Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 06, 2004, 01:54:14 pm
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[ATTN: I can host the tracker but not a game due to some firewall conditions]
I need testers - the attached zip contains the approprate build and pxo config file
set your PXO username and password both to test in the configure screen
oh yeah: MESSAGE ME through one of the innumberable means possible to tell me you've accepted - i need as many testers as possible - one at a time at first is fine, but i will need to stress test the tracker server as well
Last Update at 6:00PM Central 3-9-04 - Temporary lobby
http://www.deepbluebettas.com/nettest.zip
Masterserver: UP
View Player Stats: http://kazan.gotdns.org/
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Right now? Sure thing ;)
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do you have
ICQ - 28119425
AIM - hanskazan83
Yahoo - lordkazan
MSN - hanskazan1983
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i have a game server running now - i saw someone connect to the tracker - i assume it was you
i'm also having to play with my firewall a bit so connections to fs2 can be established
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oh i don't imagine it can find 192.168.1.1:7808 to find the server - someone else is going to have to host because my network setup is confusing the tracker
the tracker can run here - i just cannot host a game
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Ok I have MSN on (I can also use ICQ if you prefer that)
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i don't care which -- im on both right now
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Perhaps if you have a Linksys router, you can bind the host IP to the actual IP of your cable modem and then set DMZ host to your computer's IP (if that's possible).
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tried it - the router is confusing the server's ipbacktrace of my system and sees it on the internal network (duh) but weirded it's backtracing my conneciton to the router's address (but everyone elses to their real addys)
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oh im making some changes to the code ATM so there will be a new version posted shortly
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I tried to run it, but after I created a pilot and hit accept, the "New User tip" window came up. I hit "don't show me this again" but then the game crashed :(
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Did you try it again?
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oh i forgot
i shut off the masterserver so that should be expected
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When'll it be up? I'll try my best to make it there.
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If he's right about his fix, then it should be up within 30 minutes...
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i have to play with the crc checking code.. something is ... strange
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chrono and I are retards - we hadn't run the 1.2 update on our installs (the one i was getting inconsistent data from was the fresh install on my laptop)
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Yep, we're both retarded idiots who are going to have a spot of fun once this works
And fun we just had. It works!!!!
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ooh... :D
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You know, we should spam the boards with messages telling people to join.
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hahah
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Testing... I can try hotsing if you want but it won't be spectacular
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Still crashes for me :(
System:
Windows 2000 Server
AMD 1.2 Ghz
512 MB of RAM
On board Geforce 2 (probably MX)
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You're using the build above? What settings are you using? Did you upgrade to 1.2? Remove the tables?
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EDIT: Hold on, gonna try the new build.
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well there is a small client-side bug in stats tracking... looking to kill it
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One question. It probably applies to standard mulitplayer too. I have a second computer which is neworked to this one and gets its net access via MS Internet Connection Sharing. If I have a friend round can both computers connect at the same time? If so I can at least help with the the stress testing :D
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karajorma: shouldn't be any problem
oh i think the bug is a combination of server side problems and client side problems... meh
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Hmm. Lets' give that a quick try then :)
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Moving in :)
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is the server still up, I just tryed to connect and it failed
(do I need to arrange things first?)
I get a requesting server list mesage, wich times out (hangs for 15 seconds) then login fails
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it connects here. When I click on refresh some games show up as "Unknown" and " <56k" with "0" players, no ping, and they all disappear after a few seconds. Joining them is not possible.
I assume theyre ghost games - when I tried opening one, and left it, I could see it in the game room (my own game - lol) and it acted just like the others (unknown, disappears, etc).
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/*try's to connect again*/
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hehe when I hit refresh this time, the whole game crashed.
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at first it simply failed to connect (failed loging),
then a bit later it hung on the server list then crashed vallidateing tables
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that's because I crashed and my systenm was just down
crash0red
it's back up.. go ahead and play while i poke at bugs and scratch my head
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ok, my problem was me being an idiot,
didn't put in any username or password
seems to work, other than the fact that nobody is there
hey does the old speach transmition thingy still work?
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Okay. I'm off to bed :) I'll try to be around sometime tomorrow night.
BTW if you can get that standalone server code working I don't mind leaving my second comp running one long periods of time.
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bobboau if you have a firewall or NAT you need to open/forward por 7808
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<-- Up for a game
[EDIT] Too late, eating Ricicles now
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/me just victimized nuke 11-1
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How out of date is the current CVS code? Although I'd probably get stomped, I wouldn't mind a game but as I'm Linux only, having a new binary to play with doesn't help me out any. Plus the CVS code needed minor changes to even build with Linux.
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can someone make a game? ;)
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kazan, are you telling me this becase you know (ie you saw something) or just think,
as I'm not sure I have a firewall, unless it was built in to my router, I never set one up, didn't seem like I needed one.
edit, yep, router's got a firewall
doing what you said...
I still don't see any games
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is anyone in there?
cmon, someone make a game!
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Ok, i'll start a game.
Join Saburo's Game for some Rebel Intercept (other stuff okay too if you want).
Waiting... doo dee doo... dum dee dum dee doo... bop beeda beeda boom... mina bom baapa neener neener wapo... still waiting...
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/me wishes he had his PC online.
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So nobody's waiting for a game anymore? Meh...
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im here, will download and see if it cant join in :)
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so..what? I basically download, make the launcher (fs2_open) run this exe and then just join immediately? I've already cleared out my .tbl files, and put the login to test. But when i go online, the screen where teh servers are supposed to show is frozen (none of the buttons light up) but pressing escape takes me back to the previous screen.
Is teh procedure correct or..?
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Game is still there. Next round's the Shivan Gauntlet.
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Well I played a mission with a couple guys just now. The game seemed to be working just fine, better even than PXO. There is still a fair amount of warping going on, but it's not nearly as bad as my last PXO game.
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Yeah, just started a game with Bobboau (but he left :( )
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I ran out of memory, I realy should restart every now and then
sorry bout that
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Hmm, you still up for another game? If not I'm gonna punch it.
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sure
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i think the no stats on dogfights bug's cause just hit me - different style debriefing means different code
oh has the stat's tossing error occured [after longer missions the stats unexplainably toss and you still wit a frozen screen for about 15 seconds]
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For some reason, all the games I've played ever since the 4P bash have recorded my stats. I've 88 kills now.
And the tossing didn't seem to occur when we played the Blockade Run and we took a LONG time with that one (lol).
