is grounds for a court marshal pilot. Return to base immediately!
Alpha1 : You can discuss this at your debriefing.
Command : *Headset smashing and static sounds
(muffled) Deploy a support ship now! I want it to dock with them; do not undock until a recovery transport arrives!
Title: Re: Weird Freespace dreams
Post by: Assassin714 on November 17, 2023, 10:33:48 am
I had another one. In this dream, I was playing some weird version of TIE Fighter, and I was flying a TIE Defender, but the enemies were Shivans. They also had weird looking fighters unlike the ones in the game (but they were still called Scorpion class). The Shivans and the Rebel Alliance were both attacking us at once but were also hostile to each other. At one point the Rebels were using a GTC Fenris cruiser, that I guess they got from the GTVA, although for some reason it was labeled as a Cain class ingame. I remember that our objective was to defend a few transports from both the Rebels and Shivans, and it seemed overwhelming, but in the end we succeeded.
Title: Re: Weird Freespace dreams
Post by: Assassin714 on November 21, 2023, 07:11:51 am
And another one, this actually had two different parts. The first one was more like a mission briefing than an actual mission, the story was that a GTVA expedition was exploring a newly discovered system, but long-range sensors had detected a Sathanas in the system. The expedition only had an Orion, an Aeolus, and an Arcadia installation for some reason (in terms of large ships/stations), so they had sent some ships to the jump node to evacuate, while the Orion and Aeolus were waiting around the installation for scattered parts of the expedition to meet up with them and then proceed with the evacuation. The Arcadia had been abandoned and rigged with explosives and a remote self-destruct trigger, in hopes that if the Sathanas got too close to it, they could blow it up and cause some damage. The dream also had a part where I was trying to make the mission in FRED and trying to decide at what distance and angle the Sathanas would appear, etc.

The second part was a completely unrelated mission, that I was actually playing this time. I don't remember what kind of ship I was flying, but I know it was some kind of mod as, like my earlier dream, it also involved Star Wars ships and weapons, as well as some other assets that weren't from the Freespace or Star Wars universes (I couldn't tell you what they were, though). My ship had Star Wars style lasers as a primary weapon and two types of missiles, both heat seeking: First were these small green missiles that would fire in pairs and I had a lot of them, next was a type of swarm missile that fired in a group of 4 or more, but took a while to reload. I remember that I was fighting enemies identified as "Super Zeus" class fighters, but they looked like Apollos and were supposedly Shivan. I was also fighting the Millennium Falcon at one point, and it had some weird abilities: First, a missile turret that also fired a swarm missile, but more powerful than the one I had, and secondly, it seemed to have the ability to regenerate its health in bursts (I would get it down to 1% and then it would suddenly jump to around 17%, etc.) but this was a limited ability and I eventually destroyed it. Then after the Super Zeus fighters were taken care of, there were some Shivan bombers at long range (these actually looked Shivan but weren't a canon design, they were supposed to be from another mod or something) and while I was fighting those, there was a supernova warning, but I kept fighting because there were over 300 seconds before it hit. Then suddenly it seemed that I lost track of time and there were only 25 seconds or so left, so I jumped out and made it (I remember seeing the third-person perspective of my ship jumping out, but I still don't remember what it looked like).

Title: Re: Weird Freespace dreams
Post by: Assassin714 on December 20, 2023, 04:37:13 am
I just had one where I was flying in a nebula (I forget what kind of ship I was flying) but then I flew out of the nebula into normal space (there was a boundary that marked the edge of the nebula - can this be a real feature please?) and there were a bunch of Shivan cruisers, fighters, and bombers that my wingmen and I took down, but some of the Shivan bombers were weird - looking (they looked sort of like Medusas, and were grey instead of red and black). I remember that I was doing a lot of interception of Shivan bombs. Then a giant Vasudan fleet jumped in, and there was some sort of map showing hundreds of ships in a large area, divided into four factions: Terrans, Shivans, Vasudans, and Civilians/Pirates? I think. The area was so crowded that ships were bumping into each other all the time, and there were some cargo containers that we were supposed to scan, but they got destroyed before I could.

