Author Topic: Stable branch scripting system  (Read 8785 times)

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Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Stable branch scripting system
Well.. the tracer related assert appears to be gone (with fs2_open_3_6_10_debug-Xt_0306.exe) in those builds but the same documentation 'error' remains - that is either there is an error in the function or then the data used for scripting.html output is just outdated... As for handling properly.. i have no idea how it was supposed to handle them but ATM i am satisfied how the game does it ;)
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline WMCoolmon

  • Purveyor of space crack
  • Moderator
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Re: Stable branch scripting system
Found the problem; looks like I pulled the variable for toggling resizing without updating the list of arguments in the function when it was used with an image handle.

Fixed now. :)
-C