Come to think about it, would the number of players have anything to do with anything at all?
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excellent, then i may have fixed it - was a weird logic bug on my part in the server code bouncing packets for incompleteness and then dropping your connection because it detected a connection error
i fixed it by disabling MSG_PEEK emulation [required because windows is dumb] in the TCP_Socket class which caused a proproc to change some code in the server logic - into an older more failsafe revision
i'll fix the bug in the peekable code [which is logically and allows the server to perform better] and then restore the peek capability
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the netcode seems to be supar dupar :)
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cant say anything about that...since i cant seem to play :(
(how do you use this?? i asked previous page..no answer..)
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well you just select multi-player in the pilot select screen, and click on the 'continue campain' door in the main hall (and in options=>multi options click on the little pxo button on the left side and username and pasword are 'test')
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Am i to late to try?
as i can't seem to login.
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Use the username/password combo of test/test.
That's probably the problem that's defeating Singh too.
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yeah, once i typed it in and connected it worked prefectly. So who is up for a game?:D
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i'll try in a few minutes.
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Cool.....i have setup a game. Dunno how it wil perform though
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my data/tables is clear, and still it says i hacked my tables.
I am using a the media VP btw.
Also, could you see about validating LS tables as well?
Is anybody else online? i can't host due to firewall issues.
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I removed all of my .TBL files.
I have a game hosted.
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i see you have no ping, there are no players there, and that you run 56k, and that joining is impossible.
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Someone up for testing this now? :)
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Originally posted by kasperl
i see you have no ping, there are no players there, and that you run 56k, and that joining is impossible.
same here. I saw some other games like this yesterday.
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*waves*
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can you host? doubt i'd be able to (firewall).
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Nope. Deleted all me MP missions, innit? And I ain't reinstalling the game just for this neither
[EDIT] Ah, it's just the X_missions I deleted. Okay, I got a game hosted. It'll prolly suck, mind
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No ping shown, 0 players there, <56k, and joining is impossible.
As games on PXO work fine, there's something messed up.
Kazan - Any idea what the problem might be?
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uhm, Kazan?
DG and Darkage produce the exact same kind of game for me, a normal name, but 56k, no ping, and 0 players.
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Same problem here.
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I'm on 600K cable, behind a router if you wanted to know. Don't even ask me about the router config, all I do is download pr0n through it.
Taking me game down now as I gotta go beat my bike in to submission
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I am also behind a router. But i configured to for FS2 MP
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can someone post if he sees Kasperl's game?
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Oh blimey. Look, if you give me instructions I can pass them on to the dude who works teh routar mahcine and hope for the best, but that's about it.
Oo, having said that I have here a link to the router admin page, and I think I know the passes. So if you can give me, like, routers for idiots kind of instructions I might be able to jig it. Afetr I've had some brekkie, natch
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dude, know i can see my own game, but not anything else.
edit: it still has a ping of nothing 0 players, and 56k
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I don't see any game.
Can onyone see my game now ? properly?
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i can see it, but not properly.
gadverdamme.
does anyobody know when Kazan will be back online?
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All games i see are 0 players, 56k<, unknown.
Only the name shows up right.
Joining them is impossible.
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it's 5:48 am at his place now so i think he is still sleeping.
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I could join Kasperls game.
Actualy i joined his game.
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I DID put the test/test combination! But on the multiplayer game screen, all I get is something like this:
Originally posted by Singh
so..what? I basically download, make the launcher (fs2_open) run this exe and then just join immediately? I've already cleared out my .tbl files, and put the login to test. But when i go online, the screen where teh servers are supposed to show is frozen (none of the buttons light up) but pressing escape takes me back to the previous screen.
Is teh procedure correct or..?
There is *no* pxo screen before that displays players, it shows no games, nothing. None of the buttons on the side or bottom light up - it doesnt even start connecting to the net i think.
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I have the same problem with his game.
Could someone try joining my game? (hosting one up right now)
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I can't see your game. Only Kasperls Game
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I already suspected that :)
Another thing i noticed. When I start the game and host one, after a few minutes my framerate slows down to about 3 (in the hosting screen) - cursor will get all locky, mouse pointer is jumping around. This will not go away untill i quit and restart FS2.
Still no luck with other people's games.
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sorry for me not responding, i was changing the door handles accros the hall.
rejoin within 2 min and i'll it accept
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and now it doesn't work
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great
i'm gonna host a dedicated, non passed server, for anyone to host on.
edit:
if runnning -standalone from the launcher wouldn't give me an illegal op.
well dedicated server isn;t worrking, but i'm still hosting a game......
and i'm there to actually do something when someone joins.
edit2:
i am testing for some other SCP stuff, so i'm no longer hosting. If someone wants to play, post or email/msn me at [email protected]
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kasp: make sure you've updated to 1.2
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uhm, Kazan, i am using a HOTU like version, and i have no acces to a real FS2 version, since Interplay doesn't seem to ship to Holland.
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Originally posted by Lightspeed
No ping shown, 0 players there, <56k, and joining is impossible.
As games on PXO work fine, there's something messed up.
Kazan - Any idea what the problem might be?
this is the exactly behavior of a firewall issue
fsnetd adds the server to the viisual list then V's netcode takes over and checks it - so you may see a game that's firewalled because it can contact the tracker and say "I'm here" but then you try to connect to TCP 7808 on that system you cannot get in
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If you're going to host a game, you must have TCP port 7808 open to your computer (and that also means no Zonealarm).
If you're having problems with hacked tables, run the RETAIL launcher and make sure you've updated to v1.2 (me and Kazan were having problems with this earlier).
Make sure none of your VPs have tables too. If all else fails, just delete the data directory (or rename it).
It'll always show <56K. I have no idea why, but I was able to host fine yesterday.
I'll be back in 6 hours.
Haha, Kazan showed up just in time.
Hey, if you can get the standalone server working within 15 minutes, I can start it up before I leave.
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it shoes <56k initially before it can contact the server to ask it what it's connection speed is
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Originally posted by kasperl
uhm, Kazan, i am using a HOTU like version, and i have no acces to a real FS2 version, since Interplay doesn't seem to ship to Holland.
Download me (http://homepage.ntlworld.com/karajorma//freespace/Downloads/root_fs2.rar)
I believe the root.vp is all you need. IIRC apart from that and the exe's nothing was updated
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downloading as soon as my desktop is booted.
thank you.
edit: this thing is about a meg larger then the one i had. lets see if everything still works.
