Newman, I know you can be something of a hard cynic, but if you are willing to give me a hand, I would love to bounch some questions off you on IRC
I was unaware you knew me at all. Anyway, I'm going to be very busy over the next few days and won't have time. I'll pop round the IRC when my timetable allows it, but in the mean time, here's how I'd approach texturing.
1) Render your uvw map in the resolution you'll be working with. Save as PNG, open in Photoshop, Gimp, or whatever you're working in.
2) Come up with a basic paneling texture. Google a bit to find examples, see if you can lift one off one of the FotG artists to see how they approached it. Something you can tile that isn't too eye catching.
3) Put your base texture layer beneath the UVW layer. Name them appropriately. You'll always use the base texture layer as bottom and UVW one as top.
4) Start experimenting. Using the UVW layer to orient yourself, start drawing in detail. Experiment with tools, effects, custom brushes, don't be afraid to add layers. They can easily be turned off or deleted.
5) Scour the net for some good custom brushes, see about adding some dirt. But think about what types of dirt and weathering are there and where are they most likely to occur. You probably don't want paint chipping in the middle of a large flat surface but rather on the edges. Think about which parts would be most exposed to weathering, enemy fire, scorch marks, etc, and apply accordingly. One of the common newbie mistakes is to overapply dirt everywhere, without thinking about where each dirt type actually makes sense. Look up examples of real aircraft/vehicles to get an idea too.
6) Loads and loads and loads of practice.
7) I believe you already know about baking occlusion. It can do a lot for the overall look of your ship.
7) You'll find your definition of a "hard cynic" might.. change a bit as you get older. I'm just telling you how it is
I'll see about dropping by IRC when time allows, but honestly FotG already has excellent artists so you should be in good hands when it comes to specific questions. It's just that "not sure how to texture" isn't specific, and people will be more likely to actually help when you're already well on your way and just need specific advice here or there.
Good luck, in any case.