Title: Re: Weird Freespace dreams
Post by: Assassin714 on February 11, 2024, 04:57:21 pm
I had another one, this time I was making a mission. I was trying to create a mission set during the FS2 campaign that used the spacehunk (https://wiki.hard-light.net/index.php/SpaceHunk) object, in a way I thought it would originally have been used.

It took place after the destruction of the first Sathanas, where your objective was to scan its wreckage to gain more info about it. The chunk was put in the middle of a small Shivan debris field to represent the rest of the debris, and it was obviously scannable. But I didn't know all of the details of the mission in the dream, so I was then testing it.

I flew over to the wreckage and scanned it, but then a transport with escort fighters jumped in, and there was some dialogue, with command saying they weren't supposed to be in the area, but they said they represented a planet in the Capella system and they wanted to claim the wreckage of the Sathanas for themselves as a status symbol or something. So the transport tried to dock with the piece of wreckage to tow it away (that was why it had a dockpoint), and I was ordered to fire warning shots to warn them off. However, the transport (an Argo, I think) had shields for some reason, and when I fired on it, its escorts started shooting me.

Then I was building the mission again, and the transport was programmed to dock with the debris chunk and jump out if you didn't stop it.
Title: Re: Weird Freespace dreams
Post by: Trivial Psychic on February 11, 2024, 10:06:31 pm
You can be both creator, and character, and still not know WTF is going on. :lol:
Title: Re: Weird Freespace dreams
Post by: Assassin714 on March 05, 2024, 02:22:18 pm
I just had several more (or maybe it was one dream with multiple parts? I'm not sure).

Anyway, for the first part, there was a setting in the menu that was (according to the dream logic) well-known and had been there since the retail version, which was an 'autopilot' setting. It let the computer control your ship, although you could override it at any time by using the controls yourself. This was generally considered useless by the community, as the autopilot couldn't fly well at all, and it wasn't programmed to try to achieve any specific mission objectives (it would just dogfight whatever enemies were in the area even if you were supposed to be doing something else).

So I decided, just for fun, to try to play through each mission in a campaign using only the autopilot setting and see if any of them were actually beatable that way. The campaign that I chose was Blue Planet Age of Aquarius (although in the dream the missions were nothing like the real BP:AOA). The first mission actually had more in common with the first mission of the main FS2 Campaign, as you were fighting NTF forces, although this mission was significantly harder than the real 1st FS2 mission.

When it started, the autopilot flew in formation with my wing and there were multiple NTF wings attacking a small group of cruisers, freighters, and transports we were supposed to be defending. Like I mentioned, the autopilot was not very skilled at all, so it just went head-to-head with a wing of NTF Lokis, missing most of its shots (I remember it killed one but I was thinking that if I was flying I could have killed all of them), and once they passed by my wing, we just kept flying forward, allowing the enemy wing to come around behind us for another run. I saw Subachs and Prometheus Rs being shot at my fighter (mostly missing, although some were hitting) but they weren't doing much damage. Finally the autopilot lazily turned around to engage the enemies and we exchanged fire a bit. At this point, I was thinking to myself that maybe the reason we weren't taking that much damage was because we were playing on Very Easy, where the enemy weapons and stuff were nerfed. A bit later, an NTF Leviathan cruiser jumped in, and a scripted message warned us to stay away from its AAA beams, but of course the autopilot ignored this, chasing an NTF fighter right near the Leviathan. Luckily for me, when it fired its AAA beams, it was targeting other allied fighters, and didn't target me.

Eventually, an allied fleet jumped in (there was one Deimos, the GTCV Vengeance, and one Typhon, the GVD Hedetet, I don't remember the other ships) and they destroyed the NTF fleet and the mission ended successfully. I considered this to be a lucky and unusual result as I avoided dying. There was also the idea that the way the mission was normally supposed to go, you were supposed to destroy at least two NTF cruisers and most of the NTF strikecraft, and the fleet would just show up to mop up the survivors, but the autopilot was so incompetent that it only killed 1 Loki and all of the enemy cruisers were still there when the allied fleet arrived.

Then I tried the second mission, which was very weird as it wasn't much like a Freespace mission at all (it took place on the surface of a planet) and as soon as I moved more than a few dozen meters above the surface, this weird robot would start chasing me and it was invulnerable and would kill me with one hit if it rammed my ship. I think it was supposed to be a stealth mission, but of course the autopilot didn't realize that so I just died.