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Originally posted by ChronoReverse
If you're going to host a game, you must have TCP port 7808 open to your computer (and that also means no Zonealarm).
Zone Alarm Pro caused me no problems at all. My second PC (which connects via MS ICS running on the first computer) crashed every time I tried to create a game even when I turned Zone Alarm (non pro) off.
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i can run it fine with ZA on, and off, but the problem seems to be the router downstairs, the one my dad won't let me touch.
edit: does anyone see my game right now?
and who is "The Man's game"?
it looks like another one of those ghosts.
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Connecting to a game running on my first PC however was no problem at all. I'll try connecting to another game next time I see one actually running :D
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Originally posted by Kazan
[...]
it shoes <56k initially before it can contact the server to ask it what it's connection speed is
Are you using different ports than PXO FS2?
I can't host on PXO, but see and join games normally.
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ditto, but now it seems that i cannot join, but can host.
BTW, will there ever be some kind of lobby for this thing?
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Kazan, if you use different ports change it to the standard FS2 ports - There's some people that aren't able to configure their firewall (because they lack admin rights, etc); and whoever can play FS2retail online should be able to play FS2open online, too.
FS2 PXO works fine, only thing I cant do is host (games are invisible).
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Kara's root VP helped, now i have no more table complaints.
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lightspeed: im serving the default ports - the fs2netd connection is _outgoing_ tcp so firewall doesn't make one rip
the default fs2 port appesrs to be 7808
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Is there a way to host a dedicated FS2open server?
I already host a UT2004 demo server, so I could shut that down for the next few days and host an FS2open one. The only thing is that it has to be dedicated...
The server has got plenty of RAM (1GB) and lots of bandwidth (college OC3+). The UT2004 server hosts 14 on average, so I'm pretty sure I could handle a large FS2open server.
So what's the deal...is there a dedicated server option? :)
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there should be, but it crashes on running. try the mutli exe with -standalone somewhere in the command lines.
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Originally posted by kasperl
there should be, but it crashes on running. try the mutli exe with -standalone somewhere in the command lines.
Yeah, the -standalone parameter will open up the dedicated server window, but then it crashes. :(
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i know why standalone crashes... /me hunts down who ever removed the software renderer stubs
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Game server Up. Join Saburo's Game.
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do stats save?
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Yes they do.
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You can all thank RandomTiger for us not being able to use standalone servers
GENERALLY PEOPLE SHOULD MAKE SURE CODE IS REALLY UNSUED BEFORE RIPPING OUT THOUSANDS UPON THOUSANDS OF LINES
[can you tell i'm fairely pissed? I just spend 2 hours trying to reintergrate it only to find out it's impossible for me to do it because of some of the changes they've made
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relax just give some indication were the problem is centered and it will get fixed
there was actualy a great deal of discussion about this
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RandomTiger, you magnificent fool, why'd yah FUBAR Kazan's pristine netcode?
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becase he wanted the graphics code to run better.
it isn't fubared, we can probly use the D3D or OGL layer
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Well, when you think you've got it working, I'll be more than happy to be the guinea pig (for long term stability or whatever).
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I saw a working game! ;7
Ping, Conn type etc showed up fine. T'was ingame - i'll have to try this tomorrow again.
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T'was us =)
We had fun methinks.
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I've got a server up now...if anyone wants to join. Me and jdjtcagle are waiting.
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ahrg!
that'll teach me to use target in my reticle!
:mad:
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mwahaha
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would it be posable to get the lobby back?
or is that the IRC thingy I remember some people talking about a while back
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the lobby was simply an integrated IRC - once i get the main server stablized i'll look around and see if i can find that code
oh yeah - I NEED SOME VICTIMS! - I think i have the dogfight stats storage problem fixed
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I'll be there in 5 minutes
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sweet
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what's going on chrono - i see you connect and then your connection die
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I was trying to get on
somehting weird going on, you'r game will show up for a second as unknown <56k, and it once filled the screen with that
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weirdness... i had my game up for a second - i have seen that bug before too but it happens very fleetingly so i cannot put a thumb on it -- i started a game just to make sure the tracker wasn't being beserk because i had just restarted it with a new compile
i cannot host as the IP it sends out is all wrong
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chrono has a game up (get on ICQ!)
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Kazan, what settings do you use for your Force 3D?
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nothing out of the ordinanary....
oh yeah.. new build posted - dogfight stats save now
i think i know why the last flight time wasn't storing... a nother one of the alterations to the database i had lost and now i think i've fixed..
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Hey, Kazan, did your tracker server just crash?
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Wow. I just tested this out and boy was it fun to have the novelty of FS2 in multiplayer again!
(Last time I actually played online FS2 was on PXO on dialup and it was laggy as hell. I missed the broadband boat for FS2 *ENTIRELY*)
Great work!!!
:) :) :)
This kind of thing really puts a smile on my face, even though for some reason my connect to the "fake PXO" we have here died right after the game ended (?!) :D
I still have the hope that someday ppl will be allowed to join FS2 games when they've already begun. (such an option would be for "objective-less multiplayer missions", ala DM style fights, no Terran Command, no rules, no Beta Aquilae Convention, just KILL EVERYTHING THAT HAS AN ENGINE SIGNATURE ;))
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Yeah, it was fun. Too bad the server tracker died somewhere in the middle of our game so that our stats weren't tracked.
Oh well, I didn't manage to kill that hecate anyways.
And I think that the dogfight missions would be perfect for join-on-the-fly
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Bwah, I don't care about statistics nearly at all, for me its the experience all the way :yes: i have to admit that multiplayer mission was not believable and quite frankly was a piece of turd that looked like Volition cobbled it together in a few hours using the Terran Gauntlet as a template...
what i wanna see is a multiplayer game using mission 14 ("Nemesis") of inferno R1 with more humans on the GTVA side than the EA side. THAT would be interesting, considering that in that mission the EA forces are ridiculously overwhelming as it is...and the mission goes on for 15 minutes ;) took me days to beat that mission in SP. DAYS.
This might sound REALLY stupid, but um, what happened to the "real" PXO tracker?
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The plug was pulled. And if you want a challenge, try the Blockade Run mission. Bobboau and I died a half dozen times each on that mission methinks.
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Hmmm...a shame that FS2 doesnt support a 3rd party tracker like Kali (which is well worth the $20 reg fee, btw.) although...FS2 DOES support IPX lan which is what Kali is designed to let you run games with over its servers. So technically ppl COULD run games across Kali. I *THINK.* Not sure.
