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Hosted Projects - FS2 Required => Inferno => Topic started by: wardog300k on January 31, 2015, 05:14:54 pm

Title: New Final Destination place
Post by: wardog300k on January 31, 2015, 05:14:54 pm
Since i cant edit my old stuff... this will be for discussion and stuff,and FD Screenshots will be for screenshots.

Terrans thought they are the most powerful space faring race, they thought their race had became invincible, so they did the impossible, they begun attack on the Shivans. They become destroyers of the known universe, neither mighty shivans could stand up due to the pressure. But soon they will return to finish the started, mighty destroyers from another galaxy, that already nearly extincted shivans, have came to our Galaxy. Can human, vasudan and shivan species hold on? Will they make an alliance to stop destroyers, will there be anything, any hope for us? Now that we are in shadow of apocalypse. And our homes are their Final Destination.

Progress:
Act 1 The Galactic Wars:
Missions:40%
Story:100%
Mods:100%
Act 2 The Survival:N/A
Act 3 Shadow Of Apocalypse:N/A
Act 4 Destiny:N/A


Everything but fredding is done.

Fight against Shivans and two new races,with one more supporting you!
All factions with different tactics to use against each other and the GTVA!
Large variety of missions from scouting to Battle of Endor sized battles!
Using most models from INFR1 and dozens of more!
Full of twists!
Last stand battles!
Intercepting,escorting,surgical strikes,convoy raiding,convoy escorting,assaulting installations and more!
Fly all fighters and bombers from Vesuvius to Jotun,Apis to Sekhmet,even ships from other factions!
Fight within SOC!
Become wing leader of your own elite fighter squadron!
New ship classes!
Encounter ships from fighters to giant superjuggernauts!
Dozens of different spacecraft and warship weapons!

Coming 2015!


[attachment kidnapped by pirates]
Title: Re: New Final Destination place
Post by: wardog300k on February 02, 2015, 09:29:02 am
I AM HAPPY TO SAY THAT OFFICIAL FINAL DESTINATION TRAILER IS FINALLY DONE! :D :D :D

GO WATCH: https://www.youtube.com/watch?v=oicBmndnTYI&feature=youtu.be
Title: Re: New Final Destination place
Post by: wardog300k on April 15, 2015, 02:54:51 pm
And so i decided,FD will be hosted on Mod DB.
The page has been created,waiting for administrators aprroval,as soon as it has been approved,the link will be posted.All the news and features will be there,so make sure you check periodically.
I'll still use these topics for more important stuff.
Title: Re: New Final Destination place
Post by: wardog300k on April 19, 2015, 05:33:20 am
http://www.moddb.com/mods/wardog300k =The official FD page on Mod DB is finally good to go.
Title: Re: New Final Destination place
Post by: wardog300k on October 09, 2015, 10:26:05 am
Some big ass news! (I mean really big!)

As you probably know already, FD is supposed to be released in 4 acts, that would've been combined into a single megacampaign. Campaign originally planned after the FD was cancelled, and instead, another 2 large campaigns are planned, to make a single large story in which FD itself is involved. Now we get to the news themselves, instead of doing 4 acts and releasing them one by one, full campaign will be made and released at once, which means that it probably won't be done this year, but January or February. There will be some single-missions released from time to time however.

Title: Re: New Final Destination place
Post by: Lepanto on October 09, 2015, 12:52:26 pm
I'd really advise you release each act at once. Get some feedback and constructive criticism on your first act before you release the whole thing. And besides, midsize releases are more manageable (practically and psychologically) than one big release.
Title: Re: New Final Destination place
Post by: wardog300k on October 09, 2015, 01:54:05 pm
As much as what you said is true, there still is a reason for a single big release, the Inferno itself, if Nostos is released soon, it would greatly help me to have more INF-canon material (such as the story and stuff), and as the fredding is progress at full speed, it won't be too much of an issue.
Title: Re: New Final Destination place
Post by: wardog300k on October 25, 2015, 06:43:09 am
I present you the latest ship list. This is the one that'll be used till Nostos release (as it might have some stuff I can use).
Don't ask me how I fit all this in a 380 KB TBL file.

