Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: starbug on March 22, 2015, 10:00:18 am
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I seem to be having problems with the mission the last hurrah in the lastest release. I get to the point where you have destroyed the SD Archon and the crazy ivans have jumped back in. Straight after the message "i have a bad feeling we should get out of here" all my subsystems are destroyed, then my ship blows up. i have replayed it 5 times and 2 seconds after i have lost engines my ship blows up and its exactly 2 seconds after losing engines. Is it meant to do that?? my death message is "alpha 1 was killed by unknown cause". I have tried the 5 times jump out to skip the mission but that doesnt work, i don't get the skip option.
Also i noticed all the medical reskinned ships are missing their medical textures and use the default ones.
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Jump immediately at the "bad feeling" message.
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I seem to be having problems with the mission the last hurrah in the lastest release. I get to the point where you have destroyed the SD Archon and the crazy ivans have jumped back in. Straight after the message "i have a bad feeling we should get out of here" all my subsystems are destroyed, then my ship blows up. i have replayed it 5 times and 2 seconds after i have lost engines my ship blows up and its exactly 2 seconds after losing engines. Is it meant to do that?? my death message is "alpha 1 was killed by unknown cause". I have tried the 5 times jump out to skip the mission but that doesnt work, i don't get the skip option.
Think of it from a story perspective. If you were the pilot actually flying the mission, you hadn't heard from Command since you started, you couldn't contact Command, and your wingman recommended returning to base, what would you do?
Also i noticed all the medical reskinned ships are missing their medical textures and use the default ones.
Well that's surprising. I've confirmed it on my end as well. I will look into fixing this.
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Also i noticed all the medical reskinned ships are missing their medical textures and use the default ones.
Well that's surprising. I've confirmed it on my end as well. I will look into fixing this.
Belated follow-up...
There are two things going on here. The first is that the retextured ships do not appear that way in the tech room. This is expected, and is due to the fact that latest SCP builds now support ship-class texture replacement, albeit only in the mission, not in the tech room. FSPort uses ship class replacement to cut down on model memory usage, and the tech room discrepancy is an unfortunate side effect.
The second is that newly placed ships will not have their texture replacement appear until the mission is saved (which triggers a mission reload). This is unexpected, and I'll see if I can fix this.