I think the Kazan solution looks nice, though. Just so long as Kazan, or whoever else hosts it, keeps hosting it :) hehe
re. challenge, i am referring to not just that, but also realism relative to an actual FS2 SP mission. unless the Blockade Run feels like that. STILL, I want to see someone FRED up Inferno M14 (Nemesis) for Multiplayer sometime. Muahahaha. I can't decide what side I'd be on if I were in such a game. heheheh.
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i think the plan is move it onto one of inquisitor's game servers
[edit]
gregster: cali isn't needed and would just slow it down - the TCP/IP connection allows you to connect to _ANY_ system - technically multiplayer games could happen without a tracker it just requires arrangement
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Yeah, during the game we played the master server died somewhere (which is why the stats didn't record), but we could play just fine since I was fine.
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I updated to the latest nettest.zip build and now the game takes forever when "requesting server list", then it crashes when it attempts to validate the tables. Does this have anything to do with the master tracker being down?
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Im pretty sure that IS what it does if the tracker's down. it takes forever to "validate" and stuff then says login failed.
its not crashed. FS2 warned me ahead of time that the system might appear to hang if it couldnt connect properly.
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Originally posted by jbond04
I updated to the latest nettest.zip build and now the game takes forever when "requesting server list", then it crashes when it attempts to validate the tables. Does this have anything to do with the master tracker being down?
Yeah, I just tried it now 9:50AM EST, and the same thing happened.
Managed to play one game yesterday, and got my ass thoroughly handed to me. Though, I expected that... heh :)
Cheers!
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ok, master server was on crack but appeared to have been running normally.. meh
i killed and restarted it
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Yup it's working fine. I logged in with no problems.
Props Kazan for all your work!
Cheers!
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things are looking up for the lobby... there is still gui present for it thanks to penguin
[edit] partially present... it doesn't function and a lot of coordinates are wrong for 1024x768
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I envy you guys!!! Wish I could play, but I don't have a phone at home.
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Standalone works against! You can all thank randomtiger for his promptness is implementing a software-stub renderer
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new build please?
Also, I finally had time for a test game. It worked pretty well, but it crashed when we jumped out to debrief.
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I will be hosting a game around 5PM EST
AIM redmenace7
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Post the build and I'll leave my computer on during the day for a standalone server (subject to be taken down when I'm playing XD )
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Kazan, post the build that has a working standalone server, and you guys have got my P4 2.53GHz w/ 1GB of RAM on a college OC3+ connection. I'll host 24x7.
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POSTED!
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Kazan, there seems to be something really messed up.
It works normal for some time, then slows down terribly (most of the times still in briefing) - FPS crawl to 2, then to zero and the game wont respond anymore.
This has now happened 4 times in a row on redmenaces game. Could be related to lag, but has never happened on FS2_pxo.
I played a game with someone else earlier today and did not experience that problem, so i'm a bit confused.
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fifth time in a row.
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Here's something that would be a good feature, a system so that you can select a game so that you'd join it as soon as it's possible and cue you with a tone (even if FS2_open is the background).
Or a way to flag games so that a tone sounds whenever it's ready to accept more players.
BTW my standalone server is up so someone try it to see if it works.
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Could my problem have something to do with this i found in my multi.log file?
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:23~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ multi_level_init()
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
03/09 00:18:24~ Invalid socket id passed to nw_NewCloseSocket() -- -1
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everyobody's multi log shows that... it's something [V] did
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chrono i cannot connect to your standalone - hence it's not showing up properly normally
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Perhaps it's because Redmenaces's connection to you is fubared? Try playing on someone else's server (or check if the standalone works and try mine).
Kazan. So it's not showing up properly? Strange, is there anything I need to do to make it work? I just started it up using -standalone.
Hmmm, I saw Redmenace on my server for a moment before he disconnected.
-
i may change how the servers are stored again
-
Ok I've shut down the standalone until something is worked out, I'll just make a normal server and play too =)
-
Chrono: i can see it on the tracker - it was acting like it was firewalled
-
Strange, does standalone use port 7808 as well?
Normal server up, join this one LS and see if you have the same problems.
-
Kazan in response to what you said ingame earlier regarding <> messages in game
i have the standalone build. its what i was using the whole time.
---------
on a diff. subject, i got owned.
---------
and finally...i still dont experience what LS is experiencing. :confused:
-
I'm getting "unknown errors" when connecting to the master server now. I'll try.
I can now confirm this doesnt happen with single player. I used the same build with single player and didnt get the issues.
-edit: could connect, but still no luck.
-
light that sounds very much like you're having connection prolbmes
-
it connects fine now, but I still get the crashes. The connection seems okay (forums+streaming+lots more working flawlessly) :confused:
Might it have to do with the pilot name or something?
-
Hmm, Kazan, are you sure FS2netd doesn't require UDP ports? Because the only change from yesterday I've made was that I've disabled UDP forwarding (while keeping tcp).
I've re-enabled UDP as well and started the standalone server again. Someone needs to go try it though.
-
maybe FSO is sending commands that your network setup hates --- check teh hardware?
-
SWEET! The Chrono's standalone is working!! I made YET another change to how FS2NetD inserts the servers into fs2 and it fixed a lot of stuff
posting new build
-
Well, someone connected to my server. Just disconnected again before I could see who.
-
it was me - you have some sort of IM service done you?
i have to go do some of the other tinhgs on my to do llist
-
i'm currently hosting on a standalone server, anybody want to join?
edit:
the standalone server i hosted on disappeared, now i'm hosting a standard game.
what would be more usefull, hosting a standalone or a real game?
-
hmm...it crashes while it tries to validate the tables for this thing - which is strange since ive renamed all the table folders and put back the root vp o_O
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wierd, are you sure you have the latest version of the exe?
download Karajorma's root vp, it's posted in this thread about 60 posts back.
-
i only managed to get on the initial screen using the latest build (otherwise it would just give me that blank screen with no options)..
Will use the rootvp and try again then :)
-
nope - still doesnt work. It tries to validate the tables and crashes almost immediately :/
-
wierd, it works fine over here.
are you sure you have no MODs selected in the launcher?
what flags are you using?
-
got it working! used the -mod data flag, got rid of it and it worked! Ive started a game - anyone is free to join :D
-
dogfight went fine, but the stats got tossed, bug yes/no?
and the framerate in this build seems a lot better from 1/20.
