Designed to fix
Mantis 1262 but I can't test multi at the moment.
I need to some people to try out
this build and see if they can reproduce the bug on it. Tell me if you spot any other weird behaviour after unpausing too as I told the game to not read any of the ship controls while paused not just the fire all the missiles key.
EDIT : Forgot to add the patch.
Index: code/freespace2/freespace.cpp
===================================================================
--- code/freespace2/freespace.cpp (revision 9476)
+++ code/freespace2/freespace.cpp (working copy)
@@ -4378,7 +4378,9 @@
if( (!popup_running_state()) && (!popupdead_is_active()) ){
game_process_keys();
- read_player_controls( Player_obj, flFrametime);
+ if(gameseq_get_state()!= GS_STATE_MULTI_PAUSED){
+ read_player_controls( Player_obj, flFrametime);
+ }
}
// if we're not the master, we may have to send the server-critical ship status button_info bits