For the second part of the dream, I was running a weird version of Freespace that caused the ships to physically appear in miniature in my house. There was a three-way battle between an NTF raiding group, a GTVA convoy, and a Hammer of Light raiding group that took place a meter or so over my bed. After the mission was over I went downstairs without turning off the game, and then I saw two Orions (they were about the length of a human hand) jump in near the door to my kitchen (it was implied that different rooms in the house served as different systems, and ships could jump between them), and they started heading towards the downstairs bathroom, which was implied to be where the Shivans would appear from. I considered shutting down the game as I was a bit nervous about having all of these miniature ships flying around my house, but I wanted to see what would happen. Then the dream changed to a bunch of weird non-Freespace stuff that's not really relevant.
Title: Re: Weird Freespace dreams
Post by: Assassin714 on April 29, 2024, 06:12:30 am
Another one. This was supposed to be a mission in the new Blue Planet Chanticleer campaign (which I haven't actually played yet, all I really know about it is that you're flying for the GTVA against the UEF). We were supposed to ambush and raid an enemy fleet and destroy at least 4 capships before the fleet jumped. The fleet was huge, with easily dozens of ships, and they didn't look much like UEF ships either. They had a strange look, a slightly red color and extended shapes with rounded curves, not like any type of ships I was familiar with. They ranged from about the size of an Argo transport to Juggernaut size.

I destroyed one of the smaller ones but then got distracted by something else in the mission and flew far away from the fleet, and a new group of ships jumped in close to me. They registered as hostile but they didn't shoot at me, even when I attacked them. So I figured maybe these could count for my 4 required kills. I began firing on a corvette-sized ship, but when it was down to only 8% hull integrity, some dialogue happened and that entire small group of ships changed IFF to friendly. After that, we were suddenly engaging a bunch of Shivan fighters, including Scorpions, and it took a while to deal with them all.

By this time, the enemy fleet was almost ready to jump and I was still quite far away from it, so I used afterburners to catch up, but I ended up needing to cheat to destroy enough ships in time.

I forget what I was flying for this mission, but I remember that it was some kind of heavy fighter with a turret.

In the debriefing, there was some strange plot information revealed. Some of the ships in the enemy fleet formerly belonged to the NTF, while some didn't, but they were all being commanded by a rogue GTVA admiral who was trying to sell out humanity to a faction of AIs that wanted to stop the GTVA/UEF war, but also enslave the human race (and supposedly make things peaceful and everyone happier).

It was never explained why the enemy ships looked so weird, or why there were Shivans there, though. I think there might have also been some ships from the Wing Commander universe in the mission, but I'm not sure.

Title: Re: Weird Freespace dreams
Post by: Assassin714 on September 02, 2024, 09:46:31 am
Another one. Don't remember as many details about it as some of the previous ones, but I was flying a rather slow ship, yet I still had to defend a Typhon class destroyer against enemy bombers. I think they were some kind of Terran or Vasudan rebels, not Shivans, and I don't remember what their ships looked like, but they were launching warhead types called 'Thanos' and 'Sunderer'. Only a few warheads from the first volley got through, and brought the Typhon down to 92% hull.

Then I was attacked by some Vasudan fighters, including a Horus which I really couldn't hope to catch in my slow ship, and the next volley of enemy bombs brought the Typhon down to 53%.

At this point, some friendly capships jumped in, but there was also a Sathanas that was controlled by the rebels. As soon as it jumped in, most of the allied ships retreated, and the Sathanas jumped out after them. But then, less than a minute later, it jumped back in for some reason.

Then the Shivans, who were apparently upset that one of their juggernauts got stolen, appeared, with a massive superjuggernaut that dwarfed the Sathanas (the design wasn't like any fanmade ship that actually exists, it was sort of shaped like a larger Sathanas in the aft, but the bow was more like a Demon, but more black). I remember the model was very detailed and my game started to lag a bit.

There was also a friendly Orion that was trapped between the rebel Sathanas and the Shivan superjuggernaut.

At this point I figured I should get out of there, and tried to head away from the action, but even using afterburners, my ship was quite slow.

Then the Shivans sent in another Sathanas to trap the rebel Sathanas and surround it, and I barely avoided being hit by it as it jumped in. It was firing flak at me, but no fighters were pursuing me, as I kept trying to get away.

