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1
Between the Ashes / Re: BtA Bug Report Thread
« Last post by NicolayKhan on May 01, 2024, 01:16:32 am »
Fire primary and Fire secondary are bound to ctrl and space, and Joy-O button button 1 and 2, can be rebound to mouse, but they joystick stays there, so you can't have both keys and mouse buttons.
Mouse look axes were unbound, but can be added, again, joystick stays there as alternative.
Target nearest hostile is bound to Joy-O button 3, can be changed to middle mouse, but again, joystick stays there, and you can't have both H and middle mouse.
I have never connected a joystick to my PC, and this problem didn't happen with Freespace port, silent threat remaster or Blue planet. Creating fresh pilot or new keybind profile doesn't help.
You can't even modify an existing keybind preset, any changes you make can only be saved as a new one. There is clearly something wrong with the keybing options screen.
2
Scripting Releases / Re: Auto Shield Focus
« Last post by jr2 on April 30, 2024, 08:02:43 pm »
Supposedly that's the interface, although perhaps it also contains the rest?  Regardless, the link is now dead.  (Also, I did search for shields.7z and it is apparently not on my machine any more, or it's buried somewhere that's no longer included in the default search locations... briefly rustling around turned up nothing.)
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Scripting Releases / Re: Auto Shield Focus
« Last post by Goober5000 on April 30, 2024, 07:47:54 pm »
Presumably this link from this page.
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Scripting Releases / Re: Auto Shield Focus
« Last post by jr2 on April 30, 2024, 07:46:07 pm »
Anyone recall the original filename?  If so I can search my drives.
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Scripting Releases / Re: Auto Shield Focus
« Last post by technopredator on April 30, 2024, 03:43:04 pm »
The Link is broken, can anyone repost please? The link is broken on the wiki too; Blue Planet is not in that website anymore
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Mission & Campaign Releases / Re: RELEASE: Ancient-Shivan War II
« Last post by Iain Baker on April 30, 2024, 11:55:31 am »
Yes, there is. Go to the getting started thread, click on the ‘pro tips to make you an ace’ post and you will see instructions (or a link to them) in there somewhere (possibly in the ‘optional software section)

Hope that helps 🙂
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The Scripting Workshop / [Solved] Sticky for Available Scripts
« Last post by technopredator on April 30, 2024, 04:39:46 am »
List of Scripts that work to enhance FS. Format:

Description of Script
Link to Script Page

Update: Oh I found it on FreeSpace Releases section, Scripting Releases board
8
FreeSpace Discussion / Re: Weird Freespace dreams
« Last post by Assassin714 on April 29, 2024, 06:12:30 am »
Another one. This was supposed to be a mission in the new Blue Planet Chanticleer campaign (which I haven't actually played yet, all I really know about it is that you're flying for the GTVA against the UEF). We were supposed to ambush and raid an enemy fleet and destroy at least 4 capships before the fleet jumped. The fleet was huge, with easily dozens of ships, and they didn't look much like UEF ships either. They had a strange look, a slightly red color and extended shapes with rounded curves, not like any type of ships I was familiar with. They ranged from about the size of an Argo transport to Juggernaut size.

I destroyed one of the smaller ones but then got distracted by something else in the mission and flew far away from the fleet, and a new group of ships jumped in close to me. They registered as hostile but they didn't shoot at me, even when I attacked them. So I figured maybe these could count for my 4 required kills. I began firing on a corvette-sized ship, but when it was down to only 8% hull integrity, some dialogue happened and that entire small group of ships changed IFF to friendly. After that, we were suddenly engaging a bunch of Shivan fighters, including Scorpions, and it took a while to deal with them all.

By this time, the enemy fleet was almost ready to jump and I was still quite far away from it, so I used afterburners to catch up, but I ended up needing to cheat to destroy enough ships in time.

I forget what I was flying for this mission, but I remember that it was some kind of heavy fighter with a turret.

In the debriefing, there was some strange plot information revealed. Some of the ships in the enemy fleet formerly belonged to the NTF, while some didn't, but they were all being commanded by a rogue GTVA admiral who was trying to sell out humanity to a faction of AIs that wanted to stop the GTVA/UEF war, but also enslave the human race (and supposedly make things peaceful and everyone happier).

It was never explained why the enemy ships looked so weird, or why there were Shivans there, though. I think there might have also been some ships from the Wing Commander universe in the mission, but I'm not sure.

9
Nightly Builds / Nightly: 29 April 2024 - Revision f40941304
« Last post by SirKnightly on April 29, 2024, 01:31:44 am »
Here is the nightly for 29 April 2024 - Revision f40941304



Group: Linux
nightly_20240429_f40941304-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240429_f40941304-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240429_f40941304-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240429_f40941304-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240429_f40941304-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit f40941304
Author: Asteroth
Commit: GitHub

    Account for scripting when dealing with velocity (#6110)
 code/mod_table/mod_table.cpp             |  9 +++++++++
 code/mod_table/mod_table.h               |  1 +
 code/physics/physics.cpp                 | 26 ++++++++++++++++----------
 code/physics/physics.h                   |  1 +
 code/scripting/api/objs/physics_info.cpp |  6 +++++-
 5 files changed, 32 insertions(+), 11 deletions(-)
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