New
Removed

GTF Vesuvius                Space Superiority
GTF Ares                       Heavy Assault
GTF Daedalus               Stealth Recon
GTF Perseus Adv          Adv Interceptor
GTF Hercules Mk. III     Adv Heavy Assault
GTF Hound                   Adv Space Superiority
GTB Artemis                 Light Bomber
GTB Danaus                Medium Bomber
GTB Sabus                 Heavy Bomber
GTB Jotun                 Super-heavy Bomber
GTS Hygea                 Support Ship
GTEC Wasp                 Escort Cruiser
GTC Ticonderoga           Battlecruiser
GTC Leviathan             Heavy Defense Cruiser
GTC Aeolus                Assault Cruiser
GTC Alcyone               Assault Cruiser
GTC Archangel          Special Assault Cruiser  [Added because I want a special ship]
GTCv Deimos               Assault Corvette
GTCv Phobos               Heavy Assault Corvette
GTCv Alexandria           Escort Corvette
GTFg Oberon               Long-Range Tactical Bombardment Frigate
GTD Icelus                Command Destroyer
GTD Boreas                Heavy Destroyer
GTD Raynor                Heavy Destroyer
GTD Saturn                Heavy Destroyer
GTSD Odin                 Superdestroyer
GTVA Aristaeus            Dreadnought
GTCa Warlock              Super carrier
TSJ Icanus                Super juggernaut
GTL Glorius               Logistics Vessel
GTSFr Sizifus             Super Freighter
TMC-L                     Container
GTFr Clarius              Light Freighter
TAC 2                     Container
GTFr Triton                Heavy Freighter
TC-TRI                      Container  [Added because escorting only Clarius is boring]
GTA Oculus                AWACS Vessel
GTM Hippocrates           Medical Vessel
GTSC Faustus              Science Vessel
GTG Zephyrus              Gas Miner
GTI Arcas                 Installation
GTEP Hermes               Escape Pod
GTJS Charon               Jump Gate
GTJS Melia                Jump Gate
GTRBC Mjolnir          Remote Beam Cannon  [Added because Mjolnirs are simply awesome]
GTSG Centurion            Sentry Gun
GTI Acheron               Defensive Station
GTDD Ganymede             Drydock
GTT Argo                  Heavy Transport
GTNB Pharos               Nav Buoy
GTF Claymore              Scout
GTF Claymore Mk.2         Heavy Assault
GTF Stentor               Interceptor
GTB Peregrine             Light Bomber
GTB Gagana                Heavy Bomber
GTC Eclipse               Heavy Cruiser
GTC Aesacus               Escort Cruiser
GTCv Darkness             Assault Corvette
GTD Lindos                Heavy Assault Destroyer
GTD Tereus                Heavy Destroyer
GTSD Nemesis              Superdestroyer
GTCa Telemus              Super Carrier
GTFr Belus                Heavy Freighter
TAC 9                     Container
GTI Lycaon                Installation

GVF Apis                  Space Superiority
GVF Ennead                Interceptor
GVF Horus Mk.II           Adv Interceptor  [Removed to make space for other new ships]
GVF Reshef                Heavy Assault
GVB Bakha Adv             Adv Light Bomber
GVB Heket                 Strike Bomber
GVB Sekhmet               Heavy Bomber
GVS Nephthys              Support Ship
GVG Anuket                Gas Miner
GVC Mentu                 Assault Cruiser
GVC Imiut                 Escort Cruiser
GVC Mafdet                Heavy Cruiser
GVCv Sobek                Assault Corvette
GVCv Udjat                Heavy Assault Corvette
GVD Asarte                Heavy Destroyer
GVD Hatshepsut            Heavy Destroyer
GVD Hedetet               Heavy Destroyer
GVCa Tanen                Super Carrier
GVBs Duat                 Battleship
GVI Cairo                 Installation
GVT Satis                 Assault Transport
GVFr Shai                 Heavy Freighter
GVFr Imhotep              Heavy Freighter
GVSC Neith                Science Cruiser/AWACS

SF Scorpion         
SF Mara
SF Gorgon
SF Serpent
SB Mysore
SB Nahema
SB Nephilim
SB Vindyachal
ST Xerxes
SFr Asmodeus
SAC 2
SC Rakshasa
SC Lilith
SC Shax
SCv Moloch
SCv Scylla
SD Demon
SD Ravana
SD Vassago
SJ Sathanas
SSJ Gigas

AF Kato
AB Satyr
AB Attis
AB Zakros
AC Heraklion
AC Gordia
ACv Malia
ACv Phaistos
AD Pylos
ACa Akrotiri
AJ Androgeos
Knossos

Secret

Dei Cruiser
Title: Re: New Final Destination place
Post by: wardog300k on March 24, 2016, 05:51:46 am
I've gotta anounnce that, due to the problems with FSO that I'm having, the project is going to be put on a delay. It won't be cancelled, but it won't be released at least till 2017/18.
In the meantime, I'll be working on another connected project, the Liberation Wars, which will be done in retail.
Finally, here's the complete list of ships, because... I don't know.

