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Stellar Assault FSO - The Old Thread

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Quanto:
lol, thanks for the speedy reply!

Well in all honesty. The finished product would be a completely separate game. I want to change (simplify) the HUD. Simplify the menu system. Reduce the number of weapons. Increase the number of enemies (Low poly ships), and create an almost bright and cartoony setting while making the game so violent and hectic that the challenge comes from simply trying to survive rather than individual fighter duels.

Have you ever heard of "Shadow Squadron" or "Stellar Assault"? Both are essentially the same game. However Shadow Squadron was a 32X version of the Sega Saturn version of "Stellar Assault." Both were really simple as far as game mechanics were concerned but both are also insanely challenging from a game play perspective, and they are ridiculously fun. I just want to recreate that feel on the PC with the joystick rather than the Sega directional pad.

Link to info on Stellar Assault: http://www.segagagadomain.com/saturn14/stellarassault.htm
ingame images:
As you can see it looks really dated. Which is why I want to remake it for the FSO Engine.

Youtube
http://www.youtube.com/watch?v=94-lLVdj1ZI 32X Version (1996)

http://www.youtube.com/watch?v=CMGvmLcQJlw Saturn Version (1998)

General Battuta:

--- Quote from: tinfoil on April 14, 2009, 05:29:24 pm ---
--- Quote from: The E on April 14, 2009, 05:27:10 pm ---I think that something like this goes beyond tabling and into scripting. Don't know if it's actually feasible, though.

--- End quote ---

Not if you had a primary aspect-seeking weapon. they go straight into the lead indicator.

--- End quote ---

Awesome! That might be exactly what's he looking for.

I personally thought the CAT turned Starlancer into a turkey shoot (and destroyed any reason to take ships other than those with aim assist), but to each his own. No reason not to try it, right?

The E:

--- Quote from: Quanto on April 14, 2009, 05:32:51 pm ---*snip*

--- End quote ---

Hmmm....The Shadows of Lylat team is working on something like that for their mod, IIRC.

Quanto:
While lead assist does take some of the challenge out, it would actually be more realistic. Seriously, in the distant future when spacecraft can travel faster than the speed of light and fire energy weapons and have shields, wouldn't CAT be a no-brainer?

The E:
Depends on the future in question :D.

Seriously, never let realism get in the way of Fun. And some of us rather enjoy a good challenge every now and then.

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