Author Topic: [RELEASE] Ancient Armamentarium Pack  (Read 11560 times)

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Offline Bryan See

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Re: [RELEASE] Ancient Armamentarium Pack
Next model is actually AFg Moires - Anti-fighter, escort frigate, logistics vessel and tactical carrier.
It's like Starbug's frigates Heracles and Tempest from his United Terran Republic fleet.
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Re: [RELEASE] Ancient Armamentarium Pack
And...?

 
Re: [RELEASE] Ancient Armamentarium Pack
Juggernaut is a big deal. I love Androgeos

So do I. My favourite of the Ancient ships (Not sure why everyone's used the Akrotiri and why i've never seen the Androgeos used, but hey, preferences). In fact, if you overhaul the Androgeos, I will give you this entire jar of internet cookies i've been saving for years. Don't let the age put you off - they're still fresh.

That thing looks like a giant spiky ball of adorable fluff and I would love to see your take on it.

 

Offline Nyctaeus

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Re: [RELEASE] Ancient Armamentarium Pack
In fact, if you overhaul the Androgeos, I will give you this entire jar of internet cookies i've been saving for years. Don't let the age put you off - they're still fresh.
Well... That's this kind of offer that I have to consider at least :P.
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Offline Bryan See

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Re: [RELEASE] Ancient Armamentarium Pack
Really? It looks like a redone version of the Androgeos. I'm loving it, and I wish to contribute more, given I worked with you on the capacity in doing my engines and my dorsal fin.

What about VLS-style torpedo launchers? I thought Ancients don't have the capability to launch missiles from capital ships. Whether against fighters, bombers and other craft...
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
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Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
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Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Re: [RELEASE] Ancient Armamentarium Pack
Thanks, but I can handle it myself. I have all sections of the ship planeed. In fact I'm enjoying making Ancient geometry.

Sorry, it will be full plasma cannons based. Turret setup and everything will be similar to Androgeos from ASW3 dump. Torpedoes of all kind doestn't match my vision of Ancients at all.
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Offline Bryan See

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Re: [RELEASE] Ancient Armamentarium Pack
That's what I wanted for my protagonist fleet in my total-conversion mod.

However, I would like to point out there are some subsystem errors in the Minos HTL model. I don't know whether they are table-based or POF-based.

Code: [Select]
Warning: Not all subsystems in model "GRC_Svaamin.pof" have a record in ships.tbl.
This can cause game to crash.

List of subsystems not found from table is in log file.

File: modelread.cpp
Line: 800

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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USER32.dll! CallWindowProcW + 1232 bytes
USER32.dll! DispatchMessageW + 431 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Warning: Invalid subobj_num or model_num in subsystem 'turret41' on ship type 'GRC Svaamin'.
Not linking into ship!

(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)

File: ship.cpp
Line: 6475

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
USER32.dll! CallWindowProcW + 1232 bytes
USER32.dll! DispatchMessageW + 431 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Warning: Invalid subobj_num or model_num in subsystem 'sensors01' on ship type 'GRC Svaamin'.
Not linking into ship!

(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)

File: ship.cpp
Line: 6475

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
USER32.dll! CallWindowProcW + 1232 bytes
USER32.dll! DispatchMessageW + 431 bytes
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
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fred2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline The E

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Re: [RELEASE] Ancient Armamentarium Pack
Bryan, if you read the error messages, you will see where the errors are.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Nyctaeus

  • The Slavic Engineer
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  • My "FS Ships" folder is 582gb.
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Re: [RELEASE] Ancient Armamentarium Pack
Thanks for clarification, Captain Obvious.

Turret 41 had no pof data. My bad. Bryan, go ahead and download fixed version from first post.
« Last Edit: August 31, 2017, 01:55:52 pm by Nyctaeus »
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [RELEASE] Ancient Armamentarium Pack
You know, it's funny. I've been thinking about how I would approach the various canon and fanon factions in FS -- post-Capella Terrans and Vasudans, Sol-system Terrans, Ancients, Shivans, Nightmares -- and trying to come up with distinct aesthetics and weapon styles for each. I ended up having the Ancients use heavy torpedoes. Now when I say torpedoes, I don't mean missiles. I mean gigantic, heavily-armored, turret-wielding monstrosities that are launched from the fighterbays because they don't fit in torpedo tubes. Basically just fighters set to kamikaze, from a gameplay standpoint.

 

Offline Nyctaeus

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  • My "FS Ships" folder is 582gb.
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Re: [RELEASE] Ancient Armamentarium Pack
I like ASW approach - Smaller ships are based on large amount of fast-firing blob turrets. Corvettes and destroyers have dedicated, also fast-firing cannon turrets. I made my Ancients for somekind of alternate reallity, where they survived because something helped them by destroying the Lucifer. Limited usage of beam cannons fits to Ancients in my opinion. Minos is supposed to be armed with plethora of heavy cannons similar to those from ASW, but spinal turret was supposed to be some remaining beam cannon. Perhaps BGreen equivalent.

