Archived Boards > Blackwater Operations

The Demo

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Nightmare:
Well, I read the posts before so I'm commenting on what has been shipped instead of any communication issues inside the Dev team or anything else. :) So I thought "write everything down you come across", for there might be other players experiencing the same thing.


--- Quote from: Raven2001 on May 28, 2018, 10:22:35 am ---I have no idea what you mean regarding the tech entries' quotation marks, though? They show correctly on my end.

--- End quote ---

Mmmh, the quotation marks are there, and on my end they get overwritten (pretty obvious to me for they show German tech description of retail ships, don't know about the English/Other versions).


--- Quote from: Raven2001 on May 28, 2018, 10:22:35 am ---the answer was already given in the previous missions: the Scion already has many supporters and agents infiltrated in the GTVA, and we know that the way they captured the Khnum so easily was by spacing everyone inside instead of a direct confrontation, for example. I always assumed that they employed similar tactics on the Kauket. Or the Kauket's crew was simply very amenable to the Scion's views. We don't know for sure, and that's the point.
--- End quote ---

Probably this could be adressed by adding the missing fiction files someday (doesn't require VA)? Also, maybe it would be useful to write some sort of primer saying "BWO is like that, so keep your eyes open"? Because


--- Quote from: Raven2001 on May 28, 2018, 10:22:35 am ---Actually a thing about BWO's plot in general is that many things are supposed to be hinted at or vaguely implied, rather than expressed directly. We want the player to second guess what's going on, nothing is true and there are several points of view that the player must work out on his own. There are a couple of big choices to be made, and we want to stay away from a "good choice\bad choice" frame of mind. Everyone sucks in some way or another, but also everyone has a point.

--- End quote ---

sounds like a really interesting approach to me, yet it could be misunderstood (as I obviously managed to do), what would be sad. :nod:

Raven2001:

--- Quote from: Nightmare on May 28, 2018, 11:31:39 am ---Well, I read the posts before so I'm commenting on what has been shipped instead of any communication issues inside the Dev team or anything else. :) So I thought "write everything down you come across", for there might be other players experiencing the same thing.

--- End quote ---

That's cool and welcome :)


--- Quote from: Nightmare on May 28, 2018, 11:31:39 am ---Mmmh, the quotation marks are there, and on my end they get overwritten (pretty obvious to me for they show German tech description of retail ships, don't know about the English/Other versions).

--- End quote ---

I'll get back to you on that.


--- Quote from: Nightmare on May 28, 2018, 11:31:39 am ---Probably this could be adressed by adding the missing fiction files someday (doesn't require VA)? Also, maybe it would be useful to write some sort of primer saying "BWO is like that, so keep your eyes open"? Because sounds like a really interesting approach to me, yet it could be misunderstood (as I obviously managed to do), what would be sad. :nod:

--- End quote ---

I actually have no idea why those fiction files references exist. There were no plans on having fiction entries on the demo. So I don't know, perhaps Spoon added them just in case?
 
There would be a "you're GTVI now, keep your eyes open" line in the first mission post-demo, as well as characters questioning things as a prompt to pay attention. Or events that show that something else might be going on. Other than that, I feel it would be too forceful. I mean, if a player is naturally inclined to pay attention, cool. If not, the player can still enjoy the bare-bones, superficial story. Kind of like watching Westworld: some viewers understand what's happening way before the reveals (and of course, many things are still left in the open by the end of it, there's a lot of ambiguity that you can mitigate by paying attention, but not all), others just chill and go along for the ride, so they only understand what's going on as the reveals are made, superficially, and even then many things are open to interpretation.

Nightmare:

--- Quote from: Raven2001 on May 28, 2018, 12:20:05 pm ---I actually have no idea why those fiction files references exist. There were no plans on having fiction entries on the demo. So I don't know, perhaps Spoon added them just in case?

--- End quote ---

Probably that. The rest was just an idea I had that this could add some plot to the demo without changing the voice acting. I obviously don't know how the plot is related to the rest of the campaign, but so far it seems like a rather generic story - basicly a Vasudan NTF, with Ahmose as Bosch clone. This might be unfair, but having foreshadowing/mystery as narrative style is hard to built up in 4 mission. Also, the Demo pretty much everything one knows about, what might should be taken into account.

Another thing could be to add the fiction things from the website to the techroom and leave some remark at the end of the campaign (i.e. M4-DB) that they can be read now; for the website is still down, and I think the chance that people read it then is higher.

I thought there might be stuff happening elsewhere - maybe Ahmose telling something (or his speeches)? Some Vasudan policeman liking Ahmose being forced to shoot some of his followers? Just ideas of course.


--- Quote from: Raven2001 on May 28, 2018, 12:20:05 pm ---There would be a "you're GTVI now, keep your eyes open" line in the first mission post-demo, as well as characters questioning things as a prompt to pay attention. Or events that show that something else might be going on. Other than that, I feel it would be too forceful. I mean, if a player is naturally inclined to pay attention, cool. If not, the player can still enjoy the bare-bones, superficial story. Kind of like watching Westworld: some viewers understand what's happening way before the reveals (and of course, many things are still left in the open by the end of it, there's a lot of ambiguity that you can mitigate by paying attention, but not all), others just chill and go along for the ride, so they only understand what's going on as the reveals are made, superficially, and even then many things are open to interpretation.

--- End quote ---

Awww, that's the kind of story I love to write; but always when I play something like that I'm usually missing the point. :(

Edit. Removed unrequested suggestions.

praseodym:
Maybe you can find something in the log for the missing HUD

[attachment stolen by Russian hackers]

Spoon:
I don't remember adding fiction files or having any plans for them.

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