Author Topic: Nightly: 06 October 2021 - Revision 12be7576f  (Read 409 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 06 October 2021 - Revision 12be7576f
Here is the nightly for 06 October 2021 - Revision 12be7576f



Group: Win32-SSE2
nightly_20211006_12be7576f-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20211006_12be7576f-builds-x64-SSE2.zip (Mirror)


Group: Linux
nightly_20211006_12be7576f-builds-Linux.tar.gz (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 12be7576f
Author: BMagnu
Commit: GitHub

    Animation Overhaul: Phase 2 (#3609)
 code/ai/aicode.cpp                     | 184 +++++--
 code/ai/aiturret.cpp                   |  13 +-
 code/lab/dialogs/actions.cpp           | 146 ++---
 code/lab/dialogs/actions.h             |   1 -
 code/model/model.h                     |   3 -
 code/model/modelanim.cpp               | 952 ---------------------------------
 code/model/modelanim.h                 | 187 -------
 code/model/modelanimation.cpp          | 772 +++++++++++++++++++++-----
 code/model/modelanimation.h            | 113 +++-
 code/model/modelanimation_segments.cpp | 360 +++++++++++--
 code/model/modelanimation_segments.h   |  95 +++-
 code/model/modelread.cpp               |   5 +-
 code/network/multi.cpp                 |   4 +
 code/network/multi.h                   |   4 +-
 code/network/multimsgs.cpp             |  60 +++
 code/network/multimsgs.h               |   5 +
 code/parse/parselo.cpp                 |   9 +
 code/parse/parselo.h                   |   1 +
 code/parse/sexp.cpp                    |  12 +-
 code/scripting/api/objs/ship.cpp       |  14 +-
 code/ship/afterburner.cpp              |   4 +-
 code/ship/ship.cpp                     | 235 ++------
 code/ship/ship.h                       |   1 -
 code/source_groups.cmake               |   2 -
 fred2/sexp_tree.cpp                    |   2 +-
 qtfred/src/ui/widgets/sexp_tree.cpp    |   2 +-
 26 files changed, 1455 insertions(+), 1731 deletions(-)

------------------------------------------------------------------------
commit 2703fe865
Author: Asteroth
Commit: GitHub

    Fix warnings concerning ballistic weapons (#3683)
 code/ship/ship.cpp | 28 ++++++++++++++--------------
 1 file changed, 14 insertions(+), 14 deletions(-)

------------------------------------------------------------------------
commit edf7d6ccc
Author: Goober5000
Commit: Goober5000

    expand some sexp documentation
 code/parse/sexp.cpp | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly: 06 October 2021 - Revision 12be7576f
Something introduced in this build has given me some more CTDs.  I've been modifying my TBP install, first to try clean up any debug error messages I get, and the second to add in new features such as turret rotation sounds.  I've also been adding in some higher-detail models that were released a year or so ago, for the Hyperion and Nova.  I tried to adjust them to be as drop-in compatible with the rest of the game, but recent builds (I.E. this and the Oct 7th being the only newer build) give me a CTD when I load them in the lab or the techroom.  No earlier build gives me so much as a debug build warning.  I understand that by doing my own changes to the install, I am making it harder to diagnose, but there must be SOMETHING in this build that a coder can get an indication of what might be wrong with the model.  I am able to find the release thread for the Hyperion that I am using, but I can't find the Nova.
The Trivial Psychic Strikes Again!