After a while, the friendly Orion was destroyed, and I still wasn't far enough away to completely escape the shockwave (although it didn't actually damage my ship).

I then saw that there was a Leviathan and some smaller ships in front of me, observing the battle from a distance. They were hostile, and apparently belonged to the NTF.

I kept heading in their direction, and when I got there, I decided to destroy the Leviathan, firing two bombs that brought its hull down to 50%. I then finished it off with a second salvo, and kept trying to escape from the main battle.

Shortly after that, the game was interrupted by a very strange ad for some other fanmade campaign that seemingly didn't have much to do at all with Freespace, and then the dream changed to something completely different.
Title: Re: Weird Freespace dreams
Post by: Trivial Psychic on September 03, 2024, 07:08:25 am
I think you might've just invented the next JAD campaign.  Also, you know you're a hard-core Freespace player, when even your dreams have lag.
Title: Re: Weird Freespace dreams
Post by: Assassin714 on September 03, 2024, 07:22:51 pm
I think you might've just invented the next JAD campaign.  Also, you know you're a hard-core Freespace player, when even your dreams have lag.

Also I came up with a name for the Superjuggernaut in the dream, I call it the Angra Mainyu - class.

Title: Re: Weird Freespace dreams
Post by: Assassin714 on October 31, 2024, 05:12:34 am
Had another one, I was playing some weird Star Trek/Star Wars/Freespace crossover mod. I was flying for the GTVA or a sort of remnant faction after all of the ST and SW factions had taken over local space. We were sort of the underdogs/resistance trying to get our space back.

This mission involved a raid against a battle that was already in progress between a Borg cube and a space station and its defenses and support craft (it wasn't really made clear what faction they belonged to, except that they were also our enemies).

There was also a group of cargo containers that was near the station, we had somehow hidden some important equipment in two of them.

Our plan was to attack the Borg cube and distract it and the station defenders while we used the technology hidden in the cargo containers to help open some kind of portal through time to the past, then go through it to try to prevent a major defeat in the past. The briefing emphasized that we had to be careful of the Borg's ability to adapt to our weapons, but that didn't really come up much as an actual factor in the mission.

The mission started, but instead of a Borg cube, there was an Imperial Star Destroyer, but apparently the Borg were still in control of it and deploying their ships from it. In the dream, I acknowledged that as weird, but not too hard to believe. Later in the mission, the ship changed back to a Borg cube again and it was sort of glossed over as now being the way it was supposed to have been from the beginning.

Anyway, I was flying some kind of GTVA heavy fighter with stolen technology from both the ST and SW sides. I had 8 or so gun mounts in 2 banks, 1 was a bank of 4 of some kind of new GTVA cannon, and the other was a Borg weapon called "Power Glow". Both weapons were powerful against both shields and hull. I didn't recognize most of the other GTVA ship types, because this was years after the GTVA had integrated the ST and SW technology, but I do recall some GTF Nyx fighters on our side.

The mission wasn't going well, even though we had killed a lot of Borg fighters (I don't really remember what they looked like), the two critical cargo containers were damaged, and we were losing a lot of ships. At one point I remember that I was attacking a GTM Hippocrates medical frigate (I think it was allied with the space station) but I felt bad about attacking a medical ship and kept wondering if there was something else I should have been doing.

Just when it looked like we might finally pull off our objectives, a group of Imperial ships jumped in, including a Star Destroyer and two smaller capships, and a lot of fighters and bombers. They were on a fourth side against us, the station, and the Borg. I think the Borg cube (which was already weakened from the fighting) got destroyed, and we had to abandon the mission and jump out.

The debriefing clarified that the unexpected arrival of the Imperial ships meant that we never had a chance to win in the first place, as our cargo containers got destroyed and we lost most of our ships, so now it was a very grim situation going into the next mission, but I didn't get to see what happened next.
Title: Re: Weird Freespace dreams
Post by: Assassin714 on November 21, 2024, 01:16:11 pm
Had one again, although the details were pretty sparce this time. I was playing some kind of mod with a completely new main hall and interface and 3D cutscenes (including a cutscene that played when you tried to exit the game, which involved the player character landing their fighter on a base on some planet, then getting out and walking around and chatting with a bunch of other pilots, and petting a dog that was inexplicably there). There were also a bunch of random aliens walking around in the background, including some that looked like weird blue sasquatches... (I remember thinking that if this is supposed to take place in the Freespace universe, where did all of these unknown aliens come from?)