-
Singh, can you see my game?
-
kas: did it say or nothing?
-
and in a co op, i got the but not the or the
-
the text output is different and you won't see those last two _Ever_
all you will see is or
i need to get proper keep alive working for FS2netD's connection too, which could be causing the unexplained toses
-
new build
-
starting a game...anyone welcome to join up :D
-
uhh...I cant connect to fsopenNetD will this build - it says connection failiure despite having shut down my firewall after the first time I got the error. I restarted the game to make sure, but still get the error message :/
-
fs2netd was down... but looked like it was running
-
You need to find a way to detect that =/
-
so kaz, does the UI emulate the old PXO interface well?
i cant test till i get my joypad out of hiding so....
-
anyone up for hosting? ;)
-
I'll host a standard server for now, but I have a meeting in a few hours...when I leave I'll switch over to standalone so anyone can play. It's about 2:20pm PST as I'm writing this...the server is going up now...
-
temporary lobby build
-
I think it would be more beneficial to use IRC because of practicality and features...
-
im working on an IRC client... RFC2812 is not very readable
-
I hope you realized how archaic and antiquated Telnet is...
-
i know EXACTLY how achaic and antiquated telnet is- i also know it's one of the most powerful network tools around
(PS: i've been on the net since it was 'born')
-
you mean sence Al Gore made it...
wow
-
(Meh, I remember that fateful day I connected at 14.4 baud on AOL 2.5a...)
I have a game up and running.
-
lol, IRC all the way, doesn't telnet open up nasty ports on people who choose to disable their firewalls to be able to play stuff? (my router does not have settings for specific ports, and since my parents own the router they refuse to buy a new one)
-
Gregster2k: what crack have you been smoking
telnet = simple [text-only] {outgoing} TCP connection
if you want to talk security IRC is _less_ secure than telnet
(PS: IRC really is nothing more than a formal language stuck in a telnet connection)
-
anyone up for a game? :)
-
no crack, im just an idiot
-
started a game - anyone up for a fight? :D
-
I'm having lunch right now, if you still want a game in ~20 mins i'll be there. :)
-
You still eating?
-
i played a game with Lightspeed yesterday, we played Sivan Ganulet (however to spell it), and after game, the stats got accepted, but onces we pessed accept, our stats were back to what they were before the game, our pilots stats didnt got updated
also, i checked http://kazan.gotdns.org/ where our stats seams to be updated... i donno if this is a bug or something, i just tought i would post it here
aslo, i had a bug with my perviours pilot (wich i created after installing scp): the shinemaps didnt work in multi (but they worked in single with other pilot), so i had to remove and recreate my pilot (used same name...) maybe someone other had this too
-
starting a game - anyone up to the challenge? (im a soft target ;))
-
i'll be up in +- 5 min.
-
i can't see any active servers, i'm now hosting a game myself.
-
just saw your post - quite my server and waiting for yours. dont see anything.
-
crap.
re host yours, will you?
-
Will do. I'll wait ~5 minutes. If I dont see you, i'll quit.
-
nothing
do me a favour, will you?
go to start--> run --> command.com
type: ping 62.195.15.131 > c:\pingkas.txt
open c:\pingkas.txt and post here
then type: tracert 62.195.15.131 > c:\tracekas.txt
open it, and paste here.
-
Tracing route to node-d-0f83.a2000.nl [62.195.15.131]
over a maximum of 30 hops:
1 47 ms 15 ms <10 ms 10.53.64.1
2 <10 ms 15 ms 16 ms 172.20.53.193
3 * * * Request timed out.
4 * *
-
í'm connected now anyway, but it's wierd that the conn dies on hop no 3
singh, i'm ready, but i can't see your host anymore.
-
I'll be available after lunch again (i'll edit this post when I'm back)
:)
-edit: up for games. Checking game room and off to RAThaven.
-
ok, hosting now.
-
ok. question: how do you chat with anyone in the lobby? all i get is a screen that doesnt show anything that can be typed and stuff....
-
i had same problem
u have to run fs2 in 1024x* resolution to be able to chat, it wont work in 640x480
but this is termorary anyway...
-
Had some fun games, though Singh and kara had to go, and nuke kinda crashed/left :)
I'll be back for more this evening :nod:
-
Yeah. Sorry about that. I'll try to be online sometime later today
-
Originally posted by Hearty
i had same problem
u have to run fs2 in 1024x* resolution to be able to chat, it wont work in 640x480
but this is termorary anyway...
doh... sorry i forgot to set the 640x480 cordinates
-
Originally posted by Kazan
doh... sorry i forgot to set the 640x480 cordinates
this means u gona make it for 640x480 too? cool, cuz i dont like the higher resolution, the letters are to small on my 15' monitor...:rolleyes:
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Hmmm... when I log in, it tells me that Saburos game is forming, but whenever I try to join it, it jumps to 'Create New Game'?
Also, I get a really crappy 350ms ping on a DSL connection, but that's my ISP, at least I hope it is!
-
Subaro's running a standalone server
-
is anyone else having sound problems in multi? it cuts in and out alot.
-
Anyone playing right now?
-
I'm going to start a real game in a moment.
It's up come, come, come!
-
Alright!
-
I'm at a position now where I can be a victim as well. Prefer testing co-op missions so that I don't just die every 10 seconds, but I'll play anything. Keep me posted.
-
Heh, that was fun till my connection flaked out :(
Saburo is like some kind of ship-killing precision cyborg, it's scary ;)
I'm going to try and run a dedicated server while I sleep and see how it turns out ;)
-
someone come play before stargate comes on
-
im around, will be online in 5 mins. If i dont see a game, i'll make one.
-
ive joined one of the standalone servers and it sent me to create a game. so im basically waiting for more people to join now :D
-
both standalone servers crashed mid-game. starting my own.
-
i can play again. server's up
-
anybody got game?!?
-
ok, ok. give me a min and i'll come in
but give me a min or 2!!
-
hmm...where did you go nuke? your server cut off. Anyways, hosting a game, old school dogfight - anyone and everyone welcome :)
-
windowz is really pissing me off, ive gotten bsod the last 20 times i tried to play.
-
lol. np.
im gonna FRED a few multiplayer missions now that FSOpen multiplayer isnow active ;)
-
i want to add a pirate pack to multi, new ships, weapons and missions revolving around a pirate clan. if only i didnt suck at freding.
