those that are up for download, DD/MM/YY
04-11-02
readme; I forgot that one in the second zip, will put it up shortly, but now im going to bed.
anyway, im having trouble with my modsupport in debug builds of fs2_open(that may be the reason why bobboau has trouble.
something it did not in the original code.
it may have something to do with all the preprocessor definitions, it may not.
Trying to nail it down, but im getting odd errors, like if strcat(*char ,const *char) is not being handled correctly in debug builds.
and Pathtypes[1].path is being modified on Cmdline_mod, and it should never be modified, even when i only modify another path like Pathtypes[2].path, or the Debug watch is giving me false information. Note it only does this in debug builds. in release it is ok.
Right now i´m considrering reverting all changes regarding mod support untill i get that or those bugs bugs nailed.
for the weekend im going away to a LAN event with the fellows from
www.c4-group.dkWill put up a readme for download tomorrow.
EDIT1--------
seems i just nailed my bug, maybe not
VIA TECH CHIPSET messing up hard-disk to hard-disk transfers.
if CPU is busy, which it is when you are doing builds.
In the freespace.dsw workspace file->project->settings, there is as default a custom option left in by somebody, that copies the exe from the debug / release directory to c:\games\freespace2
something my viatech chipset dont like when the CPU is busy.
i removed that copy thing.
and did a manual cut/paste, and first tests looked promising,
But im really to tired to work on it now, so now im really going to bed.
DTP signing off for today.