Terran
Civillian
Ex-EA
SOC
Vasudan
Shivan
Celebrai
Nightmare
Dei
Keh'tah
Gerians

GTF Vesuvius
GTF Myrmidon
GTF Hercules Mark II
GTF Hercules Mark III
GTF Perseus Adv
GTF Daedalus
GTF Hound
GTF Cheetah
GTF Horae
GTF Ares
GTF Erinyes
CVF Hercules
CVF Angel
CVF Ulysses
GTB Artemis
GTB Artemis D.H.
GTD Danaus
GTB Medusa
GTB Sabus
GTB Ursa
GTB Jotun
GTS Hygeia
GTGs Praetorian
GTEC Wasp
GTC Fenris
GTC Eris
GTC Bellerophon
GTC Leviathan
GTC Aeolus
GTC Archangel
GTC Alcyone
GTCv Deimos
GTCv Liberty
GTCv Alexandria
GTFg Oberon
GTD Hecate
GTD Icelus
GTD Boreas
GTD Boreas Adv
GTD Raynor
GTD Orion
GTD Saturn
GTSD Odin
GTCa Lancer
GTCa Erebus
GTCa Warlock
TSJ Icanus
GTVA Aristaeus
GTVA Colossus
GTT Elysium
GTL Glorius
GTSFr Sizifus
TMC-L
GTFr Chronos
GTFr Poseidon
TC 2
TSC 2
TAC 1
TTC 1
GTFr Clarius
TAC 2
GTFr Triton
TC-TRI
GTSFr Demeter
GTFr Pigeon
TAC 1M
GTA Oculus
GTA Charybdis
GTE Galaxy
GTM Hippocrates
GTT Swiftrunner
GTSC Faustus
GTM Flemming
GTG Zephyrus
GTLn Atlanta
GTI Achilles
CVI Bretonia
GTI Ceres
GTI Arcadia
GTI Arcas
GTEP Hermes
GTJS Charon
GTJS Ishtar
GTSG Safat
GTSG Mjolnir
GTSG Alastor
GTSG Centurion
GTI Acheron
GTI Terra
GTDD Ganymede
GTT Argo
GTNB Pharos
GTF Claymore
GTF Claymore Mk.2
GTF Stentor
GTB Peregrine
GTB Gagana
GTC Eclipse
GTC Aesacus
GTCv Darkness
GTD Lindos
GTD Tereus
GTD Ryujin
GTSD Nemesis
GTCa Hyperion
GTCa Telemus
GTFr Belus
TAC 9
GTI Lycaon
GTC Avalonian
GTD Moscow
GTI Geneva
GTCa Andropov
SOD Segomo
SOC Griffin
SOCv Ehreos
GTC Goliath
GVF Apis
GVF Serapis
GVF Ennead
GVF Tauret
GVF Reshef
GVF Khepri
GVB Petbe
GVB Osiris
GVB Heket
GVB Bakha
GVB Bakha Adv
GVB Sekhmet
GVB Maahes
GVS Nephthys
GVG Anuket
GVC Aten
GVC Mentu
GVC Mafdet
GVC Imiut
GVCv Udjat
GVCv Sobek
GVD Typhon
GVD Asarte
GVD Hatshepsut
GVD Hedetet
GVD Hathor
GVSD Kabechet
GVCa Tanen
GVBs Duat
GVI Karnak
GVI Cairo
GVEP Ra
GVT Isis
GVT Satis
GVFr Bes
VAC 5
GVFr Shai
GVFr Imhotep
GVSC Neith
SF Scorpion
SF Dragon
SF Astaroth
SF Aeshma
SF Gorgon
SF Mara
SF Serpent
SF Hydra
SB Mysore
SB Nephilim
SB Seraphim
SB Taurvi
SB nahema
SB Durja
SB Vindhyachal
ST Xerxes
SFr Asmodeus
SAC 2
SFr Dis
SAC 3
SFr Mephisto
SC 5
SFg Damini
SG Rahu
SC Cain
SC Lilith
SC Rakshasa
SC Shax
SCv Moloch
SCv Scylla
SD Ravana
SD Demon
SD Vassago
SSD Lucifer
SSD Diablo
SCa Shiamak
SJ Sathanas
SJ Amritaya
SSJ Gigas
SI Arachnas
SI Acridon
SSG Belial
Shivan Comm Node
Shivan JumpGate
CF Kato
CB Satyr
CB Zakros
CC Heraklion
CC Gordia
CCv Phaistos
CD Pylos
CJ Androgeos
Knossos
NF Swarmer
NB Ghoul
NC Mehmos
NCa Vampire
ND Sith
NJ Banshee
NH Terror
NT Harvester
Dei Cruiser
Keh'tah
Gerian Fighter
Title: Re: New Final Destination place
Post by: Nyctaeus on March 24, 2016, 06:24:39 am
Quote
ND Sith
o____O

And no Akrotiri? Ancients without Akrotiri are no Ancients at all :(
What's going on with these 3 new races?
Title: Re: New Final Destination place
Post by: wardog300k on March 24, 2016, 07:54:57 am
https://en.wikipedia.org/wiki/C%C3%B9_S%C3%ACth

I removed the Akrotiri back when I used retail to make room for other ships, and I forgot to bring it back.

Keh'tah and Gerians are minor species that you encounter in a few convoy escort missions and such. They're an alliance from one of the new systems the GTVA explored in early 2400. Dei is a major species that has one ship and nothing else, you encounter their cruiser on several occasions, and they play a vital part in the story telling.
Title: Re: New Final Destination place
Post by: Nyctaeus on March 24, 2016, 08:05:16 am
Sidhe sounds like better choice. With current one you are likely to encounter people who see Star Wars references everywhere :P.

