Author Topic: [RELEASE] Shadow Genesis: 2017 Edition  (Read 177599 times)

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Because they're not optional :D. They're an essential part of the campaign.

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Because they're not optional :D. They're an essential part of the campaign.
Exactly. SOC missions are important part of the campaign due to plot reasons. Without them, many questions from the next part of the campaign would remain... Unanswered :]
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
@StarDestroyer: What exactly do you mean by 'I have no ship'? There should be Alpha 2 and three other survivors except for you and you should be flying Ezechiel.

I got this showstopper too, all of alpha wing are shown as dead, and you are stuck in a state of not being able to fly (with the result that you can't jump out, so cheatkilling everything won't help either).  Switching to external view shows no ship.
My hud also gets screwed up by this in first person view as well.
SS: http://i.imgur.com/TwSJaJs.jpg?1

Not shown - Grizzly's dialogue is attributed to Command.
i have the same problem. i can not fly and i can not jump out.

i also get "the mod has generated 20 warnings or errors" on startup. the fsopen_debug.exe says:

Code: [Select]
Weapon explosion 'exp06b' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_18_DEBUG.exe! Warning + 416 bytes
fs2_open_3_6_18_DEBUG.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_6_18_DEBUG.exe! weapon_expl_info_init + 141 bytes
fs2_open_3_6_18_DEBUG.exe! weapon_init + 44 bytes
fs2_open_3_6_18_DEBUG.exe! game_init + 1681 bytes
fs2_open_3_6_18_DEBUG.exe! game_main + 519 bytes
fs2_open_3_6_18_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

« Last Edit: March 12, 2013, 09:26:56 am by m0re_fyah! »

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Strange. I've had the same issues with older campaigns [Sync for example] on the newer builds. What build are You using? Isn't it the BP build or something older? SG is supposed to be played on the 3.6.18.
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Offline mjn.mixael

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
This is because of new warnings that have been added in the newer builds. You can skip past them usually, but you guys should make sure they get fixed because they have the potential to cause crashes. Use a Nightly to do that.
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Offline General Battuta

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
e: wait no it doesn't never mind

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Strange. I've had the same issues with older campaigns [Sync for example] on the newer builds. What build are You using? Isn't it the BP build or something older? SG is supposed to be played on the 3.6.18.
i am using fs2_open_3_6_18.
i also tried 3.6.14, the newest nighly build 3_6_19-20130311_r9564. some issue. with nightly build i can't even load my pilot created for SG. it's not in the pilot list.
i am not sure if this are two different problems...
1) errors at FS2 startup
2) at beginning of act2 i have "no ship"  :confused:

 

Offline NeonShivan

  • Previously known as BTA
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Strange. I've had the same issues with older campaigns [Sync for example] on the newer builds. What build are You using? Isn't it the BP build or something older? SG is supposed to be played on the 3.6.18.
i am using fs2_open_3_6_18.
i also tried 3.6.14, the newest nighly build 3_6_19-20130311_r9564. some issue. with nightly build i can't even load my pilot created for SG. it's not in the pilot list.
i am not sure if this are two different problems...
1) errors at FS2 startup
2) at beginning of act2 i have "no ship"  :confused:




The "No Ship" situation is probably the result of the mission being Red Alert, which has always been buggy since the beginning of Freespace 2. As for your other problem, can't help you sorry.
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
i also tried 3.6.14, the newest nighly build 3_6_19-20130311_r9564. some issue. with nightly build i can't even load my pilot created for SG. it's not in the pilot list.

Because the nightly use the new pilot code. Try to move the pilot files from data\players\inferno to data\players\. But i do not know if there are compatible. Iirc, there are not and you have to create a new pilot.
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Well, i have a dirty workaround for mission 18. i unpacked the core.vp and edited mission 18. just after the cutscene i set allow-warp to alpha1. with this i still can not move/fly but i can jump out at the end of the mission. i am on mission 19 now  :P

btw: why isn't it possible to edit the pl2/cs2 files?

