Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)

Time to head back into the lab!

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Nohiki:
This is sort of begging to have an edit function as well, if not the file itself, then loaded data in the game memory or however that works. It would make balancing a bit easier if one could tweak the values on the fly and then screenshot the final settings (or export if you're feeling generous) instead of quitting the game, making the edits and relaunching. Not sure about the feasibility of this.

The E:

--- Quote from: Nohiki on October 02, 2022, 01:49:56 am ---This is sort of begging to have an edit function as well, if not the file itself, then loaded data in the game memory or however that works. It would make balancing a bit easier if one could tweak the values on the fly and then screenshot the final settings (or export if you're feeling generous) instead of quitting the game, making the edits and relaunching. Not sure about the feasibility of this.

--- End quote ---

That would be cool, it's even somewhat feasible, but for the sake of being able to get this finished in a reasonable timeframe I'm going to veto that one.
Reason is that Ship_info (the internal struct that ship table entries get parsed into) and Weapon_info (the analog thing for weapon classes) are both very big structures, and creating editors for every value in them is extremely time-consuming.

Similarly, adding a table edit function is also more complex than it might initially seem. I can see some possibility to do this, especially given the recent merge regarding the load_last folder structure, but it too is something that we can look into once the major rewrite is done.

And speaking of that rewrite, the thing I am currently looking into is camera controls: There are some 3D object and view manipulation gizmos available as an imgui extension that look very appealing....

The E:
Despite appearances, this idea isn't dead yet! It just got held up in a mess of me being depressed, then breaking an arm; but there is progress!

In fact, I would very much appreciate it if people out there could give this test build a whirl: It is not feature-complete yet, but should be enough to give all y'all an idea of the direction I want to go into with this thing.

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