Anyway I must say... It looks interesting. I guess you are working on FSO but without mediavps, right? It should be the best think you can do on low configuration. Also you can always prepare MVP patch with Hi-res ships and stuff. If your project is a success, I'm sure there are prople here ready to provide you some help.
Title: Re: New Final Destination place
Post by: wardog300k on March 24, 2016, 08:53:11 am
Well, the Nightmares are pretty much Sith Lords without superpowers and lightsabers, so I'm fine with what is right now.
And yes, I were working on FSO without the MVPs. And I was hoping that after the release maybe some people could help me with updating the mod to MVP.
Title: Re: New Final Destination place
Post by: wardog300k on January 21, 2017, 09:41:23 am
GTVA techdata part 1: Galactic Terran Escort Cruiser Wasp

(http://i300.photobucket.com/albums/nn19/Wardog300k/bandicam%202017-01-21%2015-26-32-587_zpsex63r1h1.png~original)

By the time the Sol civil war ended, Earth Alliance lost nearly all of its cruisers, and desperately needed a new escort ship that was easy and quick to build.
Earth Space Equipment (ESE) came up with the plans to rebuild and reuse the old Vidar-class support cruiser.
Vidars were retired when the Aesacus-class was developed. ESE came up with the plans to upgrade its armor without the ship losing speed. only a few weeks after the plan was proposed, 19 of these ships were ordered, and finished 2 months later. This class, now re-designated the "Wasp", carries an all-around flak cannon armament that provides a very effective support for the larger warships such as the Ryujin and Tereus. GTVA also adopted this designed and began building them.
By the end of the 2401, over 290 of these ships were in service.
Main variations of the Wasp are the Mark I, which is the original model (189 built), Mark IV, monitor-type warship with 4 heavy anti-warship cannons (52 built), and the Mark VII, outfitted with thicker armor plates on the side "arms" holding the majority of flak weaponry
Mark VII also carries the more powerful but less reliable Mercury XXIX "Vampire" engines (45 built), Vasudans also have 6 Mark Vs in their 6th fleet as support for the preferred Mentu- and Imiut-classes.

Ship specifications:
Length: 221 m
Crew complement: 216
Max speed: 55 mps/198 kph
Structural integrity toughness (estimated): 13000
Shield power: NA
Weaponry (Mark I-III, VI-VIII):
2x "Mark XI Zapper-V" anti-fighter beam cannons, eff. range 1500 m, power 14, 3 charges, 5.5 s recharge
14x "DangerCloud" standard medium flak cannons, eff. range 1050 m, power 30, 350 shells/magazine, .15 s reload, 5 s magazine reload


I ain't dead yet, well, the game might be (curse this graphics card), but I'm still alive and well. I cannot work on the mods, but I will release these techdata entries, logs, stories and whatever else comes to my mind. It'll keep the project alive until I'm able to return to fredding.
Title: Re: New Final Destination place
Post by: LaineyBugsDaddy on January 21, 2017, 01:27:12 pm
I hate to have to say this, but it looks like someone needs to redo that model. At least the textures. The tilerape is awful. It looks worse than retail.
Title: Re: New Final Destination place
Post by: wardog300k on January 21, 2017, 02:49:04 pm
I hate to have to say this, but it looks like someone needs to redo that model. At least the textures. The tilerape is awful. It looks worse than retail.

Its the original inferno's Vidar-class with retail colossus textures attached to it. Its a long story how I even got these textures on the thing, but I find it decent looking, and it really fits the rest of the fleet I've got, so I decided to keep it as it is.
Title: Re: New Final Destination place
Post by: Nyctaeus on January 21, 2017, 05:50:34 pm
We have this model in mid-poly standard. No need to HTL this, as we're not working on INFA right now and we have models of higher priority for Nostos. Vidar stays the same. As long as you don't have decent computer, it's better to use older models instead.
Title: Re: New Final Destination place
Post by: LaineyBugsDaddy on January 21, 2017, 09:19:43 pm
Define "decent computer." And the textures should still be redone. Even without making it a high poly model, UVing it and creating a dedicated texture for it would make it look far better, and the desired aesthetic could still be maintained and, I daresay, improved upon. I stand by what I said. Those textures look worse than retail FS2 tiling.
Title: Re: New Final Destination place
Post by: Nyctaeus on January 22, 2017, 02:32:26 am
Define "decent computer." And the textures should still be redone. Even without making it a high poly model, UVing it and creating a dedicated texture for it would make it look far better, and the desired aesthetic could still be maintained and, I daresay, improved upon. I stand by what I said. Those textures look worse than retail FS2 tiling.
Wanna add some polys and paint high quality, eye-catching textures? Plus mapping, conversion, pofing... Go ahead :P! We will appreciate that.
Title: Re: New Final Destination place
Post by: wardog300k on January 22, 2017, 02:56:08 am
Define "decent computer." And the textures should still be redone. Even without making it a high poly model, UVing it and creating a dedicated texture for it would make it look far better, and the desired aesthetic could still be maintained and, I daresay, improved upon. I stand by what I said. Those textures look worse than retail FS2 tiling.