Torpedoes are quite low-techish for me. My interpretation of Ancients is suposed to be sophisticated and exotic race, and both FS1 and FS2 shown why. All all projectile-based weapons are

Torpedoes fits to terran the most, in my opinion. If I am the one, who decided what each race should be armed, I would go with railguns and torpedoes for GTA, plasma cannons and swarm torpedoes for Vasudans, beams for Shivans and plasma cannons for Ancients.
Guided energy weapon is tempting. Basicly a standard torpedo from gameplay standpoint, but with invisible model and laser bitmap instead. Or... Perhaps no bitmap or trail, but particle generator? I succesfully made one of my favorite weapons from Exile with sole particle generator. Guided energy weapon would fit to Ancients due to exoticness of something like that, but I would use this for Nightmares instead.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [RELEASE] Ancient Armamentarium Pack
I was thinking of the Nightmares as using pulse cannons of some kind, maybe something like the original Shivan Super Laser from FS1. No beams, though -- I kind of don't like beams, as a gameplay element. They tend to be overpowered and difficult to balance around, and plus, they're not nearly as dynamic and satisfying as something like a torpedo. I mean, it's just the ship switching on a weapon, and then damage happens -- compare that to something like watching a swarm of Apocalypse torps muscle through a Deimos's anti-fighter screen and slam into the hull. And even with pulse cannons, you get to see the projectile moving. (Also, my version of the Nightmares would need to be visually and mechanically distinct from the Shivans. I've actually had a pretty detailed concept of them bouncing around in my head; I'll probably post a writeup on it at some point.)

There's another wrinkle with the Ancients, which is that the Akrotiri has that giant dish thing on it, which looks kind of odd as a pulse cannon. Really, it looks like it ought to be some kind of laser reflector.

 

Offline Nyctaeus

  • The Slavic Engineer
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  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: [RELEASE] Ancient Armamentarium Pack
Originally it was a beam cannon. Both Inferno, Procyon Insurgency and Blue Planet use a beam cannon on that turret, and it's actually the only kind of weapon that fits to turret model like that. Akrotiri main cannon from ASW is kinda awkward, even in the latest version made from artillery cannons from Shadow Genesis. Akrotiri has indeed a cool design, but this oversized cannon is ridiculous. Sometimes I think I would like to see Androgeos with large amount of classic Ancient Cannons instead.

I prefer to arm my ships in large lumbers of smaller cannons. In fact I prefer to use railguns and torpedoes of any sort more than beam cannons. Battles of my ships last longer due to more sustained way of dealing damage, and are much easier to be balanced. Limited usage of beam cannons on ORS and EFN ships in Exile was in plans, but it was scrapped in favour of railguns and torpedoes.

Thats more or less why I keep mentioning ASW. Both Ancients and Shivans use plasma cannons of something like that. I love it! I love ASW at all :D
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Re: [RELEASE] Ancient Armamentarium Pack
I need to finish Procyon Insurgency. I got a decent amount of the way through, but aaagh the difficulty. Yeah, I'd heard it was originally a beam, and figured since it was an Inferno model to begin with that they'd given the Ancients beams for some reason.

I did really like the Shivan pulse guns in ASW, although it was hilarious to see the big spike cannons on the Sathanas shooting off these piddly little projectiles. That mod also had some really neat fighters, but as usual for FreeSpace, the heavy assault ended up being better than everything else.

I like the guided energy projectile idea, but I can't begin to imagine how one could justify something like that. I have a hard enough time with the slow lasers as it is...  :P On the other hand, I guess that makes it a viable candidate for mysterious ubertech.

 
Re: [RELEASE] Ancient Armamentarium Pack
In fact, if you overhaul the Androgeos, I will give you this entire jar of internet cookies i've been saving for years. Don't let the age put you off - they're still fresh.
Well... That's this kind of offer that I have to consider at least :P.

The only betrayal you've ever committed is betraying my expectations, because that thing looks amazing.

You can have my entire cookie jar and then some more when I find them at 70% off in bulk online.

I remember the fun times I used to have long, long ago in the early days of R1 pitting this thing against whatever I could just to see the sheer amount of beams coming out of it. Entire weekends gone just like that!

I know you've mentioned you're modelling this based on ASW-style weapons (which makes me think, I should add that to the ever-growing list of things I really should play through), but that isn't going to stop me from eventually replacing them with beams and reliving my previous explosions in glorious HD.

Honestly, this was great to see. Thank you.

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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Re: [RELEASE] Ancient Armamentarium Pack
Originally it was a beam cannon. Both Inferno, Procyon Insurgency and Blue Planet use a beam cannon on that turret, and it's actually the only kind of weapon that fits to turret model like that. Akrotiri main cannon from ASW is kinda awkward, even in the latest version made from artillery cannons from Shadow Genesis. Akrotiri has indeed a cool design, but this oversized cannon is ridiculous. Sometimes I think I would like to see Androgeos with large amount of classic Ancient Cannons instead.

I prefer to arm my ships in large lumbers of smaller cannons. In fact I prefer to use railguns and torpedoes of any sort more than beam cannons. Battles of my ships last longer due to more sustained way of dealing damage, and are much easier to be balanced. Limited usage of beam cannons on ORS and EFN ships in Exile was in plans, but it was scrapped in favour of railguns and torpedoes.

Thats more or less why I keep mentioning ASW. Both Ancients and Shivans use plasma cannons of something like that. I love it! I love ASW at all :D
In this case, the Minos, whose having subsystem problems on table, is used as my mod's Svaamin cruiser.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Nyctaeus

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Re: [RELEASE] Ancient Armamentarium Pack
That's... Well. I guess it's appreciated.

Turret41 is fixed in recent version. I guess FSO may find destroyable bubbles as not-recognized subsystem type. Screw that, debug will always complain about custom subsystems but they will work anyway.
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Offline Nyctaeus

  • The Slavic Engineer
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Re: [RELEASE] Silenus and Corybant
:bump:

Silenus and Corybant are now released in the first post. Credit to FreeSpaceFreak for models, conversion and stuff. Those are his models taken from ASW3 dump, and I only made textures for both. Tables are ASW-compatible. Silenus comes with three versions of glowmap so pick the one you want. Those lack shield icons, but I currently have no time to make it.
« Last Edit: January 17, 2018, 01:44:31 pm by Nyctaeus »
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

  
Re: [RELEASE] Ancient Armamentarium Pack
Got 'em! :)