-
Originally posted by Nuke
i want to add a pirate pack to multi, new ships, weapons and missions revolving around a pirate clan. if only i didnt suck at freding.
actually, thats tabling - which isnt possible since mulitplayer wont accept modified tables (which is good otherwise cheaters will take advantage)
But is there any chance the SCP coders can control what tables it does accept? if so, one could modify one to include maybe more craft and stick it into the media vp?
-
yes, it is possible to play with MODs, every MOD would have it's own server process running, but no more then 5 MODs would be possible with the current hosting arrangements. Otherwise, someone should run his or her own tracker server, with it's own stats.
-
Originally posted by Singh
actually, thats tabling - which isnt possible since mulitplayer wont accept modified tables (which is good otherwise cheaters will take advantage)
But is there any chance the SCP coders can control what tables it does accept? if so, one could modify one to include maybe more craft and stick it into the media vp?
no, i mean freding, multi mod support *is* slated as a future feature as per this (http://www.hard-light.net/forums/index.php/topic,22074.0.html) thread. if i could fred, id have made a campaign of my collection of 18 ships by now.
*edit* ive been beaten again
-
but adding other ships is tableing.
-
ive been tableing sense the platnupm era, hell ive been tabling sense fs1. tabling is hella easy for me. but in all my years of freespacing, i never learned how to use fred to to anything more than a crate shooting mission, with a skybox :D.
-
Nuke, first, i'm in youre game in multi, but you're not responding.
second, could you please take a little more time when making your posts, and try to spell a bit better?
third, the problem is that if you want to play missions with not standard tables throgh FSOPXO, you'll need another server, or at least another server process. 5 processes seeems to be the maximum on Kazan's current hosting thingy, so you'll need to run your own server with your own stats.
-
right now actually the tracker is running off my home computer - it will be moved to a maxgaming server when Inqui's got it ready
-
anyone up for a game now then? co-op mission, touch of fate.
-
Damn, my server flaked out at some point this evening :(
-
We should have about 4 HLP powered standalones with good connections running 24/7.
This will be especially useful when we start dragging the whole PXO community over to FS2open multi.
Only prob is to find people who could set up a server like that :rolleyes:
-
What we also need is to improve the standalone server to be more stable =/
Anyways, I have a game up, anyone up for one?
-
ill be up for one in 10-15 minutes, testing other missions atm
-
I don't think it was the software, I've been having some trouble with my Smart settings on my hard drive ever since I put in my new graphics card, I think theres a bit of clashing going on :(
I'm kinda trying to think of an excuse to blame the motherboard, so I can get a new one and while I'm at it, upgrade this XP1700+ to something a bit more fruity ;)
I would offer to help out here, but since my Internet connection runs through 3 computers, not to mention I do my own online gaming, I'm not sure I can, at least until I get the server computer set up in the loft ;)
-
I don't know, the standalone server tends to brash for almost everyone. On my end it looks like the game is still running, but the modem lights aren't blinking anymore.
*Still waiting for people to join game
-
if someone can get me a stable standalone exe, that can run besides Kazaa and MP3's being shared across the local LAN, i could probably host between 16:30 and 22:00 GMT+1, each working day. Nothing reliable, but it should do.
it would be a win98SE PC, P3 800, 192MB SDRAM, Radeon 7000 64MB. Only times it would be down would be when i am either playing FS myself, playing Counterstrike, or when i'm doing something resource intensive.
-
I woke up this morning to the extremely helpful 'Hard Error' on my windows screen, and the only step I could take was reset.
If it weren't for that 'Hard Error' I would never know what was wrong with my computer :rolleyes:
I can probs host from time to time, usually overnight, but same as Kasperl, I will need to shut it off from time to time, e.g. when I'm rendering etc.
-
i am currently running a standalone, and i'll probably continue to do so for at least 90 minutes.
-
I think what we need to do is arrange a time for as many people as possible to get into Multiplayer, possibly get 2-3 standalones up and give the system a good stress-test.
-
Sounds good to me. Just need to know when.
-
Well, I'll probs be free late tonight, about 11:00 GMT, you're on the same time zone but will probs be up the pub, so it might be better to wait till around midnight GMT, and see if anyone can make it? Not sure how convenient that may be for different timezones though.
I would log onto that Standalone now, but I'm rendering in the background, and my poor computer would just fizzle if I tried running FS2 at the same time :(
-
well, anything past GMT 21:00 is pretty annoying for me.
I'm not really up to start playtesting, i'm kinda tired. I'll leave the standalone on as long as possible, though.
-
Yeah, Saturday night probs isn't a good night for it anyway, some people have lives ;) I suppose part of the problem is that I have to keep moving my TI table files around for validation reasons, I wonder if theres any way it can automatically use the default .vp tables when playing a standard FS2 multiplay?
-
-mod?
-
Hell, yeah, why didn't I think of that!
LOL Still living in the Bad Old Days I guess ;)
-
Kasperl is right. I just created a folder called multiplayer an shoved the various cfg files in there.
-
game up and waiting for vict....urrr, people :D
-
is it an idea to put up a sticky thread where everyone who hosts a standalone posts one post and edits that to show if it should be up or not?
-
to port people to FS2open multi, we need some easy URL that contains everything they want / need to know.
I fiddled around some time today, and this is what I came up with.
Click http://www.penguinbomb.com/lightspeed/SCP :)
Especially note the link to the multi guide. Is the whole thing helpful?
We should make it as easy to follow as possible, and once IRC is up, host a standalone on normal PXO, the name representing the URL and pointing to the guide. :D
-
IMHO: replace the whole installing guide with a link to the wiki. any changes can be brought around quickly that way.
edit: can you throw those lists with what works in mp and what doesn't in the wiki please?
-
I won't replace with the Wiki. The Wiki is specialized for single player and MODs, it is a lot of trouble clicking around to everything you need. We need something far more simple than the Wiki.
I can probably add a link to the Wiki though, for up-to-date informations.
And yes, I could bring the lists over to the Wiki, along with the server guide if you want.
-
click the link under my name an go ahead, please.
the bigger the wiki is, the better.
and can someone make a script for ordinary PXO so i can "type" that link using a key binding of some sort?
edit:
BTW, htl got changed to nohtl from 01-20-04 on IIRC.
-
oops, yep you're right.
BTW i know where the Wiki is, don't forget i already added some stuff there :rolleyes:
-
Originally posted by Lightspeed
BTW i know where the Wiki is, don't forget i already added some stuff there :rolleyes:
sorry, but i know a lot of people have troubles locating it. it becomes a habit, after a while.
