Author Topic: A not-so-typical build  (Read 25362 times)

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Offline WMCoolmon

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A not-so-typical build
I'll let the screenshots speak for themselves:



Download the build

Technical stuffs:
Works when 3d ships in the techroom are enabled, or any given ship in the selection screen doesn't have the art. I wanted to do a shading thing (Although without it it looks pretty damn cool) but I couldn't with the current functions.

Bugs:
None AFAIK, although it needs extra art to look right and there may be some alignment issues. Anyone who can contribute to solving either gets a cookie. ;)

PS:
Make sure you try it with mv_adveffects... :drevil:
« Last Edit: January 10, 2005, 06:30:47 am by 374 »
-C

 

Offline Bobboau

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if you hadn't put that colosus in there I wouldn't have figured it out :D

what sort of interface art, something like this?
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Offline WMCoolmon

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Pretty much. :D

ZIP updated:
The filename for a slot graphic is "weapon_slot". Brackets will now be displayed if that file doesn't exist. And, you won't get a nasty crash when selecting a non-player ship without the 3D flag. :D

Incidentally, Bobboau, any idea how to shade the model? There's a gr_shade() function, which I tried, but it shades the background too. Something lower-level that doesn't shade pure 0 pixels would work, I think...or would that classify as a pixel shader?
-C

 

Offline Singh

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404 error not found.
"Blessed be the FREDder that knows his sexps."
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Offline Spicious

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Offline Singh

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also, where do I get the mv_adveffects from? :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline WMCoolmon

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http://scp.indiegames.us/download.php?list.2

Also, here's a complete list of FS2 ships...open up a mission in Notepad and replace the $Ship Choices: stuff with this and you'll get access to all ships from the ships selection screen. :p

Code: [Select]
$Ship Choices: (
"Knossos" 5
"Asteroid" 5
"SJ Sathanas" 5
"GVA Setekh" 5
"TC-Meson Bomb" 5
"GTI Ganymede" 5
"NTF Icenia" 5
"NTF Boadicea" 5
"GTD Orion" 5
"GTD Orion#2 (Bastion)" 5
"GTF Ulysses" 5
"GTF Hercules" 5
"GTF Hercules Mark II" 5
"GTF Ares" 5
"GTF Erinyes" 5
"GTF Loki" 5
"GTF Pegasus" 5
"GTF Perseus" 5
"GTF Myrmidon" 5
"GTF Mara (terrans)" 5
"GTB Artemis" 5
"GTB Artemis D.H." 5
"GTB Medusa" 5
"GTB Ursa" 5
"GTB Zeus" 5
"GTB Boanegres" 5
"@GTDR Amazon" 5
"GTDR Amazon Advanced" 5
"@GTS Hygerion" 5
"TC-TRI" 5
"GTFR Triton" 5
"GTFR Poseidon" 5
"@TC 2" 5
"TSC 2" 5
"TAC 1" 5
"TTC 1" 5
"@GTC Fenris" 5
"GTM Hippocrates" 5
"GTC Leviathan" 5
"GTSC Faustus" 5
"GTG Zephyrus" 5
"GTA Charybdis" 5
"GTD Hecate" 5
"GTD Hades" 5
"GTI Arcadia" 5
"GTVA Colossus" 5
"GTCv Deimos" 5
"GTC Aeolus" 5
"@GTT Eysium" 5
"@GTT Argo" 5
"GTNB Pharos" 5
"GTSG Watchdog" 5
"GTSG Cerberus" 5
"GTSG Alastor" 5
"GTEP Hermes" 5
"GVF Seth" 5
"GVF Horus" 5
"GVF Thoth" 5
"GVF Serapis" 5
"GVF Tauret" 5
"GVB Sekhmet" 5
"GVB Osiris" 5
"GVB Bakha" 5
"GVB Ptah" 5
"GVS Nephthys" 5
"GVT Isis" 5
"@PVFR Ma'at" 5
"GVFR Bes" 5
"VAC 5" 5
"@VAC 4" 5
"GVFr Satis" 5
"GVG Anuket" 5
"GVC Aten" 5
"GVC Mentu" 5
"GVCv Sobek" 5
"GVD Typhon" 5
"GVSG Anhk 5
"GVSG Edjo" 5
"GVEP Ra" 5
"GVD Hatshepsut" 5
"SF Dragon" 5
"SF Basilisk" 5
"SF Manticore" 5
"SF Aeshma" 5
"SF Mara" 5
"SF Astaroth" 5
"SB Nephilim" 5
"SB Taurvi" 5
"SB Nahema" 5
"SB Seraphim" 5
"ST Azrael" 5
"SFR Dis" 5
"SAC 3" 5
"SFr Mephisto" 5
"SC 5" 5
"SFr Asmodeus" 5
"SAC 2" 5
"SC Lilith" 5
"SC Rakshasa" 5
"SC Cain" 5
"SD Demon" 5
"SD Ravana" 5
"SD Lucifer" 5
"SSG Trident" 5
"SSG Belial" 5
"SSG Rahu" 5
"SCv Moloch" 5
"SJD Sathanas" 5
"SpaceHunk" 5
"GTSG Mjolnir" 5
"GTSG Mjolnir#home" 5
"Shivan Comm Node" 5
"@Volition Bravos" 5
)