Well, I can define you the non-decent computer, that's what I have, powerful processor, lot's of RAM, and a century old intel graphics card that can't run FSO and struggles with retail. I never planned to use the Vidar, nor did I want to apply .PCX textures to it. I wanted to have the Zagreus instead, so I changed its textures to those of the colossus, by copying and renaming colly's textures into Zagreus'. In the end, Zagreus didn't actually work, but the textures did apply and work on Vidar, Tyr and Kometes, so I trashed the idea of using the Zagreus, and used the other 3 ships instead. So, that's the story how I got this thing. It was unplanned. I could use the old INFA textures, but they don't fit any fleet that I've got.
Title: Re: New Final Destination place
Post by: LaineyBugsDaddy on January 22, 2017, 09:51:26 am
Nyctaeus, as much as I would like to, I'm no graphic artist of any kind. The main thing is that tiling though. If someone could redo that texture to something else that was designed for the ship...sadly, I'm not qualified for that job at all.
Title: Re: New Final Destination place
Post by: Nyctaeus on January 22, 2017, 04:21:20 pm
Ugly tiling, change that, screw everything else, tilerape is bad blah blah...

I heard this too many times. I also remember times, when this was actually standard of making models, so campaigns were offering other stuff like gameplay, storyline, mission design etc. Wardog posted also some tech entry to this. Nothing matters, but model he used because his PC cannot handle anything newer. Also remapping the model to UV standard requires new LODs, debris and whole reconversion. Plus making new diffuse, of course. IMHO doing that for model that old is pointless. The only thing that can be done here is to remodel it, and make new texture. Yes, this is Inferno model but noone in our team is actually willing to do it. I'm currently the only one active model artist for Inferno and other models have higher priority.

All I see here is just random ramble of bad texturing method. Another damn one! Nothing constructive, no serious suggestion how to improve current state of model... Nothing. Just another random "do something with it, tilemapping is bad" flame.

I assure you, if there is any way of improving this model available to Wardog, he would do something with it so please, spare us comments like that in the future. Tilemapping sucks, we all know it, you won't discover anything new in that matter.
Title: Re: New Final Destination place
Post by: LaineyBugsDaddy on January 22, 2017, 05:08:23 pm
Look, I'm not trying to start a fight. There was no flaming until you started flaming as a complaint about my supposed flaming. I already said I'm no kind of graphic artist. All I know it that this ship looks like something I would expect to see in an FS2 retail pre-release as a placeholder. There has to be a better way. I just don't know what exactly that is or how to do it, other than it should start with someone UV unwrapping the model. Even that I only know the name of the step and I don't know what exactly it entails. But seeing how this model isn't super detailed and greebly, it's not like the UV unwrap that guy did of the Nebulon-B Frigate over on the FotG boards. That one was nuts. I saw the final result and if I thought I was awed by people who could do that before, he just blew them out of the water. I want to know how he is still sane after that bit of work. But if you want to say I'm flaming for voicing and standing by my opinion of the vessel in question, and NEVER ONCE making any kind of personal attack, that's on you. Also, for the record, if it is well done, tiling doesn't necessarily suck. As I recall, Steve-O's ships as used in the original release of Blue Planet were tilemapped, but it was done quite skillfully, and I had no complaints. Now someone has come behind Steve-O, redone those models, UVed them, and custom textures have been made and they look even better than they started. But the original tiles didn't look bad.
Title: Re: New Final Destination place
Post by: Droid803 on January 22, 2017, 06:46:26 pm
First off, I think we need to calm down a bit.

Secondly, it seems no matter what we say here, wardog can't actually do anything because his PC doesn't have a graphics card capable of supporting FSO.

The only solution would be to acquire a graphics card made sometime in the past 10 years, pretty much any of which would support FSO and thus open the door to using the myriad of community assets instead of the few ancient retail-quality ones (which are almost universally bad). Now, I can't really see why that should be difficult at all, but I'm also not privy to wardog's financial situation and whatnot so I can't really say anything but suggest that be something that should be looked into - it shouldn't be that hard to get a working 2nd hand graphics card off someone for the price of a lunch, after all. I'd definitely suggest doing that if at all possible, especially if the rest of the PC is actually up to snuff. You're really missing out if you can't run FSO.

I will second that there is little value in anyone putting in effort to rework that specific version of the Vidar at this point short of a total remodel to bring it up to "FSO standard", which is a lot of work. That version is just too low poly to make anything out of, in my eyes. Lainey, you seem to be underestimating the amount of work/effort it is to UVmap and make a decent texture for even a simple model (it's mostly in the texture, in this case). Understandable if you haven't tried it yourself, I suppose, but there is a reason why a lot of models never get past the modelling stage, if you've paid any attention to the general freespace modding forum. Long story short, the likelihood of anyone actually picking this up and "fixing" it is basically nonexistent, unless wardog could do it himself, which, for aforementioned reasons, appears to be out of the picture.

