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Archived Boards => The Archive => Halo for FreeSpace => Topic started by: Devrous on February 20, 2011, 11:43:01 pm

Title: Chapter 2 Discussion
Post by: Devrous on February 20, 2011, 11:43:01 pm
Chapter 2: The Cole Protocol

The Cole Protocol takes place from the attack on Harvest in 2525 to 2553 - the 'present' that we are left with from the events of Halo 3. This is the story of the Human-Covenant War, the darkest 28 years mankind ever witnessed.

The plan is to highlight the most important space actions between the UNSC and the Covenant. Major events to be covered include:

During this Chapter the player will fly all manner of ships, though still primarily the Longsword. The player will get a rare treat on a select few mission by being able to chose to fly a fighter, pilot a capital ship, or command an entire fleet! As a capital ship they will be firing Archer missiles and a MAC gun, doing their part in fleet actions. As a fleet commander they will have to test their skills at micro-management from the relative safety of a UNSC carrier, entire fleets ready to accept orders from the player. It's your choice.

An ambitious chapter, the war with the Covenant offers a great wealth of gameplay and storyline opportunity. One campaign will barely be able to scratch the surface of it all. However, it will set the framework for independent mission creation by the community. 28 years is a long time, and the UNSC had 800+ settlements throughout this side of the galaxy at it's height. If that doesn't sound like a gold mine of possible plot then I don't know what does.

Feel free to leave your thoughts, opinions or comments.
Title: Re: Chapter 2 Discussion
Post by: starlord on April 16, 2011, 04:53:20 am
Just out of curiosity, what covenant ships are you planning? what classes? Also, do you plan to use only the seraph as fighter? and lastly, do you plan to emulate the saber space combat mission in reach?
Title: Re: Chapter 2 Discussion
Post by: Devrous on April 16, 2011, 10:25:17 am
I've got about a dozen covie ships, mostly capital. The Covenant were very single-minded in a lot of ways, and though I hate to only have Seraphs that seems to be all they use so far as single-ships are concerned. Banshees are mentioned in space but they aren't space fighters by any means, and a Longsword tears them up pretty easily. I've tried to remain consistent with what's out there, so at the moment they only have Seraphs.

It makes creating missions even more challenging. Blowing away Seraphs (as your sole equivalent enemy craft) gets old fast, no matter how you spin it. That being said, you'll be doing a lot of multi-purpose work in missions.

Ah, yes...the Saber. Short answer: Yes  :D
Title: Re: Chapter 2 Discussion
Post by: starlord on April 16, 2011, 11:07:54 am
excellent! I was somewhat unnerved at the prospect of buying a game for just one mission...
Title: Re: Chapter 2 Discussion
Post by: Devrous on April 16, 2011, 02:40:21 pm
Reach was excellent; beautiful, even. They pulled out all the stops in making their universe real. The space mission had a Starfox feel to it. Seeing how the game was not based around that aspect they did well.
Title: Re: Chapter 2 Discussion
Post by: General Battuta on April 16, 2011, 04:00:01 pm
Reach was terrible because the story was **** and the writing was awful. The levels were also quite small and limited with vehicular action in particular tamed compared to previous Halo games.

The gameplay was quite good though.
Title: Re: Chapter 2 Discussion
Post by: Devrous on April 16, 2011, 06:24:30 pm
Can't deny the game itself was a masterpiece so far as the models/graphics, setting and mood was concerned!