Archived Boards > Neo Terra Victorious

A New NTV Demo?

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carbine7:

--- Quote from: dragonsniper on November 29, 2008, 05:39:33 pm ---
--- Quote from: carbine7 on November 29, 2008, 04:52:39 pm ---I would also like to see a demo. The old one is now super buggy and I don't want to put the effort into getting it to work. As for the two people who voted no, might I ask, why?

--- End quote ---
Didn't want anything spoiled for the main campaign I guess. Is there a working link to the old demo? I wouldn't mind taking a peek at it.

--- End quote ---
The main download page. http://ntv.hard-light.net/ntvdloads.htm

EDIT: Great. Now you got me interested. Now my inexpliciable need to fix everything computer related is becoming irrestible. Guess now I have to fix it.

Mobius:

--- Quote from: Titan on November 29, 2008, 05:51:36 pm ---hm, i would've liked a side campaign or something, set at the beginning of the rebellion. i always wanted to know how they pulled it off. maybe introduce a couple of characters that in the main campaign are veteran commander, etc.

--- End quote ---

We may create a side campaign in the future, set during the beginning of the rebellion...I said "in the future" because the team wants to stick with a main campaign plotline that, at least at the very beginning, is as much close as possible to the one of the main FS2 campaign. In other words, NTV will begin during the Battle of Deneb(the second one :D) and the player's effort will help changing the course of events. Obviously, don't expect the NTF to crush the whole GTVA fleet and conquer TV space because it'd be nearly impossible - we'd rather go for plausible compromises.


You will also see in-game cutscenes like jumping sequences to other sectors of a given system. I planned to keep the use of cutscenes to acceptable levels(if I will ever release Steadfast you'll find out what pure cutscened missions are) to preserve the immersion. The result may be something that takes its distance from FS2 gameplay, but the atmosphere will be pretty much the same... :)

carbine7:
Well, fixing the demo seems hopeless. It always says "Missing [at least] 5 ship classes" when loading any mission, the Cyrene always shows up as the dreaded Ulysses model of doom, Subach-7s are invisible, and no cap-ships have any engine effects, only the wash. All of this stuff happens regardless of what build and/or media vps I run it with. Oh well. Dragon, could you try it and see if you get the same errors, just so I don't feel alone :(

ShadowGorrath:

--- Quote from: Mobius on November 30, 2008, 05:17:28 am ---
--- Quote from: Titan on November 29, 2008, 05:51:36 pm ---hm, i would've liked a side campaign or something, set at the beginning of the rebellion. i always wanted to know how they pulled it off. maybe introduce a couple of characters that in the main campaign are veteran commander, etc.

--- End quote ---

We may create a side campaign in the future, set during the beginning of the rebellion...I said "in the future" because the team wants to stick with a main campaign plotline that, at least at the very beginning, is as much close as possible to the one of the main FS2 campaign. In other words, NTV will begin during the Battle of Deneb(the second one :D) and the player's effort will help changing the course of events. Obviously, don't expect the NTF to crush the whole GTVA fleet and conquer TV space because it'd be nearly impossible - we'd rather go for plausible compromises.


You will also see in-game cutscenes like jumping sequences to other sectors of a given system. I planned to keep the use of cutscenes to acceptable levels(if I will ever release Steadfast you'll find out what pure cutscened missions are) to preserve the immersion. The result may be something that takes its distance from FS2 gameplay, but the atmosphere will be pretty much the same... :)

--- End quote ---

Does that mean that we will encounter the GTVA's/FS2's Alpha 1 and get to kill him/her ?

Titan:
ok, lets stop before be get this thread split, or worse. locked.

Nah...I prefer to delete posts.

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