Author Topic: What would you like to see in FotG missions?  (Read 12076 times)

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Offline TopAce

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What would you like to see in FotG missions?
Yeah, we have a similar thread, but it's a general wishlist thread rather than a mission-specific one.

Basically I'm interested in hearing anything you want to see in FotG missions. You can name a specific scenario or something that enhances the atmosphere (for example if a warship's comms are down, they definitely won't send more messages). Please don't say stuff that requires additional coding (like manned turrets - we have lots of such requests), and if you want an X-wing series mission recreated, bear in mind that due to major gameplay and asset differences between the LucasArts games and FotG, you will (at best) see an RBR version of your requested mission (RBR - reimagined beyond recognition).
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Offline Legate Damar

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Re: What would you like to see in FotG missions?
Force powers

 

Offline aRaven

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Re: What would you like to see in FotG missions?

 

Offline -Norbert-

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Re: What would you like to see in FotG missions?
If there are long dialogues make them skippable (especially in hard and/or long missions) and maybe, if it's not too much work, checkpoints for long missions.

 
Re: What would you like to see in FotG missions?
I'd like to have a mission which involves attacking a Star Destroyer like in Rebel Assault and Rogue Leader (attacking the shield generators, then the bridge).
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Offline Legate Damar

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Re: What would you like to see in FotG missions?
Force powers

no

Why not? It could work, like "Press 1 to cloud the minds of the TIE Fighter pilots so they can't see your ship"

 
Re: What would you like to see in FotG missions?
I've always liked that one mission in X-W Alliance, in which you have to identify a pretty huge Imperial convoy/fleet while dodging fighters, lasers and destroying probe droids in an A-Wing  :)
So in short: scout missions! :D

 

Offline Veers

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Re: What would you like to see in FotG missions?
If you can think of it, I think go for it.

Wouldnt mind seeing some of the previous ideas/missions being implemented.

And no to the Force, how many pilots would be able to do that?.. not many.
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Offline Legate Damar

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Re: What would you like to see in FotG missions?
Player character could be a Jedi

 

Offline TopAce

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Re: What would you like to see in FotG missions?
Player character could be a Jedi

He isn't, not in any of the campaign scripts we have. Truth be told, I don't fancy this Force idea. It came to my mind as well, but dropped it after some consideration.

If there are long dialogues make them skippable (especially in hard and/or long missions) and maybe, if it's not too much work, checkpoints for long missions.

There aren't long dialogs, though I may add some cutscenes, which will be skippable.

I've always liked that one mission in X-W Alliance, in which you have to identify a pretty huge Imperial convoy/fleet while dodging fighters, lasers and destroying probe droids in an A-Wing  :)
So in short: scout missions! :D

I can't promise to FRED this exact mission, but now that you mention it, we don't have "Scan a lot of stuff" kind of missions.
« Last Edit: April 15, 2012, 06:22:48 am by TopAce »
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Offline mandobardanjusik

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Re: What would you like to see in FotG missions?
Redemptionscenario, even if it wont be available till we get a neb-b, wait  slight rephrase, that and several rogue squadron based stand-alone missions(or perhaps even micro campaign), and maybe wraith squadron missions as well

 

Offline NGTM-1R

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Re: What would you like to see in FotG missions?
I think that the one thing X-Wing Alliance had going for it over, say, FS2 or the like, was the presence of the mission where you chased down a target that escaped via hyperspace jump or the implementation of multiple patrol areas/targets.

In other words I have a goddamn FTL fighter, I expect you to use that hyperdrive for more than just getting me to the pretty set-piece mission you've built.
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Offline -Norbert-

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Re: What would you like to see in FotG missions?
I think that the one thing X-Wing Alliance had going for it over, say, FS2 or the like, was the presence of the mission where you chased down a target that escaped via hyperspace jump or the implementation of multiple patrol areas/targets.

In other words I have a goddamn FTL fighter, I expect you to use that hyperdrive for more than just getting me to the pretty set-piece mission you've built.
I remember that one. Incidentially it reminded me a big deal about a similar mission in the original X-Wing game ;) Though that mission had less freighters and more imperial warships to be scanned.

 

Offline LordMelvin

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Re: What would you like to see in FotG missions?
I'd very much like to see the Bilbringi Shipyard Battle.
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Offline mandobardanjusik

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Re: What would you like to see in FotG missions?
oh and by rogue and wraith squadron, I mean the books not the games. also I think the slussi van shipyard raid from hier to the empire could be interesting

 

Offline Cyker

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Re: What would you like to see in FotG missions?
I've always liked that one mission in X-W Alliance, in which you have to identify a pretty huge Imperial convoy/fleet while dodging fighters, lasers and destroying probe droids in an A-Wing  :)
So in short: scout missions! :D

Yeah, the original one of that in X-Wing was great fun too :) Ahh the Warspite!

