Archived Boards > Casualties of War

New screens thread

<< < (2/3) > >>

Black Wolf:

--- Quote from: MatthTheGeek on March 06, 2011, 06:46:45 am ---I also spot a distinct lack of lvlshot.

--- End quote ---

--- Quote from: MatthTheGeek on March 06, 2011, 06:46:45 am ---I also spot a distinct lack of lvlshot.

--- End quote ---

lvlshot would stretch these mages out, making them look significantly worse. And stop posting that in every single screenshot thread. Either contribute something constructive, or GTFO and get a bigger monitor. Sitting there and constantly sniping about something so meaningless while contributing absolutely nothing makes you look like a tool.

As for the shots themselves, well, I struggled to see what was going on in the second shot - tbh, the big, solid drydock type installations have never made much sense to me, but I know some people like 'em.

Looking again though, the Warlock could really benefit froma  few thousand extra polies. Might not be practical for you to do it yourself, I understand that, but on a ship that big, the retailness is really gonna show up ingame.

ShadowWolf_IH:

--- Quote from: Betrayal on March 06, 2011, 04:55:06 am ---I see old Atlantis model and a lot of retail textures :wtf:

yes you do.  We aren't touching any textures, Atlantis was a main part of the Original CoW 2, and I don't use media .vp when building.

--- End quote ---


--- Quote from: MatthTheGeek on March 06, 2011, 06:46:45 am ---I also spot a distinct lack of lvlshot.
guilty as charged.

--- End quote ---

--- Quote from: Commander Zane on March 06, 2011, 06:50:41 am ---These images are abysmally small wtf is with you and your obsession of everything using [lvlshot]?

Second screen looks like a battle-hearty mission. :)

ok the pics are bigger.

--- End quote ---


--- Quote from: Droid803 on March 06, 2011, 12:28:28 pm ---Oh god the second one is the mission with the billion mjolnirs lol.

only a half a billion now.  The first one is from a new mission that wasn't released originally.

--- End quote ---


--- Quote from: Black Wolf on March 06, 2011, 03:46:23 pm ---
As for the shots themselves, well, I struggled to see what was going on in the second shot - tbh, the big, solid drydock type installations have never made much sense to me, but I know some people like 'em.

Looking again though, the Warlock could really benefit froma  few thousand extra polies. Might not be practical for you to do it yourself, I understand that, but on a ship that big, the retailness is really gonna show up ingame.

I agree about the Warlock, but i'm not a modeller, mapper, nor texturer.  Since she was the main ship in the campaign in 2005-6, changing her now would require a rebalancing of the whole campaign.  We aren't updating CoW 2, just fixing some things that were wrong, same as CoW 1.  The ending that people hated is being redone to something that will maybe make people happy.  I mean you know HLP likes to feel the warm fuzzies.

--- End quote ---

TopAce:
I suggest we get rid of those retailish nebulae and use LS's pack. The bitmaps we have now served their purpose when CoW2 was released. Today, they're outdated.

General Battuta:

--- Quote from: Black Wolf on March 06, 2011, 03:46:23 pm --- Sitting there and constantly sniping about something so meaningless while contributing absolutely nothing makes you look like a tool.
--- End quote ---

Just as a point of order, it feels a little unjust to accuse someone of contributing absolutely nothing when they have an entire hosted project board for their work.

ShadowWolf_IH:
i agree.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version