(NOTE: Scrolling through the list in the ship selection screen can be pretty memory intensive)

Finally... (I really should get to sleep :p)

"Alpha 1, you and your wing have been selected to fly a rather...unorthodox mission."
-C

 
"Command's gone too far this time.  Letting Bosch escape, botching the fight with the second Colossus, yeah.  But strapping a cockpit to an unmanned platform with bubblegum?!"
 - Alpha (insert # here)

Seriously, very, very cool.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
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Offline Singh

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wait...does this mean we can actually _fly_ capships? O_O
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline redmenace

  • 211
added to the website.
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Offline Bobboau

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it renders game models in the weapons election screen, rather than useing the pre-rendered immage

hey, I got an idea that will make this acualy more usefull than the old method, run lines from the slot to the points on the moddle (not directly but one line comeing out of the slot hoizontaly over to the x coord furthest to the right then vertical lines up from the fireing points to the line comeing out of the slot, would probly be good if you had some sort of alpha blended icon over the fireing points (so if there were two right above each other they would look brighter))
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

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Quote
Originally posted by Singh
wait...does this mean we can actually _fly_ capships? O_O


Well, yeah, but that's not anything new. It was just an idea I had drifting around a long time ago, to make it easier to import ship models into Freespace 2 without having to design new interface art. Meaning it's much easier/faster to get ships ingame.

Given a way to shade the models, a way to render a grid in 3D, and a way to cut off rendering of a ship's model, the retail FS2-style graphics could be duplicated pretty well. (With the whole wireframe-textured ship animation)

Bobb: That's another thing I was thinking of doing, although I'm not sure how hard that'll be since I have to make sure that the 2D lines take into account if the gun is underneath the ship.

Edit: Also, if I had a way to shade the ship, I could dynamically generate briefing icons as well. :drevil:
« Last Edit: January 10, 2005, 05:46:16 pm by 374 »
-C

 

Offline Hippo

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AWESOME!
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 
This is pretty cool.
SCP just keeps getting better and better by the month :)

Quote
Originally posted by Bobboau
hey, I got an idea that will make this acualy more usefull than the old method, run lines from the slot to the points on the moddle (not directly but one line comeing out of the slot hoizontaly over to the x coord furthest to the right then vertical lines up from the fireing points to the line comeing out of the slot,


Wasnt that weapon mount thingy in freespace 1? Thats a good idea because I always missed that aspect of it in FS2.

 

Offline Hippo

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it was all done in interface...
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AHTW

 

Offline FireCrack

  • 210
  • meh...
Yeah, i miss my lines telling me if the weapon banks are together at the nosae or on the wings.


If it's a start it would probably beeasier to simply hilight the weapon banks on the ship when you clicked on any of the loadout bank boxes.


Oh, and is it currently possible to have 3 primary banks or 4 secondaries?
actualy, mabye not.
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Offline Flipside

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You are a miracle worker, Scottie would be proud ;)

Stuff life this makes the Modders life so much easier. Thank you :)

 

Offline Taristin

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...it...makes...ship...selection...icons...too?!!
Freelance Modeler | Amateur Artist

 

Offline Nuke

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my mod needs a way to color code the brackets for different types of hardpoints. like for my gatling guns :D. maybey a +bracketcolors: tag, followed by a bunch of rgb values in the ships table. also like bobs idea of drawing the lines to the firepoints.

i liked the overall concept of zero interface art mods. my mod uses ~3 megs of interface art (more if i had animated my animations). the only thing left is the 3d weapon interface model support and we wont need to wory about interface art ever again.
« Last Edit: January 10, 2005, 10:49:33 pm by 766 »
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Offline Bobboau

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@WCM:you can probly get very close by useing a diferent light color
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together