Author Topic: 20050622 - BugFix build (probably last before 3.6.7)  (Read 19547 times)

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Offline redmenace

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20050622 - BugFix build (probably last before 3.6.7)
I believe so.
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Offline redmenace

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20050622 - BugFix build (probably last before 3.6.7)
I have tested several missions one after another. I have noticed a few things
Occasionally Laser with get blocky in a Nebulea while using DX. I also noticed the I get a crackling sound with lots of action IE AAA, Beams firing etc. The Music also stops working if I get thrown to the desktop because of an error. I have also noticed some some music problems in briefing as well. Could be related to ingame music as well. I will have to try a Regular build and see if it is just debug builds alone.
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Offline Mongoose

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20050622 - BugFix build (probably last before 3.6.7)
I've noticed the crackling sound myself in a few recent builds.  Like redmenace said, it usually happens when many sound effects are playing at the same time, and it goes away during periods of relative quiet.  If no one's reported it in Mantis yet, I'll do it later.

 
20050622 - BugFix build (probably last before 3.6.7)
I get CTD when engaging subspace drive sometimes (it happens either just as it's about to enter 3rd person view, or just as the ship is about to enter the portal)

It's random though, but enough to merit mentioning.  I haven't got it to replicate while running the debug version spew though :P.  Kind of funny for me to be annoyed that I can't get the game to glitch.
how do i shot gun???

 

Offline taylor

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20050622 - BugFix build (probably last before 3.6.7)
Quote
Originally posted by LOA--Paul
I get CTD when engaging subspace drive sometimes (it happens either just as it's about to enter 3rd person view, or just as the ship is about to enter the portal)

Do you have an errorlog.txt file for this?

 

Offline taylor

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20050622 - BugFix build (probably last before 3.6.7)
Newer build: http://icculus.org/~taylor/fso/willrobinson/20050702-win32.rar

There are a couple of minor bug fixes and speed ups in here but this build is mostly for testing non-standard resolution fixes.  I expect it to be pretty close to perfect now but it needs to be tested that non-standard resolutions work as expected and the standard resolutions didn't get broken in the process.

 
20050622 - BugFix build (probably last before 3.6.7)
When jumping out, before you've reached third person, if a ship in your escort list takes damage your warpout is aborted.


edit: I haven't tried the new build you just posted, just saw it, so maybe you fixed it, but if not-- yeah. :P
how do i shot gun???

 

Offline taylor

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20050622 - BugFix build (probably last before 3.6.7)
Just has a thought, when it crashes on warp out had you called for a support ship to rearm you?  If so then it's a known problem.

Not sure about the aborted warpout thing.  That's a new one on me and I'll try and look into it tomorrow if I have the time.  If you get any more details on that let me know.  I assume that it can happen in any mission right (provided there is a ship on the escort list that's taking damage)?

 
20050622 - BugFix build (probably last before 3.6.7)
Quote
Originally posted by taylor
Just has a thought, when it crashes on warp out had you called for a support ship to rearm you?  If so then it's a known problem.

Not sure about the aborted warpout thing.  That's a new one on me and I'll try and look into it tomorrow if I have the time.  If you get any more details on that let me know.  I assume that it can happen in any mission right (provided there is a ship on the escort list that's taking damage)?

Yes but the situation is rare (warpout during escort ship being hit)

It usually happens to me if I'm warping out and a debris hits one or something.  It kept happening on the third mission (chase bosch, destroy freighters and two cruisers with help of psamtik)

and my warpout kept being aborted.  I realized whenever the Psamtik's name would blink in my escort list, I'd get aborted.


edit: Also kudos on getting that scrambled avi thing fixed!  I'm the one who posted the mantis report about the CTD.  I finally got to finish the missions after it using this build without having to move the vp file out of the FS2 directory.
« Last Edit: July 02, 2005, 12:51:52 pm by 1297 »
how do i shot gun???

 

Offline Nuke

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20050622 - BugFix build (probably last before 3.6.7)
Quote
Originally posted by taylor
Not sure about the aborted warpout thing.  That's a new one on me and I'll try and look into it tomorrow if I have the time.  If you get any more details on that let me know.  I assume that it can happen in any mission right (provided there is a ship on the escort list that's taking damage)?


i think i ran into this while playing the main campaign. i couldnt jump out for some reason, i noticed it took too long to slow down to jump speed and i think the game got tired of waiting, so i reduced throttle and tried again. and it worked.
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Offline Trivial Psychic

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20050622 - BugFix build (probably last before 3.6.7)
Taylor, I'm still getting the weirdness I described under OGL with my ATI card on your 07-02 build.  In fact, the last build that didn't have the OGL weirdness I described was your 06-02 build.  It still had the greenage when bringing up an option box, but no weirdness.

9600XT-128MB
Cat Omega 5.4 or 5.6
WinXP

Also, I've been noticing some odd CTDs, completely random.  This is under D3D BTW, and after flying 6 missions or so, I got dumped just as I was warping out.  I've noticed it before over the past month or so, but its been so random that I haven't reported it.  I extracted the map file so I'll see if it gives any better feedback on the errorlog other than:

FS2_OPEN_TAYLOR_2005-07-02 caused an Access Violation in module FS2_OPEN_TAYLOR_2005-07-02.EXE at 0197:004c656b.

