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X4: Foundations (by Egosoft)

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mr.WHO:
Following the disaster that was X-Rebirth (the previous game from Egosoft X-series) there is a new game coming aroung 2018/2019:
https://www.egosoft.com/community/news_en.php

https://www.youtube.com/user/Xuniversechannel/videos


Basically this is sandbox space sim where you can do anything from freelance fighter pilot, pirate, mercenary, traded to owner of entire fleets of carriers/destroyers and own empire with stations and shipyards.
Additionally, this game will provide living universe with dynamic economy based on supply and demand.

If this game will be at least as good as X3 (the game before X-Rebirth that was very good and full of moding comunity) then how about making the Freespace mod for that game? Game mechanics is based around "jump gates" which are quite similar to Freespace jump nodes, so it should be possible to recreate the GTVA space.
Imagine flying every possible Freespace ship from Fighter, Freighter to Collossus. You could be a GTA trader or HoL raider during Great war.
We could start with FS1 with some community made mods for TV war era and then expand to FS2 and beyond (like Blue Planet or Inferno, or both :)  )

Of course the X4 could turn into another nightmare (X-Rebirth was a total bug fest, limited features and moder nightmare), but if all will go well this could be ideal environment for something new in Freespace universe.

Vidmaster:
Back when they launched Rebirth, I visited Gamescom the same year and the game was on the exactly as catastrophic road as the new game is right now. Rebirth as shown back then was three months from release, officially in Alpha, unpolished as hell and did not even run fluently on the PCs they had at the event to demonstrate it in the best light possible. The flight AI was non-existent, the shading of characters atrocious (a series staple), the menus super-confusing, the performance abismal and everything screamed "give me another year in development". And it was probably buggy too, but that was hard to evalute in the 45 minutes of play. Not much changed till release.

Fast forward to today: X4 is currently in Alpha and the release date has been communicated as the 30th of November. Do the math. This is going to be another disaster on launch day.

Grizzly:
Good to see they're sticking to what they know best then :P.

Still tentatively excited for this despite them, well, being themselves. THe X series is one of my favorite podcast games, a bit like Euro Truck Simulator has been for a lot of non-space-heads

IronBeer:

--- Quote from: -Joshua- on October 04, 2018, 02:50:34 pm ---Still tentatively excited for this despite them, well, being themselves. THe X series is one of my favorite podcast games, a bit like Euro Truck Simulator has been for a lot of non-space-heads

--- End quote ---
I like that term. "Podcast games".

X3, and all of its additions, was my JAM. Almost nothing else I've played comes close to scratching the itch it does, despite all the warts.

Here's hoping X4 doesn't suck.

Det. Bullock:

--- Quote from: Vidmaster on October 04, 2018, 12:24:52 pm ---Back when they launched Rebirth, I visited Gamescom the same year and the game was on the exactly as catastrophic road as the new game is right now. Rebirth as shown back then was three months from release, officially in Alpha, unpolished as hell and did not even run fluently on the PCs they had at the event to demonstrate it in the best light possible. The flight AI was non-existent, the shading of characters atrocious (a series staple), the menus super-confusing, the performance abismal and everything screamed "give me another year in development". And it was probably buggy too, but that was hard to evalute in the 45 minutes of play. Not much changed till release.

Fast forward to today: X4 is currently in Alpha and the release date has been communicated as the 30th of November. Do the math. This is going to be another disaster on launch day.

--- End quote ---

I wouldn't be suprised it this was just their normal MO, the X3 single player story was janky as hell and even Terran Conflict at times felt it had some really bad scripting and design choices and this was playing them after extensive patches.

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