I just want to throw this out there:
Space ships are generally always going pretty fast, esle they're falling into some sort of gravity well, or there's some other odd condition letting them be slow. For some reason, well, an obvious reason, in space shooters, they tend to be miserably slow. The thing is, it doesn't have to be that way. Air combat sims, modern ones, are not at all slow, yet are not dull. In fact, they're pretty darn tense! That's from a combination of speed, complex systems, and often a really imposing threat environment.
The thing is, Falcon 4.0 doesn't appeal to everyone, due to that complexity. But just because it's not complex doesn't mean it can't be tense and fast! Somehow, I think the majority of space combat sims/arcade sims/shooters, or whatever else you'll lable them, just couldn''t manage to figure that out. I've not been too attentive to my respective charges as of late with FSO, but I will tell you that said charges have a good mind to figure the above issue out to good effect!
What I'm seeing with the game in question so far, however, is just a generic, slow, and even dumbed-down looking game. If you remove all the complexity, you get rid of the sense of flying a space ship, or a flying machine in general. Too much, and it can become a chore to play. Genras have a certain requirement for their operation, I feel, and part of flying a space ship is feeling like, well, you're flying a space ship. From the videos given prior, I didn't have that feeling.
Now, when was Infinity supposed to be done...