Also, Steve-O's original models used a mix of UVmapped areas and tilemaps, and a lot of them, which is why they looked passable. The main problem with doing things that way is the sheer number of textures they used, which caused significant performance issues (people with fairly powerful PCs getting single-digit FPS was common when multiple were on screen, it was that bad). I won't exactly call those a good use of tilemaps. In many ways they sucked a lot. :P
Title: Re: New Final Destination place
Post by: LaineyBugsDaddy on January 22, 2017, 09:46:07 pm
Ok, ouch on the massive numbers of textures thing with Steve-O's ships. As for the work to UV, I am not underestimating it. I know it's a big undertaking, and one I wish I could help with. Sadly, I am by no means any kind of graphic artist. My creative talents are more in the realm of writing. I never said it was something easy to do. Just that it should be done. As for the need to ditch the current model and redo it, you may be right on that. I just wish I could help more than to offer my opinion.
Title: Re: New Final Destination place
Post by: wardog300k on January 23, 2017, 11:13:23 am
Right... if possible I'd like to move away from the "is Wasp worth keeping or do its textures make it a piece of crap" topic.
We've got:

GTVA Techdata part 2: Galactic Terran Logistics ship Glorious

(http://i300.photobucket.com/albums/nn19/Wardog300k/bandicam%202017-01-22%2010-04-01-383_zps5bprjipp.png~original)

It didn't take long to prove that having large convoys on the frontlines isn't very effective. The original solutions to reducing the casualties were super-freighters and cargo-carrying warships, which made cargo transfers a nightmare. It was clear that a dedicated cargo-carrying warship was needed. Triton designs came out with the Glorious, which combined the carrying capacity of a larger freighter with the offensive capability of a medium corvette. The Glorious soon proved its efficency in both supplying warships as well as combating hostile forces head-on. Out of 20 ships that fought against the Shivan forces, only 2 were lost to combined cruiser and corvette strikes. Records go as far as taking down a Scylla-class, which was done on 18th February 2401. when the GTL Berlin stumbled upon a Shivan repair depot. There are currently 35 of these vessels in service, but GTVA command hopes to have at least 2 in each battlegroup by the end of 2402.

Ship specifications:
Length: 1003 m
Crew complement: 535
Max speed: 35 mps/126 kph
Structural integrity toughness (estimated): 70000
Shield power: NA
Weaponry:
3x "HBX-116" experimental subsystem disruption beam cannons, eff range 6000 m, power 100, recharge 10 s *Note* Heavy overheating issues, recommended short bursts over sustained fire
5x "GTVA Rapid Laser" long range tactical kinetic autocannons, eff range 3000 m, power 7, recharge .15 s
5x "DangerCloud" standard medium flak cannons, eff. range 1050 m, power 30, 350 shells/magazine, .15 s reload, 5 s magazine reload
4x  "Mark XI Zapper-V" anti-fighter beam cannons, eff. range 1500 m, power 14, 3 charges, 5.5 s recharge
2x "VSPL-51" vasudan-designed heavy tactical plasma cannons, eff range 1155 m, power 16, recharge .5 s


Before anyone starts anything about the textures, this is exactly what I wanted to have, as I was going for a dark, black and gray razzle dazzle like look, and this is exactly what I wanted, even if I could, I would not change this one. It indeed can be difficult to distinguish what and where the ship is based on the visuals, just like it was planned for actual US and RN warships, if you don't know what I'm talking about search up "razzle dazzle paint scheme" on google.
Title: Re: New Final Destination place
Post by: LaineyBugsDaddy on January 23, 2017, 01:54:27 pm
Actually, this one looks pretty cool to me, like it's armor plated. It honestly works quite well, IMO, and I have no complaints. And yeah, the eye kind of slides off of it.
Title: Re: New Final Destination place
Post by: Nyctaeus on January 23, 2017, 02:09:16 pm
First time when someone wanted his ship to be ugly :P

I'm surprised that this model works fine on retail. As far as I remember, it has something like 1,5k polygons. Looks stealthy for me. I like the idea of fast, stealth  logistics largeship. Jump in, deliver the payload and jump out scenario would work very well compared to extremly large and sluggish logistics as we know from Blue Planet.
Title: Re: New Final Destination place
Post by: wardog300k on January 23, 2017, 03:05:54 pm
It might appear fast, but in fact, its slow, some destroyers are actually faster than it, just like most of the utility ships (excluding super freighters and science cruisers), and all the cruisers and corvettes. But it does have Iceni-like jump drives, which are the reason why it has the reputation of a deadly warship.
Title: Re: New Final Destination place
Post by: wardog300k on February 04, 2017, 09:32:17 am
GTVA Techdata part 3: Galactic Terran Destroyer Ryujin (Ex- EAD Ryujin)

(http://i300.photobucket.com/albums/nn19/Wardog300k/bandicam%202017-01-28%2012-40-12-462_zpsv1rscqez.png?t=1486134656)

The Ryujin is a fast assault carrier-destroyer developed by the Solaris systems to supplement the EAF's Tereus- and Lindos-class destroyers. The Ruyjin carries advanced EJH-12 engines, which produce enough thrust to propel the ship at 35 meters per second, which is the speed of slower corvettes and not far behind the cruisers. Ship's armament primarily consists of heavy anti-fighter weaponry, along with a few beam cannons shall it face a hostile warship. Ryujins were often used for depot raids and attacks on smaller and faster ships where a Darkness wouldn't stand a chance and the Lindos would be too much resources to deploy.
There are currently 12 Ryujin-class ships in service.