At one point, the game tried to run some program to download some files and update itself, but it glitched out and ruined my computer. And the craziest thing was that at no point in the dream do I ever recall actually flying a mission.
Title: Re: Weird Freespace dreams
Post by: Trivial Psychic on November 21, 2024, 04:40:09 pm
If somebody ever gets the rights, the capital, and the inclination to create a Freespace 3 (not that I ever anticipate this happening), which would probably require a whole new game engine, I could see them incorporating something like an RPG to add immersion, in lieu of everything we have outside of flying missions.  Have your character have to navigate the halls of a ship to reach the briefing rooms, barracks, techroom, simulators, maybe the bridge, as well as other environments.  For example, if someone were to re-imagine FS1, when recovering the Vasudan Scientists in chapter 3, have the player required to land their fighters and navigate through chambers to find where the Scientists are holding up, and possibly deal with Shivan resistance, HoL fanatics, or even Ancients' internal security systems.

I know, that detracts from the essence of Freespace, the space combat, but I could see someone making that leap.  I just hope they make it as modeable as what we have now, including some version of FRED that works for both space combat, and the RPG areas.

Sorry, but that's the direction your dream sent me towards.
Title: Re: Weird Freespace dreams
Post by: übermetroid on November 27, 2024, 09:10:46 pm
What does this dream about the Freespace 2 community's creative contributions and reinterpretations of Shivan warfare say about your own feelings towards how narratives are shaped by fandoms?
Title: Re: Weird Freespace dreams
Post by: Assassin714 on November 28, 2024, 11:55:51 am
What does this dream about the Freespace 2 community's creative contributions and reinterpretations of Shivan warfare say about your own feelings towards how narratives are shaped by fandoms?

You mean the first one I posted on the thread? Well  :v: has not made anything Freespace related in decades, so I guess all the new narrative we get is from the fandom these days.

Title: Re: Weird Freespace dreams
Post by: Assassin714 on December 30, 2024, 02:34:17 am
Had one where I was in a battle spaced over a huge area, and had to defend multiple ships and convoys from enemies that kept jumping in. But I was able to spam pretty much unlimited Trebuchet missiles.

I remember that some of the enemies were flying Hercules mk IIs, and I got behind their formation and destroyed a wing of them with my primary weapons.

There were also these weird bomber-like ships the enemies were using, that didn't really resemble anything in Freespace canon or fanon. They were cylindrical, with 6 turrets spaced around them, and they had a cap on the front that sort of made them look like a thermos. The cap was actually the front of a huge missile, and each of these bombers only carried one of them. When they fired it, it would detach from the front of the bomber and leave it looking like a mostly empty cylinder.

These missiles were quite powerful (able to take out a cruiser or cripple a corvette in 1 hit) and pretty fast, too (much faster than a Cyclops or Helios, but slower than a Trebuchet). They were also targetable and could be intercepted, but they had shields, making them tough to shoot down (I recall that a single Trebuchet wasn't enough to destroy one of them).

I forget the result of the battle or even what kind of ship I was flying (although it was a fairly fast one), but I thought these one-shot missile bombers were kind of interesting, maybe something someone could recreate in a mod someday.
Title: Re: Weird Freespace dreams
Post by: Trivial Psychic on December 30, 2024, 07:36:19 am
That missile bomber almost sounds like if someone took a Javelin shoulder-launched missile, and mounted it to a drone just big enough to carry it.
Title: Re: Weird Freespace dreams
Post by: Assassin714 on December 30, 2024, 09:52:08 am
That missile bomber almost sounds like if someone took a Javelin shoulder-launched missile, and mounted it to a drone just big enough to carry it.

They were annoying to deal with because they were quite tough and heavily shielded (maybe comparable to a Nephilim), fast with good afterburners (although not very maneuverable, but they didn't need to be) their turrets let them fire at you from any angle, and they would just jump in, fire their missile, and jump out to rearm at their base, so they were rarely destroyed.