Lotsa help right? :doubt:

Later!
« Last Edit: July 05, 2005, 10:51:09 am by 1268 »
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Offline TopAce

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20050622 - BugFix build (probably last before 3.6.7)
Okay, I played enough with this build to have an opinion on it. Unfortunately, my comp has been weird for some time, so I don't know if some crashes were the fault of the build or my HD.
The build appears to be a little bit more stable than the others, you fixed the task switching crash in a half. I am only sayng in a half, because it still crashes if Windows automatically puts the programme on the desktop because of a pop-up ad or windows alert. I think you should fix this by 3.6.7.

I would also request the use of a default :v: texture if the texture what a model uses is a JPG, TGA or 32-bit PCX when -jpgtga and the -32bit flags are off. Currently, there is only an invisible texture, which would not hurt by itself, but the shots go through it and it makes let's say, the Hi-poly Herc I indestructible with lasers.
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Offline taylor

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20050622 - BugFix build (probably last before 3.6.7)
Quote
Originally posted by Trivial Psychic
Also, I've been noticing some odd CTDs, completely random.  This is under D3D BTW, and after flying 6 missions or so, I got dumped just as I was warping out.  I've noticed it before over the past month or so, but its been so random that I haven't reported it.  I extracted the map file so I'll see if it gives any better feedback on the errorlog other than:

This is the docking bug that's up to Goober to fix since he didn't like my attempt.  I left my fix in most of my builds until the last couple in an attempt to provide a little extra motivation.

Quote
Originally posted by TopAce
The build appears to be a little bit more stable than the others, you fixed the task switching crash in a half. I am only sayng in a half, because it still crashes if Windows automatically puts the programme on the desktop because of a pop-up ad or windows alert. I think you should fix this by 3.6.7.

This is with OGL, D3D or both (can't remember if you said or not)?  I haven't had it happen in OGL at least but I don't test D3D that much unless I make a change that could affect it.

Quote
I would also request the use of a default texture if the texture what a model uses is a JPG, TGA or 32-bit PCX when -jpgtga and the -32bit flags are off. Currently, there is only an invisible texture, which would not hurt by itself, but the shots go through it and it makes let's say, the Hi-poly Herc I indestructible with lasers.

It will already fall back to the standard PCX if not using -jpgtga but that's only if the model still uses the same texture filenames.  The new Herc I uses different texture names so it's really the model that needs to be modified rather than it being a code issue.  Either that or PCX versions of the textures need to be included along with the TGA versions.

 

Offline TopAce

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20050622 - BugFix build (probably last before 3.6.7)
I use D3D.
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Offline Goober5000

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20050622 - BugFix build (probably last before 3.6.7)
Quote
Originally posted by taylor
This is the docking bug that's up to Goober to fix since he didn't like my attempt.  I left my fix in most of my builds until the last couple in an attempt to provide a little extra motivation.
Yeah, yeah. :)

 

Offline taylor

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20050622 - BugFix build (probably last before 3.6.7)
Quote
Originally posted by Goober5000
Yeah, yeah. :)

Couldn't resist it. :D

 

Offline redmenace

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20050622 - BugFix build (probably last before 3.6.7)
In regaurds to the before mentioned bugs, I will post them in mantis including the Babylon 5 model problem.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
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20050622 - BugFix build (probably last before 3.6.7)
I've just tried 20050702. As far as I could test, looks good. Doesn't take all of my RAM.
CMDLINE: C:\Games\FS2Open365\fs2_open_T-20050702.exe -spec -glow -pcx32 -jpgtga -cell -dnoshowvid -env -fps -stats

A few things to point out, though:

1) Have the maps for the vasudan freighters'  been changed?
2) When the warp tunnel opens, shows boxes circling, then the standard warp effect and then the new "closing" tunnel effect (which looks cool. Makes me believe I'm flying in Star Trek Universe :))
3) What happened with the in-game music? Briefing and debreifing musics are there, though. Main Screen too.
4) Where is mantis? :(

 

Offline WMCoolmon

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20050622 - BugFix build (probably last before 3.6.7)
Quote
Originally posted by mrduckman
3) What happened with the in-game music? Briefing and debreifing musics are there, though. Main Screen too.


Main screen turn on!?!?!?

Sorry, couldn't resist. :p

#1: You're probably using mv_cell, only use it when you want cell-shaded ships and have the option enabled in the launcher.
#2: Yeah, that's Bobb's effect, I think he is/was doing some stuff with the warp effect. Probably shouldn't be in CVS without a command line option though.
#3: Don't tell me OGG support is broken again. :wtf: Try removing mv_music and see if it still happens.
#4: Move zig
-C

 

Offline Trivial Psychic

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20050622 - BugFix build (probably last before 3.6.7)
Quote
Originally posted by mrduckman
I've just tried 20050702. As far as I could test, looks good. Doesn't take all of my RAM.
CMDLINE: C:\Games\FS2Open365\fs2_open_T-20050702.exe -spec -glow -pcx32 -jpgtga -cell -dnoshowvid -env -fps -stats

A few things to point out, though:

1) Have the maps for the vasudan freighters'  been changed?

Answer: remove -cell from your command lines.
Quote
2) When the warp tunnel opens, shows boxes circling, then the standard warp effect and then the new "closing" tunnel effect (which looks cool. Makes me believe I'm flying in Star Trek Universe :))

That's a known bug.  It occurs mainly with warp effects, but also sometimes with explosions.
Quote
3) What happened with the in-game music? Briefing and debreifing musics are there, though. Main Screen too.

Sounds like you might have a miss-match of ogg and wav.  Either you've got the table for the oggs but no files, or the reverse.
Quote
4) Where is mantis? :(

http://www.hard-light.net/forums/index.php/topic,33327.0.html

Hope this helps.
The Trivial Psychic Strikes Again!