I think it would be almost impossible in FS2 without some modifications because one big point about scanning stuff in X-Wing/TIE Fighter etc. is you just have to get within a certain distance and have the thing you want scanned targeted.

In FreeSpace2, you have to have to 1) Be within a certain range, 2) Have the centre of mass of the ship or subsystem selected and in the centre-ish of the reticle and 3) Sit there like a sitting duck for 2-30 seconds.

So without change, the fast sweeping scan runs that you could do in the A-Wing would be a lot less fun (In fact, I'd rather take a B-Wing then because at least then you can survive being shot up while you sit there waiting for the scan to complete :lol: )



As for Mission Ideas, I'd love for a little story on what happened to the Ram's Head Corvette and maybe something involving it's recovery and re-use.

I actually made a whole sequence of missions in XvTEd (Which was sooo much nicer to make missions in than FRED!!) but lost the lot in a disk crash about 11-12 years ago? :(

IIRC, it starts off with you on a convoy escort when the convoy picks up some signals from a nearby asteroid field. You and Red 1 are sent off to investigate and you scan a few things and eventually find the remains of the Ram's Head crashed into an asteroid (A certain amount of imagination had to be exercised here as IIRC I had to use container transports as asteroids or something :lol: ).
Everyone gets very excited and you're told to stay on station and guard it while recovery craft are mobilized.

But after a few minutes, predictably, the convoy comes under attack from pirates and you have to decide whether to go back and defend them. Whether you do or not, midway through the battle 3 Imperial transports jump in on the otherside of the asteroid field and make for the Ram's Head wreckage and there is a mission branch if the transports get away with the Ram's Head and you save the convoy, or you save the Ram's Head and lose the convoy.

Branch 1 lead on to searching, recon and an assault on a small imperial research facility to get the Ram's Head tech and data, while Branch 2 was you escorting it to, and then defending, a small Rebel base from imperial recovery attempts long enough for them to extract the tech and data before eventually legging it as it gets mobbed by ISD's and T/B's.

The branches then met up and then it was mostly running with the mcguffin while they developed something with it, although I can't remember what I was going to do there (Needed to check the timeline!), with some differences based on whether you saved the convoy or not (I think you had more missile, beam and ship choices if you saved the convoy, but if you lost it you were instead able to request reinforcements from the base (As it hadn't been blown to bits))



But all of the missions in XWing and TIE Fighter were inspired and incredibly well written, from the damned Redemption mission to the one where you get told to clear out a minefield on your own in an unshielded T/I, before being called a traitor and then having your wingmen and ISD try to blow you into dust and if you lived long enough the Secret Order sends an M/FRG in to save you from all the T/A's and gunboats! :lol:

Nothing in FS2 came close (Weell, maybe some of the SoC missions :D), and it's only semi-recently with some of the third-party SCP campaigns that have matched their level :)
X-Wing Alliance was a big disappointment in that regard; The family missions were excellent but the rebel missions were so bland...
« Last Edit: April 15, 2012, 12:53:15 pm by Cyker »

 

Offline Thaeris

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Re: What would you like to see in FotG missions?
I personally want more structure in flight operations, which is another thing XWA did. I realize that some players may not enjoy flying back to the carrier vessel after a mission, but I personally find that it adds much to the immersion of the sim. My flight sim background demands closure with landing!
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Offline Legate Damar

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Re: What would you like to see in FotG missions?
He isn't, not in any of the campaign scripts we have. Truth be told, I don't fancy this Force idea. It came to my mind as well, but dropped it after some consideration.

Well in that case after you release this I will just have to make a mod with that  :D

 

Offline Deathsnake

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Re: What would you like to see in FotG missions?
Maybe like the X-Wing Alliance Intro. Clear a path for Civil ships that they can broke out of a planetary siege. And lot of Civil ships, its not only the Rebellion and the Empire in the Galaxy. In another words : Take life in the Universe (I do the same in my Wing Commander Campaigns) Its just more for the setting if you see a Bounty Hunter or Transports with food for an planet etc etc.
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Offline Sushi

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Re: What would you like to see in FotG missions?
As much as everyone tries to avoid Battle of Endor missions...

I want a Battle of Endor (or similar) mission. Done well. :D

Seriously, though, if there's one mission I want as a playable standalone, it's one in which I get thrown into a massive furball. There are lots of other fun kinds of missions, but something I wish for just about every game is a highly-replayable, epic-scale excuse to blow lots of ships out of the sky.