Title: Re: Weird Freespace dreams
Post by: Assassin714 on January 14, 2025, 12:38:02 am
Had one where I was playing a Sync/Transcend style campaign with a very creepy atmosphere. I was escorting a convoy of freighters and I specifically remember Poseidon freighters. There were a bunch of pirate squadrons that kept attacking, and I remember trying to scan the freighters and their cargo containers, but there were so many that I wasn't able to scan them all in any of the missions.

Then I was talking with the creator of the campaign, and I asked him if it was even possible to scan all the ships, and he said that it wasn't, especially in the last mission, because there were too many.
Title: Re: Weird Freespace dreams
Post by: Assassin714 on March 15, 2025, 02:07:10 pm
I had one that was sort of a mix with Star Trek: Bridge Commander (a game I never actually played, but have watched a lot of videos of), I was more watching someone else play than playing myself, and there was a bomber that looked like a GTB Artemis which was fighting some larger ship (like transport sized) and it won but just barely as it was nearly completely destroyed, with tons of pieces broken off, so then another transport/freighter sized ship held the bomber in a tractor beam, while it was fighting against two other ships. They were exchanging fire, some of which looked like miniature photon torpedoes, and also bolts of white energy that looked sort of like Banshee/Kayser blasts. They were also maneuvering around a much larger structure, which looked sort of similar to an Arcadia installation.

The ship tractoring the bomber managed to narrowly win and destroy both of the other ships, although it was made clear that this was mainly due to the skill of the player controlling it, as it took a lot of damage, and in most situations it would have been destroyed.

That made me think though, has anyone made any Freespace mods for Bridge Commander? There are mods for all kinds of other sci-fi series for that game, like Star Wars, Stargate, Babylon 5, Doctor Who, Blake's 7, Space Battleship Yamato, even the Orville.

Title: Re: Weird Freespace dreams
Post by: Assassin714 on April 09, 2025, 01:40:04 pm
I had another one that was sort of a weird mashup of several different space games.

The backstory was that it was supposed to be a new version of the original X-Wing game, with updated graphics and features. I was piloting an X-Wing, and my mission was to investigate an Imperial space station platform and the cargo around it. Another X-Wing would jump in very far from the platform to distract the defenders, and then I would sneak in and do my inspections.

When it showed up, all of the platform's defenders went to intercept it, including one that looked like a Star Trek Federation ship (it even did the warping out effect), and then suddenly I wasn't scanning the cargo around the platform anymore, but rather a large convoy in deep space, and there were a lot of GTVA style ships, freighters, and cargo containers, and they had weird things like sugar and wheat in them.

Then it was revealed that this was somehow still part of the original X-Wing game's storyline, and the Empire was planning to use these various different ingredients to somehow give powers to an alien named Barzed (or something like that), and then use this alien to rule the galaxy. And the powers they were going to give it were a few spells from the original NES Final Fantasy... like the instant death spell, and some kind of magic ring that would make it immune to magic, which would both somehow be super OP in the Star Wars universe. And I (still in the dream) wondered why X-Wing had such a weird plot, when the plot of TIE Fighter (which I was more familiar with) made so much more sense.
Title: Re: Weird Freespace dreams
Post by: Assassin714 on June 07, 2025, 12:12:34 pm
I had another one, more simple this time. I was flying a mission where I had to inspect a cargo depot, then defend it from Shivans. The depot had not only cargo containers but a bunch of random, completely inert ships, all arranged in a 3D rectangle formation (there were anywhere from dozens to over a hundred of them). Most of their cargo was known already so I only had to inspect some of them (I don't really remember what the cargo was, other than some seemingly random strings of characters that made sense in the dream but not in real life).

Eventually the Shivans attacked, using Aeshmas and Seraphims. I forget what I was flying, but I remember using primaries in combination with some Harpoon-like missiles with yellow trails. It took multiple double volleys of these missiles, combined with continuous primary fire, to take down a single Seraphim. I had some wingmen to help me.

At one point a huge wave of Shivans jumped in, including at least 3 each of fighter and bomber wings, and a Moloch (which I think was named the Independence for some reason). I cheated to kill them all and saw them all explode from a distance.

I remember having to restart the mission several times since I wasn't able to scan all of the cargo and ships I needed to scan in time.