Author Topic: fs2_open 3.4  (Read 7763 times)

0 Members and 1 Guest are viewing this topic.

Offline Inquisitor

goober: if you want, go ahead and try to make decals optional?

That's really all that's left.

I'll build tonight or tomorrow so 3.4 will be a Xmas present :)
No signature.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
make sure USE_OPENGL is defined.  you get screwy errors at run time if it isn't and you try to run it.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Quote
Originally posted by Inquisitor
goober: if you want, go ahead and try to make decals optional?

That's really all that's left.

I'll build tonight or tomorrow so 3.4 will be a Xmas present :)


Meh, I'm not sure how to do that, and it'll take me longer than I have time for to figure it out.  I still have to finish the change-ai-level and set-cargo sexps by tonight.  Assign it to somebody. :) It definitely needs to be made optional in this build, I think - otherwise it'll be annoying to play any capship missions... :nervous:

 

Offline Inquisitor

ok, well, that means we're at bobboau's mercy :)
No signature.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
or we could comment it out and put it in for 3.5
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Solatar

  • 211
Quote
Originally posted by PhReAk
or we could comment it out and put it in for 3.5


Do that, then we could have 3.4 for Christmas.:D

 

Offline Inquisitor

Or we could do that.

Give him till tomorrow, then we'll do that.
No signature.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline SKYNET-011

  • 28
  • O_o
You guys should raise the ship TBL limits...
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline Solatar

  • 211
There's a very good reason why they haven't, I'm just not sure what it is...

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Breaks multiplayer.

Although I hardly use multiplayer, so I'd be just fine restricting it to just the original FS2 exe.  And ballistic primaries don't work for multiplayer either, by the way.

 

Offline SKYNET-011

  • 28
  • O_o
What exactly are the limits? Mine crashes at 417 KB.
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline SKYNET-011

  • 28
  • O_o
...And still at 406.:mad:
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline SKYNET-011

  • 28
  • O_o
ARRGH! :mad2: 400! STILL NO #@^& LUCK!!!:mad:
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
you may have ran out of memory -- we have a 1MB max
« Last Edit: December 24, 2002, 02:38:34 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Regardless of the table sizes, you can't have more than 130 ships.  And you can decrease the table size by removing all the extraneous stuff: comments and all that.

 

Offline Inquisitor

Right now it's the 130 ships that can;t be raise b/c of multiplayer.

Goober: I am about to build a test exe, HOW don't ballistics work in multi? Does it crash it?
No signature.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
I haven't tested it, so I can only say that multiplayer will have unpredictable behavior at best and may crash the mission at worst.

I didn't add any multiplayer routines, so I know that none of the extra ballistic stuff is passed back and forth - stuff like ammo and whether you run out.  Not to mention all the initialization when you start the mission and set your loadout in the first place.  Best case scenario, the only difference will be that everyone flying will appear to have infinite ammo (just like with normal primaries).  On the other hand, multiplayer might end up choking on something introduced with the conversion.

Just say that ballistic primaries are not supported in multiplayer in this release. :)

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
How bout' we make Nav Systems do something??

:eek:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read