Author Topic: [FA] Mission 1 Campaign 3  (Read 9222 times)

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Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
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im gonna try this out now, along with a bunch of other stuff too :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
just refreshing this thread so it shows up.

 
That is called "bumping." You don't need to keep it at the top. People will still see it.
:)


Your latest version seems a lot better, might I add.

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Okay. Playtested this one. I've still got some issues with the debriefing.

I managed to play through the mission 3 times in a row and still never hit a single debriefing stage. I think one problem is that you're using is-goal-incomplete in the debriefing stages. When a mission ends any event which was never triggered immediately evaluates to false. As such using is-event/goal-incomplete in a debriefing stage is a waste of time as it will always evaluate to false.

Apart from that the issues I had with the debrief the mission works pretty well. Be warned though that it's possible for the player to completely cock up the mission by destroying the science ship. If this happens the secondary objective comes true and the transport sits around forever. Whether you want to fix this in mission is up to you (it's a very minor likelyhood and leaving the player sitting around doing nothing kind of serves them right for trying to break the mission in this way). I bring it up cause you should make sure that the mission doesn't regard this as a victory.

EDIT : BTW use the escort list. The Minerva should be up there as should the transport and Iceni.
« Last Edit: October 03, 2004, 01:15:36 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
heres the latest and hopefully last version so i can move on to another mission,

http://homepage.eircom.net/~GoulMeister/maps/mis%201%20camp%203.zip

i fixed the minerva problem by makeing it invunerable until the Bosch arrives, if this is too stupid an idea it can be changed.

 

Offline karajorma

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Don't make it invulnerable. Use ship-guardian instead

Quote
What is the difference between Ship-Invulnerable and Ship-Guardian? Ship-Invulnerable means that a ship can't be damaged by anything. No matter what happens the ship will remain at 100% (or whatever the damage was when it was at when the SEXP triggered). Ship-Guardian allows a ship to take damage until the ship reaches 1%. After that the ship becomes invulnerable. Careful use of both can fool the player and prevent him from realising that the ship is protected (A wing of ships at 100% at the end of a mission is a big sign that Ship-Invulnerable was used while a wing at 1% is just as obviously a sign of Ship-Guardian's use. )


As you can see guardian will allow the ship to take damage just not be destroyed. That means that unless the player actually decides to kill the Minerva he'll never spot what you did. With invulnerable it's a lot more obvious.

I'll check this one out tonight. Like I said the only real problem I had with it is the debriefings.
« Last Edit: October 04, 2004, 05:58:59 am by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]