Author Topic: Bloom effect  (Read 11589 times)

0 Members and 1 Guest are viewing this topic.

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Has any of you coders seen the Bloom effect in Deus Ex - Invisible wars??? It makes a game look nice! I guess that's the kind of effect Bungee is using in Halo 2 right??

How feasable is it to code it in FS2?? The game would look far better me says :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
no i havent seen it
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Sticks

  • 29
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
well it would be better if that thread wasn't in the SCP internal
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline aldo_14

  • Gunnery Control
  • 213
I think 'bloom' is a kind of motion blur, not sure.

 

Offline Sticks

  • 29
lol :lol:



I'd forgotten we moved that.
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Yeah, I guess it is something like that, but a bit better... makes everything look lik a full motion video, more real, and smoother right??? Guess it is really feaseble after all..

What about another kind of lightning (not per-vertex... something better) and bump-maps?? how feaseble are they??
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Sticks

  • 29
Per-pixel lighting isn't going to happen unless we move to DX9, and I don't see that happening all that soon. While it is possible to do a decent lighting model in PS1.4 (the max pixel shader in DX8), it would be a rather large pain as well as a performance decrease. Bumpmaps and the 'Bloom' effect (HDR Flare Simulation) will definately happen for 3.6
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
w00t thats f*cking awesome :D
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline RandomTiger

  • Senior Member
  • 211
Whats going on in that screenshot?
Is that in the code?

 

Offline Sticks

  • 29
It was a dev build I made a little while after I first came on. It is not currently in the code.
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

SCP: Templum sanctus ingeniosus

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Bumpmaps and the 'Bloom' effect (HDR Flare Simulation) will definately happen for 3.6

...so am I reading this right? There will be overexpoure in 3.6?
Freelance Modeler | Amateur Artist

 

Offline RandomTiger

  • Senior Member
  • 211
Quote
Originally posted by Sticks
It was a dev build I made a little while after I first came on. It is not currently in the code.


It look nice, how is it done?

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Quote
Originally posted by Raa Tor'h

...so am I reading this right? There will be overexpoure in 3.6?


I think he meant after 3.6.
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

  • Senior Member
  • 211
I think after 3.6 we are going to see some really interesting stuff.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by RandomTiger


It look nice, how is it done?


The overburn / lens glowy thing?



EDIT:  Blix.  Can;t find the original post (which explained it better), I think the gist is / was that the frame is buffered, descaled (i.e. blurred), has the opacity lowered, is rescaled and then shoved on top of the frame image (I guess the top of the buffer).  At least, in the original implementation.....
« Last Edit: February 13, 2004, 07:19:40 pm by 181 »

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Quote
Originally posted by Sticks
(HDR Flare Simulation) will definately happen for 3.6


nope. no new features in 3.6. just bug squashes.
"Gunnery control, fry that ****er!" - nuclear1

 
Quote
Originally posted by Sticks
Per-pixel lighting isn't going to happen unless we move to DX9, and I don't see that happening all that soon. While it is possible to do a decent lighting model in PS1.4 (the max pixel shader in DX8), it would be a rather large pain as well as a performance decrease. Bumpmaps and the 'Bloom' effect (HDR Flare Simulation) will definately happen for 3.6


what about open gl, they implemented that stuff in quake 1 i belive, project called tenebrae.
HT

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Quote
Has any of you coders seen the Bloom effect in Deus Ex - Invisible wars??? It makes a game look nice!


I thought that actually made things look somewhat worse, but it was very realistic (objects far away look blurry and the blur decreases as you get closer).

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
It's depth of field?
Freelance Modeler | Amateur Artist