Vessels currently in service:
GTD Nevada
GTD Helsinki
GTD Hera
GTD Amaterasu
GTD Temeraire
GTD Tremor
GTD Lincoln
GTD La Masa
GTD Tripitz
GTD Sims
GTD Deflector
GTD Enforcer

Ship Specifications:
Length: 2942 m
Crew complement: 9650
Max speed: 35 mps/126 kph
Structural integrity toughness (estimated): 140000
Shield power: NA
Weaponry:
4x "WhiteDeath" heavy anti-warship beam cannons, eff. range 5500 m, power 1900, recharge 46.2 s
2x "White Dagger" light anti-warship beam cannons, eff. range 4250 m, power 200 , recharge 60 s
16x "Firefly" heavy defense plasma cannons, eff range 5400 m, power 45, recharge .75 s
6x "DangerCloud" standard medium flak cannons, eff. range 1050 m, power 30, 350 shells/magazine, .15 s reload, 5 s magazine reload
4x Stinger missile launchers, eff. range 1470 m, power 20, reload 5 s

Got no comments on this one, just, does anyone know any other good image hosting site like the Photobucket? PB's incredibly buggy for some reason, it logs me off whenever I try uploading something. It takes like 10 minutes to actually show the image in the library, and when I try opening it, it either doesn't want to open, or opens for a brief amount of time before automatically returning to the library, its extremely irritating.
Title: Re: New Final Destination place
Post by: Nyctaeus on February 04, 2017, 09:57:16 am
If your computer can handle 6,1k-poly models, I can provide you a mid-poly replacement for this one.

As for image hosting, you may try Tinypic. It's buggy as well, but it never removed me a single image and never caused additional problems. Broken captha is pretty funny. Whatever you type, things will proceed.
Title: Re: New Final Destination place
Post by: wardog300k on February 04, 2017, 10:00:21 am
If your computer can handle 6,1k-poly models, I can provide you a mid-poly replacement for this one.

As for image hosting, you may try Tinypic. It's buggy as well, but it never removed me a single image and never caused additional problems. Broken captha is pretty funny. Whatever you type, things will proceed.

Pretty sure this is the mid-poly model, I've got no idea where I got it from, but it works well in FSO, and not in retail.
I'll try Tinypic later on, thanks for the suggestion.

EDIT: Actually, yeah, its got 5591 polys, but works well nonetheless.
Title: Re: New Final Destination place
Post by: Nyctaeus on February 04, 2017, 11:00:47 am
It's GTD Atropos released by Woolie Wool some time ago. It's returreted and retextured ITD Ryujin from OTT modeldump. We used it in Inferno, but it was later replaced by torpedo destroyer with different model.

Check PM.
Title: Re: New Final Destination place
Post by: wardog300k on February 04, 2017, 11:59:53 am
It's GTD Atropos released by Woolie Wool some time ago. It's returreted and retextured ITD Ryujin from OTT modeldump. We used it in Inferno, but it was later replaced by torpedo destroyer with different model.

Check PM.

Got it, but I'd personally prefer to use the current model just because its got worse turret coverage, and I don't want it too well defended, after all, you're supposed to see a few of them get overrun by bomber swarms. But I do already have some ideas with which I could use the model you sent me, time for another special ship that I can't even test but at least it will be available for when I get back to work!
Title: Re: New Final Destination place
Post by: wardog300k on February 04, 2017, 12:19:27 pm
GTVA StoryTime part 1