-
multi guide updated. :)
-
I'm going to put up a Standalone from about 16:00 GMT today for at least 2-3 hours, whilst I'm out, so anyone can jump in and play for as long as it works ;) It's a DSL connection, so should handle it ok.
-
Woo. Modem on my PC finally. Maybe now I can be cannonfodder for some people... (I'm more of a bomber pilot)
-
Originally posted by Lightspeed
to port people to FS2open multi, we need some easy URL that contains everything they want / need to know.
I fiddled around some time today, and this is what I came up with.
Click http://www.penguinbomb.com/lightspeed/SCP :)
Especially note the link to the multi guide. Is the whole thing helpful?
We should make it as easy to follow as possible, and once IRC is up, host a standalone on normal PXO, the name representing the URL and pointing to the guide. :D
If you feel the Wiki isn't easy enough to use tell me and I'll update it :) I get your point about it being a lot of clicking though, I'll try pulling some pages together. Anyway no real need to port it to the wiki as the majority of that installing FS2_open guide looked might familiar to me :D
My only other comment is that I think you should tell the newbie how to set up a Multiplayer data folder and to use the -mod switch to get at it. That would save a lot of head scratching later as well as posts about how they can't play normal FS2 missions any more.
-
im really bored and i want to kill stuff, server's up
-
ok. anyone up for a game then? im at my uncle's system and its moving quite fast atm :D
-
yipee - joining!
-
What are the default flags for multi? Is HTL supported?
-
eh?
normally, you don't need nothing.
recommended by me:
-spec -glow -fov 0.39 -allslev -fps -stats -jpgtga -dnoshowvid -d3d_no_vsync -multilog -ship_choice_3d
and if you want to run a server without playing, -standalone.
-
no default flags. just load up the exe and join.
and YES! HTL is supported! :D
edit: just saw your post. what does allslev do?
-
You don't need it for multi but it means that in the tech room all campaign missions are shown regardless of if you've completed the game with that pilot.
-
Ask Nuke, I win the prize for worst ever pilot. :D
-
he spend most of the time talking to me from observer
im still up for game, im in flipsides server
-
lol. Well it didn't help I was getting consistent 5-15 fps... but aside from that, yeah, I suck. :D
-
if you would notice, your at the bottom of the stats list :D
-
why is it that dedicated servers always crash
-
bugs - ill trace them at some point
-
i got a server up if you wanna play
-
I'm up for more if anyone's around.
-
I think mine fizzled out, but I'm not sure, Raa and Nuke were on it, so did it crash on you?
-
Yep.
-
Nargs :(
It looked like you'd only been playing a couple of minutes too from your stats :(
-
I think it was one dogfight and then we tried that templar mission, where it crashed.
-
I've tried this a few times but have never seen any games. Either I'm missing everyone or somethings wrong. Apologies if this has been discussed before but i cant be bothered to read 13 pages of this thread :) I'm running AOL btw which is probably the cause of the problem :)
-
i got bored with the fash game, sombody play wit me
-
Nuke: If you're bored, go onto normal PXO, and go pimp this.
-
get in here and play, befor i fall asleep
-
Let's try this without the silliness.
Back to the point of hte thread...
-
Nuke and Kasperl: BEHAVE!
Admin Who Locked it: Ever heard of cutting out their posts instead of closing an important thread
-
my bad, i ment that in a joking manor. forgot the smiley :D ill be good.
-
Originally posted by Shinobi
I've tried this a few times but have never seen any games. Either I'm missing everyone or somethings wrong. Apologies if this has been discussed before but i cant be bothered to read 13 pages of this thread :) I'm running AOL btw which is probably the cause of the problem :)
Are you certain you're looking when someone is actually playing? Most of the time there is nothing much to see cause no one is playing.
-
we need to setup a play scedule. so far this thread is the only means for setting up games. we should eighter (a) setup an icq list, so everybody can add everybody else to their list, to better arange for games, (b) implement an availible for game feature into the forum, or (c) develop a timetable that schedules play sessions. but im insane and my opinion doesnt matter :D
-
for now tho - I have a game running on my uncle's system, so anyone is welcome to join for the moment :D
-
would it be possible to see the server list outside of FSO?
if you make some webpage to display the list, one can both see if his or er own server is working, and if there is anybody online to play with.
-
That sounds like a good idea, but is it doable?
-
kasp: yes i can write an app to list it
and i may be able to write a list dump into the server so it dumps the current list into a file or into mysql
-
How often would that list be refressed on the web?
-
how ever long you set the server to post it
if i have to server post to a mysql table every time the list changes it would be real time, but a little heavier on the database (but not ignificantly -- probably would want to potmize the table every so often)
-
I can prolly leave my system on during the day and host a server, but the connection might be crappy, and if it crashes, I wont be here to switch it back on either :/
(not to mention the power bill is going to hit the roof)
-
It crashes too often for it to be worthwile. :doubt:
-
Having 3-4 dedicated 24/7 servers with remote desktop control solves the problem.
We, the HLP community, should try to get something like that going.
:)
-
Originally posted by Raa Tor'h
It crashes too often for it to be worthwile. :doubt:
Send in the bug reports, or help Kazan then.
I intend to as soon as my RL situation has settled down a little bit.
The Multi player part of FSO is the most important part to me personally. =)
-
Originally posted by QuantumDelta
The Multi player part of FSO is the most important part to me personally. =)
:)
It's the only part FS2's future lies in.
-
i am taking my standalone off line, untill there is more testing going on. i have never saw anyone play on it, so it seems useless to leave my comp on so long. the thing makes a lot of noise, so she's going off line for now.
-
im up for a game in 10-15 minutes. anyone here wanting to play?
-
ack.
ok, who hosts?
-
I will.
What mission do you want to play on? :)
-
i don't care.
your gamee doesn't show up yet, btw.
-
havent hosted yet - give me a few minutes ;)
-
fs just crashed while loading break the seal. im going to try loading another mission. sorry kasperl :/
-
i joined, we chatted, and the conn dropped, odd.
edit: you do type fast :)
-
ugh.
we were playing an escort mission, i died early, lost all my respawns trying to cover a corvette, Singh tells me to jump, i hit alt+j in observer mode, and get a errorless CTD.
-
up for another kasperl? maybe this time a little deathmatch should be fun :D
-
TBH: no, i'm going downstairs for some lunch soon, and i'm tired as hell, and i need to do some chem stuff.
