Originally posted by GalacticEmperor
We all know about time compression, the ability to speed up the game by 200% or 400%. (Thank you Silent Threat. ) Has anyone looked into the ability to slow time down to 50% and 25%? It would be useful for timed screenshots and just as a cool effect.
How hard would this be to implement, using the existing time compression code?
you would rather want a Zombie mode, where the player moves as in real-time but all other ships is moving in "zombie" mode.
That way you can rush from point a to b to c to take screenshots
if the player where a zombie too, then you have a hard time being at the right place where the action takes place.
Quake2 had Zombiemode, and still has. but i cant recall the C_var or CMD to activate, yet alone the cvars for controling it.
but it was dam funny running around looking at all the monsters go "slow-mode".
however, implementing this, dont know how hard it would be
i guees your way would be easy, if the code does not anticipate in a lot of places that things only "can go faster", not slower.