Archived Boards > Syrk

Act I Demo released!

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General Battuta:

--- Quote ---Forgot to react to this. Why would everything need to happen with the player necessarily noticing it, especially if it has nothing to do with the mission's outcome or events? You're a nameless cog in a great machine, not James Bond. If you're interested, you can check it on the second try.
--- End quote ---

Because there's a whole bunch of messages about it, and if players don't know what the heck's going on they're going to assume it's important and check the event log, which means breaking the flow of gameplay.

FreeSpace 1 and 2 were both very good about giving the player cues to see important events. One of the basic tenets of game design is that you should avoid confusing the player - you want to keep the gameplay space centered on them, even if the narrative space isn't.

Having a bunch of text (without audio cues) scrolling past at the bottom of the screen freaks players out and makes them look around to figure out what's going on.

Nemesis6:

--- Quote from: Lucika on May 06, 2011, 02:21:50 pm ---
--- Quote from: Shivan Hunter on April 23, 2011, 03:47:06 pm ---
--- Quote from: General Battuta on April 23, 2011, 03:37:47 pm ---Something happened with a ship called the Sunshine and now someone's talking about his brother. But I don't even know what the Sunshine was, or what other ship was involved.
--- End quote ---

Spoiler: I had to look behind me to see this. As you're chasing a wing of enemies right after they warp in, the Sunshine warps in right in front of an enemy gunship, and they both explode. This is guaranteed to happen 180 degrees behind the player if he's chasing the enemies- why?! I didn't know what was going on the first time either. And the dialogue is a little wonky but as ttuta and I said, without emptymsg.wav we have no idea when messages are playing.
--- End quote ---

Forgot to react to this. Why would everything need to happen with the player necessarily noticing it, especially if it has nothing to do with the mission's outcome or events? You're a nameless cog in a great machine, not James Bond. If you're interested, you can check it on the second try.


--- Quote from: Nemesis6 on May 06, 2011, 01:34:52 pm ---Straight off the bat, the first mission is way too hard. My wingmen don't react to incoming waves. That's to say they don't intercept them, and so I have to fight them all alone, which I can't.

--- End quote ---
Not even if you stay close to the transports as recommended? They do go out and attack when they get close.

--- End quote ---

Well, two enemy wings will jump in, and one of two things happen -- They ignore either as they're both flying directly toward the transports while shooting at them, or they all fly at one wing, leaving the other wing free to do whatever.

Anyway, I can't really finish this campaign; I don't really want to because it's too hard.

Shivan Hunter:

--- Quote from: Lucika on May 06, 2011, 02:21:50 pm ---
--- Quote from: Shivan Hunter on April 23, 2011, 03:47:06 pm ---
--- Quote from: General Battuta on April 23, 2011, 03:37:47 pm ---Something happened with a ship called the Sunshine and now someone's talking about his brother. But I don't even know what the Sunshine was, or what other ship was involved.
--- End quote ---

Spoiler: I had to look behind me to see this. As you're chasing a wing of enemies right after they warp in, the Sunshine warps in right in front of an enemy gunship, and they both explode. This is guaranteed to happen 180 degrees behind the player if he's chasing the enemies- why?! I didn't know what was going on the first time either. And the dialogue is a little wonky but as ttuta and I said, without emptymsg.wav we have no idea when messages are playing.
--- End quote ---

Forgot to react to this. Why would everything need to happen with the player necessarily noticing it, especially if it has nothing to do with the mission's outcome or events? You're a nameless cog in a great machine, not James Bond. If you're interested, you can check it on the second try.

--- End quote ---

Because everything in the campaign is by definition meant for the player's consumption. Either it's part of the plot, or atmosphere, or whatever, or it's just random extra stuff that doesn't have any impact. You had a good moment going in an otherwise very, very bland mission; why ruin it by having it directly behind the player?

Also, Nemesis6, knock it down to Very Easy or just cheat on the first mission. It gets easier (the second mission pretty much plays itself)

Madmigas:
Does anyone have the countermeasure patch file? The mediafire link to this file seems to be dead =/

Thx in advance

X3N0-Life-Form:
You mean this?

--- Quote from: headdie on April 22, 2011, 04:57:54 am ---It looks like countermeasures got accidentally culled
download http://www.mediafire.com/?r7a4zfrz0lk5515 and create a folder called tables in the data folder for the demo and place the file in there

sorry for the inconvenience guys

--- End quote ---
OK, I've extracted the countermeasure entry from tables. Install instructions should be identical
http://www.mediafire.com/view/yf94nx8bhsezcef/syrk_cm-wep.tbm

Disclaimer: I haven't tested the file, but in theory, it should work just fine.

Also, if I remember correctly, the syrk demo was pretty bad, like alpha-state bad with bugs, balance issues, pacing issues and stuff.

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