As I recall the mission with the Ravana would get soft locked if check hull was used because the Ravana then wouldn't be able to fire it's beam on the targets it needs to. We'd have to completely rearrange the ships in the mission to get it to work. I don't know if there are similar issues with other ships and missions.
Really ? I am genuinely surprised, as I implied in my post, I was under the impression that only Slaying Ravana would be affected, which I didn't consider to be much of a loss
(*****ing about this particular mission is one of my favorite topic when discussing retail missions).
The flak gun thing changes mission balance *slightly*, but it won't soft lock the mission. Soooooo. Sorry, I guess?
We have thought-through reasons why we've made the choices we've made. Reducing some beams' firing cone by 50% or more (depending on the hull in question) is a major change.
No need for any kind of apology for anything, I'm the one that should have known better. I'm well aware that any addition to the MVPs is thought through extensively, even if I am unaware
(and don't need to be aware) of the thought process and discussions that lead to the final product. I should note that my "complaint" is doubly irrelevant since I usually play my own modified version of the campaign instead of the retail or MVP version.
I am grateful that you shared your perspective on the matter, given the insights you've gained on such things over the years.
If no one minds, I'd still like to elaborate on the perspective I was coming from. Last time I "check hull"'d everything :
- It made Slaying Ravana easier on Insane since you only have to deal with several turrets + every fighters in-mission instead of every turret in range + every fighter. I had always assumed it would change much in lower difficulties since so few turrets can fire at you anyway, I guess I was wrong about that :/
I'm also unaware of any target in this mission it needs to fire on, the Khenmu is well outside any beam's cone, and is therefore almost unkillable, meaning the other ships never even join the mission to be shot at.
- It didn't change anything in The Great Hunt, the corvettes both still get fired upon.
- I didn't check if the Nebiros could still fire during Dunkerque, but I figured it wouldn't change much to tweak its position.
- The Beast can still fire on the Colossus during Their Finest Hour.