Looking at the MVP model, there are probably 2 bugs with the Mjolnir that you'll have too unless you already fixed them:
-debris-2 should be named "debris-grind02a00" to turn it into livedebris as it is made from the subsystem, but the subsystem disappears entirely when it is destroyed (no special subsystem flags and no -destroyed submodel); which causes the debris to pop into existence again upon the Mjolnirs death.
-same for debris-3, which should be named "debris-grind01a00".
Well, because i changed the behaviour, that the destruction of the outer ring only stops its rotation, i had this bug only for the Inner Ring, of course
You could Fred an event
Destroy subsystem-weapons that live on ring
Yes, i could. That would be other alternative i have.
I have not decided how i handle that, actually. Because it could be a too big weakness for a Mjolnir, if you can knock out all of its Launchers with the destruction of the Outer Ring. Even it is an interesting weakness nevertheless.
Even i was not able to get them to work with other missiles then FighterKillers. Have to say, that i would actually like to test it with Cluster Bombs. But i have slowed down the rotation time in the mean time, maybe it is working now.
For what it's worth I have a remapped baked efficient and bugfixed Mjolnir right here. I posted it to FSU internal but got no response.
Well... i am irritated. What bugfix you mean here? The stuff Nightmare mentioned above with the debris?
And is this actually only a reskinned Mjolnir with this debris stuff or is this an even higher poly version?
But nevertheless, i am offering the version i have created so far, which also includes the debris fix for the inner ring.MjolnirSG download
it is 14 MB, because i used the Turrets from the Fenris by Hades/Nyctaeus for the Launchers on the Mjolnir as they were most fitting. So i have included the required texture from it, too. Did not know about the textures, because i have already included the upgraded Fenris into my mod package