Rga_Noris: There will be four textures when this thing is finished. I had to tone it down a bit, originally I was going to have more.
It's true that in order to establish a sense of scale, a high level of detail may be necessary. This being a shivan ship, the cues that would be available in a terran ship (ie windows) are not there. I'll see what I can do to.
The backend of the ship is what I imagine Volition would have done if they had spend more time on the model. Not being best buds with the designers at Volition, I had to guess at the ship's intentions. For the most part, the Sathanas is a boring ship. It's very static and looks like a block of wood that someone started carving but never finished. There's a suggestion of legs, but no legs. There's a suggestion of layers, but no layers. So I worked with that, trying to bring life to an otherwise very inanimate ship. I'm actually quite pleased with the results.
On a more important note, where were you guys when I was posting WIP's? Don't tell me some overarching formal problem with the ship after I'm done UV mapping, cause I'm probably not going to touch it. There's a time for that type of criticism, and that was in December. So for future reference, when someone posts an early WIP, don't talk about there not being enough detail. Talk about the the shape as a whole, because that's the best time to do it.
This last bit applies to every WIP on this forum. There are too many instances where modelers post early WIPs, and the only criticism they get is that there isn't enough detail. This makes them more likely to wait until later to show people their work, and by then it's too late to change anything without a serious hassle.