-
anyone up for a game?
-
i am planning to have a LAN Party on 4/9.
i would like to play fsscp on a LAN...
but the latest release supporting LAN is 3.5.5 i think...
will there be a release of a current version supporting LAN in time ?
anyway, it is great work you are all doing..
-
As far as I know with the exception of the Inferno Build all versions of FS2_open support LAN play. What they didn't support until very recently was playing over the internet PXO style.
Anyway if someone confirms what I'm saying as correct follow the link in my sig to find a more recent version and advice on how to install it.
-
All builds after 3.5.5 crashed when trying to host any multiplayer game.
Obviously, it works again with the new multiplayer test builds.
So yes - Get the build from the first post of this thread and it will work on your LAN party. ;)
-
well, it still crashes when I try to create a multiplayer game.
I am using the most recent build, with the Launcher v4.
Maybe I'm missing some kind of .cfg file ?!
Do I have to force using a special port ?
-
Kazan, I just tried get to connect to FS2NetD and got a "connection failed" error - it doesnt seem to work right now.
Is the server down?
-
if you're trying to setup for lan disable PXO in the multi options screen
PS: use my builds
-
lighty: try again
-
Originally posted by Lightspeed
All builds after 3.5.5 crashed when trying to host any multiplayer game.
Obviously, it works again with the new multiplayer test builds.
So yes - Get the build from the first post of this thread and it will work on your LAN party. ;)
Aha. That explains it :) I knew I had played FS2_open over a LAN :D I guess I must have been using a pre 3.5.5 build :)
-
Damn it, I have 3 computers at my parents house, all Lanned together, and I could never get 3 people who could play Freespace in there at the same time :( There was one guy, but he was like a PXO newbie, only in real life, strangely enough, never even considered asking him to a multiplay ;)
-
I'd like to join in on multi Kazan, just tried it right now in fact, do I need to register with your or something? I keep getting this message saying type .N YOURNAME, I do that but it keeps saying that :/
-
the tracker server was down.. i rebooted and forgot to bring it up
in lobby it's .n[AName] -- note: some names are "registered" and therefore have password protection so you have to choose something else
-
make sure you clicked the text field :p
-
that always helps
-
well finally joined, figured out it was lower case 'n' not 'N' like i was trying to type hard to tell in freespace font.
Anyways, clicked on games and it said I had hacked tables... or something like that. Then I returned to chat and someone called mea jackass :blah:
-
the system called you a jackass for mistyping a command
are you playing with no mods installed... are you sure you updated to 1.2
-
Off topic, but Kazan your mail box is full.
:nod:
-
maybe u have some extra campaigns downloaded? fs2 said i have hacked tables cuz of a campaign...
-
make sure you have the english root.vp that kara posted some pages back.
-
not anymore uber
-
started a standalone server for use - if it crashes, I wont be around till evening to fix it. gl and hf
-
Originally posted by Lightspeed
make sure you have the english root.vp that kara posted some pages back.
Funny you should say that, bceause I changed my registry key to German, and everything was translated but the voice. I didn't know the missions were dual encoded... or does the game translate? :p
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Originally posted by Kazan
the system called you a jackass for mistyping a command
are you playing with no mods installed... are you sure you updated to 1.2
I only have the lightspeeds weapon mod, the thruster mod and I think that's it. Patched v1.2 as well.
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I tried to double log in and it called me jackass. I laughed. :nod:
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Originally posted by operator
I only have the lightspeeds weapon mod, the thruster mod and I think that's it. Patched v1.2 as well.
weapon effects are not compatible with multi for now.
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Kazan, how's your progress? Another build on the way?
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things are going.. working on irc.. boring
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Kazan rules :)
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heh
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is my server still up? (posting from camp's computer here)
Anyways, just thought I would spam this now that we have FS2 Multiplayer. Remember Fleetwars? (http://nodewar.penguinbomb.com/forum/forumdisplay.php?forumid=90)
Now that we got players, shouldn't think that its too hard to get it up and running. :D ;)
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right now, im 80% done with the map i want for FW3
the one thing wich needs to be worked ower are the rules
we planed beta testing of FW3 onces im done with map, so... we can either go to msn or something and talk about this, or spamm this forum till we (or most likeley only I) are banned
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hmm
did anyone even use the standalone I put up? Or was it not visible....was using Bob's latest build if it wasnt, which means ive left my PC on for nothing...ack..
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dunno Singh, i am running Standalones too, but no one ever joins.
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hmmmm......strange. we'll have to fix this problem before we can get FW to ever work. Anyone up for a game anyway? I know I am :D
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I'm getting a consistant CTD when I try to use the latest nettest build. Anyone else having problems?
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I am as well.
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*bump*
whats the progress on this?
And whats the status of the IRC implementation? :)
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Multiplayer Certified
IRC implementation incomplete - estimate: significant coding
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And it sounds like Kaz has got RL busy for the short term.
I have I think, most of the bits and pieces installed on a server now, so, we're probably close to "ready" for primetime.
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which means i have to write a glut of front-end management scripts
next week is dead week, the week after that is finals, and the week after that im going to be in west virginia and other east coast places (GF's family)
i may be able to get the PHP scripts done during dead week - but im probably going to fail most of my classes this term... BAH
i'll have to pull a 4.0 in the summer otherwise i'll lose my financial aid
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Originally posted by SA22C
I'm getting a consistant CTD when I try to use the latest nettest build. Anyone else having problems?
I did have this, everything would work ok right up untill I wanted to view active servers, then it was CTD for me too...
when you enter the lobby, what sort of messages do you see? does it complain about ident? I usually block everything that I do not really need and had the ident port blocked, after I let the ident service (port 113) pass through, it ran like a charm....just no one there to play with...
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the masterserver isn't running
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i get into lobby ok but connection to fs2netd fails when i click games
prob cos my username/password isnt validated yet
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Originally posted by Kazan
the masterserver isn't running
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yeah, I have a new master server ready to go, actually, just need to get the firewall stuff sorted
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Hey, Kazan, is there anything special I need to do to get put down for some mod testing time? :)
EDIT: And, as a side note, I can't log in. I try .n Test = Test, or .n test = test, but neither work. I keep getting a "Password Mismatch". Sorry if this was already said.
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if you're using an unregistered username then it's just ".nTest"
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Hi there.
Retail FS2 PXO is down since yesterday :(. So my question is: when the FS2NetD Masterserver will be running/up? :)