Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Oddgrim on March 08, 2013, 01:00:49 pm

Title: PVFr Bast [WIP]
Post by: Oddgrim on March 08, 2013, 01:00:49 pm
As my current project goes to an end, the osiris is almost done and undergoing testing and sutch, time to start a new one! c:
Pretty rough so far only had a stab at it for a few hours. Planning to animate a docking sequence on this one, with a bit different claw compeared to retail one, they will be in the same place though.

PVFr Bast WIPs (View in 3D (http://p3d.in/l1Xb2))
(http://p3d.in/model_data/snapshot/l1Xb2) (http://p3d.in/l1Xb2)
Title: Re: PVFr Bast [WIP]
Post by: Luis Dias on March 08, 2013, 01:02:15 pm
:yes: :bison: :yes:
Title: Re: PVFr Bast [WIP]
Post by: FreeSpaceFreak on March 08, 2013, 01:02:44 pm
Wow, looks like someone's on a Zod roll! Looking promising so far :yes:
Title: Re: PVFr Bast [WIP]
Post by: The Dagger on March 08, 2013, 01:31:01 pm
That old brick can surely use some of your magic. Good luck!
Title: Re: PVFr Bast [WIP]
Post by: Crybertrance on March 09, 2013, 05:06:35 am
Mo' HTL Zod ships! Yay!
Title: Re: PVFr Bast [WIP]
Post by: T-LoW on March 09, 2013, 08:01:30 am
Propably the ugliest box in the game. I'm glad someone takes on these 6 polygons and enhances them.
Title: Re: PVFr Bast [WIP]
Post by: mjn.mixael on March 09, 2013, 09:13:18 am
Propably the ugliest box in the game. I'm glad someone takes on these 6 polygons and enhances them.

Wat. Have you seen the Isis, or Bes? The Bast may be underdetailed, but at least it doesn't look like a turd or a turd coming out of a turtle shell.

EDIT: Here's VC 3 to go with the Bast.

VC 3 (View in 3D (http://p3d.in/IQ9aT))
(http://p3d.in/model_data/snapshot/IQ9aT) (http://p3d.in/IQ9aT)

Credit for the mesh goes to BrotherBryon. I textured/lod'd/debris'd it.
Title: Re: PVFr Bast [WIP]
Post by: Oddgrim on March 09, 2013, 10:44:20 am
That old brick can surely use some of your magic. Good luck!

Good luck to you as well c:

And look a shiny new crate that fits well into the bast with it. c:
Title: Re: PVFr Bast [WIP]
Post by: Oddgrim on March 13, 2013, 11:37:44 am
A update: Finished the uv-mapping and started layering on some simple colouring. http://p3d.in/l1Xb2
Title: Re: PVFr Bast [WIP]
Post by: Luis Dias on March 13, 2013, 12:05:38 pm
JFC man. :yes:
Title: Re: PVFr Bast [WIP]
Post by: Mongoose on March 13, 2013, 01:32:45 pm
Holy crap, it's not a beige shoebox anymore!
Title: Re: PVFr Bast [WIP]
Post by: FreeSpaceFreak on March 13, 2013, 01:45:48 pm
Oddgrim can make even freighters look good :) I like the pilot's position on the front.
Title: Re: PVFr Bast [WIP]
Post by: Oddgrim on March 18, 2013, 05:06:05 pm
thanks guys! c:

An update, http://p3d.in/l1Xb2
Fixed up some uvmap errors and finally this morning got it ingame and setup the clamp animation sequence. It went well the table only needs some minor tweaking to make it flawless.
A lot of work went into the pilot area and added a few more lightsources...
Title: Re: PVFr Bast [WIP]
Post by: fightermedic on March 18, 2013, 05:28:32 pm
if kickin' ass was olympic, you'd win gold medals all the time
Title: Re: PVFr Bast [WIP]
Post by: Woolie Wool on March 18, 2013, 05:33:10 pm
Holy ****. :eek2:
Title: Re: PVFr Bast [WIP]
Post by: Mobius on March 18, 2013, 05:54:37 pm
Great work! :D
Title: Re: PVFr Bast [WIP]
Post by: Alan Bolte on March 18, 2013, 06:14:13 pm
You're a machine. :eek:
Title: Re: PVFr Bast [WIP]
Post by: Rodo on March 18, 2013, 07:46:46 pm
Yes, an unstopable machine of awesomeness.
Title: Re: PVFr Bast [WIP]
Post by: Kobrar44 on March 20, 2013, 09:32:58 am
This is looking good  :yes: I wonder how you uvmapped/textured the 4 supports underneath the middle part. I never know what to do with this kind of crap. Also, just wait and see what codethulu does to your blue glows   :D
Title: Re: PVFr Bast [WIP]
Post by: Oddgrim on March 20, 2013, 09:58:21 am
This is looking good  :yes: I wonder how you uvmapped/textured the 4 supports underneath the middle part. I never know what to do with this kind of crap. Also, just wait and see what codethulu does to your blue glows   :D

cheers. the supports share the same uv coords, but during the process I decided to go with one of them and separated it from the layput before ao-baking ( to avoid bake artifacts ). After that snapped them all to teh same coords. As for teh blue glows are no issue as tested ingame had no problems. c:
Title: Re: PVFr Bast [WIP]
Post by: Oddgrim on March 21, 2013, 11:02:08 am
Finished the textures and did a docking test.
http://www.youtube.com/watch?v=vpwzb1O0mrc
Title: Re: PVFr Bast [WIP]
Post by: Luis Dias on March 21, 2013, 11:19:19 am
Meh. :wtf: Disgraceful. The claws clearly go through the container. What a mess

(kidding, it's awesome! Can't wait to see it ingame!! :yes:)
Title: Re: PVFr Bast [WIP]
Post by: Mobius on March 21, 2013, 04:37:05 pm
:yes:
Title: Re: PVFr Bast [WIP]
Post by: Oddgrim on April 08, 2013, 06:20:52 am
Just a tiny update, the ship is finished and undergoing testing before release.