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RELEASE - Shrouding the Light

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CT27:
Error: Can't open model file <Fenris.pof>
File: modelread.cpp
Line: 1406

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
fs2_open_22_2_0_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes


I got this after playing the third mission of the main STL campaign.  It wouldn't start up the cutscene that came after.  The weird thing is, missions with Fenrises would play in the techroom but the game crashes when trying to play the cutscene that occurs after the third mission.




UPDATE:  I tried using different MVP versions since I save the latest of each set.  The latest versions of 4.5 MVPs (regular and FSPort MVPs) had the same problem but when I changed to the latest version of 4.4 MVPs (regular and FSPort MVPs), the cutscene plays okay and I'm able to progress in the campaign.  So something changed between 4.4 and 4.5 at some point.  If someone could still fix this though that'd be great.
Just in case anyone was wondering, the file that caused the issue was "STL-C2.FS2"

Admiral Nelson:
This issue is now fixed in v. 2.6.0 on Knossos.

CT27:
Thank you.

ShivanSlayer:
The final mission is unwinnable.  The Crusader hardly takes any damage and becomes indestructible at 1%.  Also, the Obelisk does not allow you to target the guns or subsystems

CT27:

--- Quote from: ShivanSlayer on September 13, 2022, 11:36:27 pm ---The final mission is unwinnable.  The Crusader hardly takes any damage and becomes indestructible at 1%.  Also, the Obelisk does not allow you to target the guns or subsystems

--- End quote ---

I tried this mission through the techroom but was able to beat it.  Also, while I wasn't able to target subsystems on Obelisk (not sure if one ever was able to do that IIRC) I was able to target guns.
I played on the newest version of STL (2.6.0) and FSO 22.2 official.  I also used FSPort MVPs 4.6.7 and 'main' MVPs 4.6.6 (I haven't been able to update my main MVPs to the most new version yet).


What setup were you using if I may ask?

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