Hi--I'm not dead, sorry, just MIA for a while--one of the things that has nagged me a bit about FS gameplay in general, but especially in my replays of AoA and WiH, is that torpedoes are not nearly as fun to use as they could be, and they seem (to me) flawed in how they're deployed.
Basically, it just seems very un-fun and counterintuitive for torpedoes to be aspect-lock instead of dumbfire. From a gameplay perspective, it's both frustrating and boring to wait 10 seconds for my Helios torpedoes to gain aspect lock...despite the fact that I'm aiming directly at the target from 10 meters away. It'd be MUCH more fun to hit the afterburners to gain as much speed as possible, line up my craft, pull a little lead on the target if need be (if this is too difficult for some players, all they have to do is get a little closer before firing), and fire off an entire salvo of torpedoes. It might feel like the dive-bombing dynamic in WW2--a full-speed dive towards the target, lining up with the craft itself for aiming, releasing at the last second, and then pulling hard to level out and escape the blast.
It also means that you can fire off multiple banks of torpedoes in rapid succession, giving heavier bombers a reason for existence (when they DO reach the target, they can deploy three times the payload in the same amount of time). It also adds some skill and learning curve to bombing, while still making it very doable for newer players.
I may be totally wrong, but only minor adjustment for the torpedo tables themselves would need adjustment--aside from the dumbfire change, an increase or decrease in torpedo speed may be warranted.
So...is this something that might sound good in theory but just doesn't work in practice? Or does it have some practical merit?