 

Offline niffiwan

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
it *is* possible to edit the cs2/pl2 files, you just have to have a hex editor, and be able to read the code in order to figure out what goes where :)

(so yes, it's fairly hard / tricky to edit the files without breaking something)
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
You could have handled the big twist better by including some sort of lead-up or hints so I didn't end up feeling like the twist was trying to bash my head in with a brick.  Also, after playing far enough in to finish Harvest, it hasn't revealed itself to be plot-critical in any way since the Nightmares are still trying to conquer the Wolf's Group and their juggernaut is still the main obstacle to victory.
Spoiler:
The reveal also didn't reveal much besides a SHOCKING TWIST.  Who transferred their consciousness over?  How many did so? Which of the Nightmares are former Ancients?  What does this mean for the Nightmare command hierarchy?  What happens when baby Nightmares grow up and start asking questions about who they are and what they're doing in the galaxy?
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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
@SpardaSon21:
Spoiler:
Yes, that discovery does not change our primary goal (destroy Hiven), but gives us some knowledge about our enemies and their motives. Also, in one of their dialogues Miles and Nesbitt are discussing possibility to establish peaceful relations with them. A dialogue with Adraelon in the final mission is also important. But how could you expect us to find out everything about the Nightmares from one encrypted database? We know who they are and where they come from but we are not sure why they attacked us and what deal they made with Ovadiah and why. Well, you can be sure that much more about the Nightmares will be revealed in sequels. Just be patient.

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
You could have handled the big twist better by including some sort of lead-up or hints so I didn't end up feeling like the twist was trying to bash my head in with a brick.  Also, after playing far enough in to finish Harvest, it hasn't revealed itself to be plot-critical in any way since the Nightmares are still trying to conquer the Wolf's Group and their juggernaut is still the main obstacle to victory.
Spoiler:
The reveal also didn't reveal much besides a SHOCKING TWIST.  Who transferred their consciousness over?  How many did so? Which of the Nightmares are former Ancients?  What does this mean for the Nightmare command hierarchy?  What happens when baby Nightmares grow up and start asking questions about who they are and what they're doing in the galaxy?
As Macielos said, Shadow Genesis is only first part of the story, an introduction to the SG universe and start of our plot. If You'are asking questions, it's good and intended :)
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Offline Flak

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Just stuck on the convoy escort mission (forgot the name, but the one with the Ethereal showing up) . There are just too many bombers to go around. Also, I think I found a minor bug in the mission. The Damascus just didn't fire at all and did absolutely nothing after it turned around to face the Berith.

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
I'm going to try this campaign out, and see how it goes :)

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Damn, that was a quite long campaign, just finished today after 3 weeks gameplay. Really funny and story inmersive, at the begining I said, this is quite similar to Inferno, but after a bit more of playing I got stuck to the monitor. A bit of language errors, but nothing bad. Thanks for your time and effort. Great campaing in few words.

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Just stuck on the convoy escort mission (forgot the name, but the one with the Ethereal showing up) . There are just too many bombers to go around. Also, I think I found a minor bug in the mission. The Damascus just didn't fire at all and did absolutely nothing after it turned around to face the Berith.
Could You explain what exactly is happening? We've played this mission milion times and we've never encounted anything like this.
Spoiler:
Damascus after destruction of the Berith is escaping from the battlefield, or die if she lose
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Offline Flak

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Actually just found the issue. When I start the mission from briefing room, the Damascus seems to do it right, it immediately turn around and fire at the Berith. However, if I just press Restart Mission, then it will just do nothing.  It will move and all, but won't fire.

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Actually just found the issue. When I start the mission from briefing room, the Damascus seems to do it right, it immediately turn around and fire at the Berith. However, if I just press Restart Mission, then it will just do nothing.  It will move and all, but won't fire.
Noted and added to "to do" list. Thanks for the report :)
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