#Audio_Recording_GTG_Pershing_16:00_01.05.2400_9085th_gas_miner_convoy_GTCv_Warspite_GTG_Pershi ng_GTG_Avila_two_Myrmidon_fighter_wings_Convoy_bound_for_GTCa_ Santa_Maria_Ross_128#
Captain: Alright... alright.... alright, Shivan fighters incoming! Alpha, Beta cover us! Helm, keep 0.3 behind the Warspite!
Helm: Roger that sir, trajectory locked in!
GTG Avila: Pershing, we're getting hit quite heavy back here! I request Beta covering us! We're going to die here otherwise!
Captain: Avila move ahead of the Warspite, we cannot lose Beta's cover over here. Warspite, slow down to 30.
GTCv Warspite: Roger that, slowing down to 30, let Avila pass, we've notified command over our situation, they'll send the 11th over to assist.
Captain: 11th???? Are they out of their goddamn minds? They're sending destroyers to assist a miner convoy! Warspite, call them out!
GTCv Warspite: Can't comply, we need Russwell here.
Captain: Listen to me, I don't care how much firepower that container has, its presence will only attract additional Shivans to our position, they're gonna slaughter us! Do you want to face a Sathanas at point blank, do you? Answer me, lady!
GTCv Warspite: With all due respect, you're not the leader of this convoy, and you're not the one that's gonna order us, do you hear me?!
Captain: Helm, how much longer till the jump drive is back online, I want to escape this madness.
Helm: Uhhh... 3 minutes, don't tell me you want to leave the convoy?
Captain: Affirmative, lieutenant, if we follow her orders, we're all go-
GTG Avila: Sir, our gas canister has been hit! We're leaking, and I'm afraid this whole thing could just explode soon!
GTCv Warspite: Avila, we're sending you the coordinates of the 4th cargo convoy, as soon as you recharge your drives jump to their location.
GTG Avila: Roger that Warspite, what's the 4th composed of?
GTCv Warspite: One moment please... its... its 17 freighters, 9 transports and 5 Cruisers along with fighter escorts. When you arrive there try sticking with them until you reach the Enterprise, they should be able to fix you right up.
GTG Avila: Alright, thanks. We have overclocked the drives, they should be operational in a minute... that is, if we don't blow up by then.
Captain: Well why the hell don't we jump there as well, huh Warspite?
GTCv Warspite: Its too risky, we can't risk loosing an entire cargo group by drawing a Shivan ounslaught there.
Captain: Oh, so you want us to die alone here! Why the hell did I even sign on for this crap... Listen to me goddamn it! Its 5 bloody cruisers over there, how the goddamn hell are Shivans going to destroy that, but not the 3 goddamn destroyers you're sending here?!
GTCv Warspite: Can you just relax, we'll be alright here!
*GTG Avila jumps away*
Captain: Helm, move us away from the Warspite, gunnery control bring all guns facing our broadsides.
Gunner: Captain, all our guns are down, we have no way of defending ourselves other than the Warspite.
Captain: How much till the drive is back online?
Helm: It should be operational any second now! And... its online, your orders, sir?
Captain: Enter the coordinates of the 4th, we're going there.
Helm: But Warspite's or-
Captain: Silence, you'll do as I say, now enter those goddamn coordinates!
Helm: Coordinates entered, engaging the jump drives.
*A loud explosion*
Captain: What the hell is that, tell me!
Helm: This isn't good, this isn't good!
Captain: Cut that crap and tell me what the hell is going on!
Helm: Engines are out, lighting up the jump drives seems to have destroy-
GTCv Warspite: May I ask what are you doing back there, you're out of our gun range!
Captain: This is your fault Warspite! Our engines are gone and the Shivans are swarming us! Tell that goddamn captain of that goddamn destroyer that he is late. I hope to see you in hell! Gunnery control, give orders to blow up the charge magazines!
Gunner: Teams A and D, set the charges to overload, and run towards the escape pods as fast as you can!
Captain: Everyone out of this goddamn bridge head for the escape pods, the ship is gone and there is nothing we can do now!
Helm: Sir we have an incoming subspace signature, its the Harrier! Oh, it seems like we also have a Shivan Moloch of to our port, he's closing in on us!
Captain: Helm, can you get any sort of propulsion here?
Helm: We might be able to move with thrusters, but I doubt we can reach any speed with them.
Captain: Activate all the thrusters and vector us towards the Moloch, we're going to ram the bastards.
Helm: Roger that sir, all power to thrusters!
*A chain of explosions*
Helm: Captain, hull integrity is going down rapidly! Our engine compartment just blew up, we have lost the thrusters as well!
*Another loud explosion*
Captain: It was a pleasure working with y-
*An extremely loud explosion*
#end_of_the_recording#

Right, time to start with some stories here, this up here might not make much sense right now, but believe me, it will start making sense soon enough.
Yeah, I know, I suck at making stories, but I'm trying.
Title: Re: New Final Destination place
Post by: Nyctaeus on February 04, 2017, 02:11:28 pm
Quote
Captain: Silence, you'll do as I say, not enter those goddamn coordinates!
Now?

Anyway sounds plausable. As for the model, you can remove some turrets if you want to in PCS2. Just remember to rename remaining turrets. If you want to keep it this way, it may work as refit of classic Ryujin used by some special forces or something like that.
Title: Re: New Final Destination place
Post by: wardog300k on February 04, 2017, 02:47:00 pm
Quote
Captain: Silence, you'll do as I say, not enter those goddamn coordinates!
Now?

Anyway sounds plausable. As for the model, you can remove some turrets if you want to in PCS2. Just remember to rename remaining turrets. If you want to keep it this way, it may work as refit of classic Ryujin used by some special forces or something like that.

Right, it appears that I've overlooked that word, fixed.
Yeah, I've planned something special for the new Ryujin, I'll get to tabling tomorrow, and I'll post the techdata of it.
Title: Re: New Final Destination place
Post by: Novachen on August 21, 2018, 01:22:47 pm
What actually happened to this modification?

Seemed to be very advanced in development already at least for Act 1.
Title: Re: New Final Destination place
Post by: Nightmare on August 21, 2018, 01:26:25 pm
From wardog300k's profile:
Quote
Last Active: February 26, 2017, 09:36:26 am